
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #47, worst US #96 · 13 markets collected
About
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Genres
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game to zone out to. I played the demo and was worried that the full game wouldn't have much more, but it ended up being worth the price. I think it took about 3 - 4 hours for 100% completion.
[h3]Summary[/h3] [b]Sludgineers[/b] [i](Ver. 1.00.03 steam)[/i] An enjoyable “cleanup” game where you vacuum up pollution to save the day. It is a bit on the grindy side and shorter than expected, but was a decent time for the price. [b](6.5 / 10 : Get it for a good afternoon worth of low pressure play)[/b] [h3]Game play[/h3] Your goal in Sludgineers is simple: clean up the pollution / toxic materials in each stage without running out of energy. Buy upgrades to increase your cleanup abilities. Refine the waste materials to also spend towards upgrades. Repeat this until you have cleaned up the area. You are not punished if you fail cleaning an area. You can repeat it as many times as you like and you can repeat cleared areas as many times as you like as well. What may be a turn off is the grinding and the time gate that needs to happen to buy upgrades. You have seven different Money Units (MU) and three of those MU need to be converted. Those conversions are gated by time. This time gate can be automated. However, by the time you can automate the process, it’s likely you’ve cleared the game and are just chasing achievements. This is the balance a game like this has to take on: Make the upgrade path too fast and the game is instantly trivial and not fun. Make the upgrade path too slow and it becomes a slog where you are grinding to just see the end or you put the game down. The sweet spot for this is subjective. I took my time playing through this and cleared the game in about 5 hours. I came back to grind out the entire upgrade tree and built in quests for another two hours. Now I am letting the game idle as I auto process materials to just empty the queue. While I hoped there were more maps than what was presented, I’m fine with my on sale purchase. [h3]Graphics[/h3] Visuals are a bright pixel art environment and it is fine. User interface is intuitive and most things have a mouse over tooltip pop up with more information. Not everything has the mouse over and it may be worthwhile to add that feature in a future patch. [h3]Audio[/h3] It is fine. Nothing groundbreaking. Sounds make sense and add to the game play loop. [h3]Final thoughts[/h3] I’d love to see something that expands game play in some direction to make it have some replay value. A “new game plus”, option might do the trick or a challenge for a maxed out tech tree with some randomization of what you are taking on. More maps in the future would also be appreciated. The world seemed big and then the realization that it was not was disappointing. I’d also suggest adding tooltips for all of the buttons to be consistent.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A well-made incremental game – there’s something for every fan. The systems are well integrated. The only flaw I can find is the lack of impact from the new mechanics that appear as you progress through the levels.
🐢:D this good incremental game turtle love good incremental game 🐢:D
Super satisfying to play!
ストレスと快感のバランスがよく、中毒性が高かった。 効率よく進めるとすぐにクリアしてしまうのでゆっくりやるのがおすすめです
挺好玩的
ちょっとバグはあったけど、アビリティで掃除が快適になっていくのは楽しかった。 ボリュームはそんなにないから、そこは残念だったかな。もうちょっとやりたかった。
[b]Very short, and it stops before the upgrades run out.[/b] Sludgineers is an active incremental. You suck up pollution, refine it into materials, spend the cash on upgrades, and move to the next job. Easy to get into, no learning curve. [b]Gameplay Loop[/b] - Sucking up the goop is satisfying and the animations sell it. Simple, but it works. ◼◼◼◼◼◼◼◻◻◻ 7/10 [b]Progression[/b] - Every new job throws a mechanic at you and the upgrades feel good early on. Beat the boss and you find a big chunk of the skill tree still wasn't unlocked, so it stops in the middle. ◼◼◼◼◻◻◻◻◻◻ 4/10 [b]Content[/b] - Cleared it fully in under 3 hours. After that it's the same area over and over for the achievements. ◼◼◼◼◻◻◻◻◻◻ 4/10 [b]Aesthetic & Theme[/b] - Pixel art is nice and has a lot of character. Doesn't scale well to high resolutions though. ◼◼◼◼◼◼◻◻◻◻ 7/10 [b]Value[/b] - Bought it on sale so it didn't hurt. Listed at $5.59 (20% off) right now. ◼◼◼◼◼◼◻◻◻◻ 6/10 [b]Overall[/b] - Well made and easy to like, just way too short. ◼◼◼◼◼◼◻◻◻ 6/10 If you like simple idlers and want something low-stress, it's an easy pick-up on sale. Would be a much better game with an endless mode, since there's still skill tree left over when you finish.
The game is so short. I beat the game in 5 hours if your really tried i think you could beat it in 3 hours. just over the steam refund amount. clean made to just scam you out of the price. dont buy.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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