
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #47, worst US #96 · 13 markets collected
About
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Genres
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trop bien mais trop court !
Sehr gutes, entspanntes Spiel, mit gutem Progression-System und auch bisschen was zum grinden am Ende. Das einzig negative an diesem Spiel ist, dass es (noch) nicht so viel Content hat. Hätte gerne noch mehr gespielt.
iyi
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good little play through, every time you jump up to a new job you feel the steady difficulty spike and as you pick at the job and unlock further upgrades you steadily conquer each new mechanic. I'm satisfied with my 100% and I would expect that anyone else would also enjoy a play through. :)
[h3]A relaxing, low-stakes loop saved by responsive developers. 🧼🔧[/h3] [b]👍 The Good[/b] [list] [*] [b]Satisfying Core Loop:[/b] The gameplay provides the exact kind of low-stakes, incremental progression needed to decompress. The core mechanics are highly satisfying, paired with genuinely charming graphics. 😌 [*] [b]Accessibility:[/b] The inclusion of a toggle option for using tools—rather than forcing the player to hold down a button—is a massive mechanical plus. ⚙️ [*] [b]Developer Responsiveness:[/b] This is the primary reason for the positive rating. The developers released a patch directly addressing major mechanical bottlenecks within days of launch. That level of turnaround deserves major props. 👏 [/list] [b]⚠️ The Day-1 Caveat (Addressed via Patch)[/b] My initial playthrough on day one suffered from a highly unbalanced skill tree and a tedious end-game grind. Refining materials took far too long, forcing mindless extra runs just to farm safes. It felt like a sloppy way to artificially pad the playtime. However, the developer's immediate patch notes specifically target these exact issues by reducing upgrade costs, increasing refined resources in safes, and adding processing speed upgrades. Since the game has minimal replay value, I haven't re-tested the end-game myself, but the speed and specificity of this patch justify the recommendation. 📉➡️📈 [b]👎 The Bad[/b] [list] [*] [b]Ergonomics / Controls:[/b] Despite the welcome "toggle" option for the tools, the constant need to click the left and right mouse buttons to switch equipment caused me wrist strain. The reduced end-game grind from the new patch might mitigate how long you have to endure this, but mechanically, the equipment swapping could probably benefit from a less taxing alternative control scheme. 🖱️💢 [/list]
面白かったし値段相応ではあったけど、実績コンプの為に最終ステージを何十週とさせられたのはあまりに虚無だったから、クリア後の稼ぎステージくらいは欲しかったかも。
I've still got plenty more to play - just writing a preliminary review to say: Basically every problem people have raised in their negative reviews has been addressed by the developer. The game in its current state has been changed to accomodate the issues people have mentioned in their reviews. It's in a really solid state, it's fun to play, the pacing is quite good, and the variety of action is good as well.
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fun and chill, very enjoyable
30분 했는데 하품 나오고 엄청 지루함 업글은 느리고 게임 진행 자체도 지루함
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $53.5K | 248 | 88% | $4.49 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $423.2K | 1.4K | 76% | $16.99 | |
| $423.6K | 444 | 58% | $24.99 | |
| $423.1K | 845 | 71% | $24.99 | |
| $423.6K | 1.2K | 48% | $9.99 | |
| $423.1K | 593 | 70% | $19.99 | |
| $423.1K | 660 | 28% | $17.99 |