
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $215.4K — a different platform, not this one.
Learning Factory is a relaxing automation game, which lets you concentrate on the most important task in the Universe: making cats happy again. You're a humble genius scientist who gets invited to become the chief engineer at an abandoned Factory on Mars, designed to produce and sell exquisite goods for cats . It was conceived to learn everything about cats and make them happy, but it is desolated now, and cats are leaving Factory Stores unhappy and empty-pawed . Now you have a chance to continue the research and development of goods that feline hearts long for! Simply follow these steps on your way to a scientific breakthrough: Renovate an abandoned factory on Mars Design and automate production chains Produce and sell exquisite goods to cats Collect and analyze data with Machine Learning Scale and make the factory more efficient Make cats happy! Rebuild the ancient Monument Establish Catopia in the feline society! Sales at the Factory Stores generate tons of data which is later analyzed by real-life machine learning in order to unlock the in-depth nature of the feline mind. But hey: no pressure! In this fail-safe environment , the key to success is to keep trying and stay curious. Experiment, optimize, automate - and keep creating a giant cat-catering factory on Mars. Eventually you will find the key to a better future for humans and cats (and also maybe dogs, dogs are kinda ok, too)! The game is backed up with real Machine Learning, links to handpicked educational videos, and an in-game wiki to be used as learning material.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Learning Factory is a relaxing automation game, which lets you concentrate on the most important task in the Universe: making cats happy again.
You're a humble genius scientist who gets invited to become the chief engineer at an abandoned Factory on Mars, designed to produce and sell exquisite goods for cats. It was conceived to learn everything about cats and make them happy, but it is desolated now, and cats are leaving Factory Stores unhappy and empty-pawed.

Now you have a chance to continue the research and development of goods that feline hearts long for! Simply follow these steps on your way to a scientific breakthrough:
Sales at the Factory Stores generate tons of data which is later analyzed by real-life machine learning in order to unlock the in-depth nature of the feline mind.
But hey: no pressure! In this fail-safe environment, the key to success is to keep trying and stay curious. Experiment, optimize, automate - and keep creating a giant cat-catering factory on Mars. Eventually you will find the key to a better future for humans and cats (and also maybe dogs, dogs are kinda ok, too)!
The game is backed up with real Machine Learning, links to handpicked educational videos, and an in-game wiki to be used as learning material.
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.4K | 523 | 86% | $8.99 | |
| — | 11 | 78% | $8.99 | |
| — | 110 | 86% | $24.99 | |
| — | 33 | 68% | $5.49 | |
| — | 18 | 46% | $9.99 | |
| — | 277 | 80% | $9.99 |