
You are on a quest to find and defeat the Slime King. With a limited movement, you need to think carefully about every step until you reach the door. Push boxes, find keys, beware of traps, and slay every slime that get in your way!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Um jogo bem equilibrado, a dificuldade vai aumentando de maneira progressiva e bem feita. Os gráficos pixel art estão bem trabalhados e muito bonitos. A música é agradável e encaixa perfeitamente. O desafio vai aumentando e depois fica bem difícil, é de quebrar a cabeça rs. Pra quem deseja um bom desafio com gráficos bonitos e música bacana, é uma boa pedida.
Nice game, I really liked.
What good energy this game transmits! Very relaxing, with perfect background music. In love.
Awesome concept with a couple tricky puzzles and priced fairly. The reason that I don't recommend is because there are a couple levels that are difficult because of the "fake walls" which don't do anything but clutter the puzzle. I didn't personally enjoy having to scan each tile in those puzzles to determine where I could walk. The fake walls didn't add a new mechanic (outside of noise) to those levels. I think a more interesting concept would be swapping them out for holes (can't be traversed without being first filled in with a barrel) or something else which adds more interaction. I would 100% recommend if it weren't for those puzzles which I found more irritating than interesting. There were a couple levels which were the same layout but slightly altered, but I didn't feel like they were that egregious. I also found a bug where [spoiler] on the last level, you can just ignore the door entirely and go kill the boss slime. [/spoiler].
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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