
A short, relaxing incremental game where you absorb enemies, unlock upgrades, and consume the entire screen.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Use your slime ball to attack smaller slimes, absorb their essence, and grow stronger with every drop.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
half baked, stuff becomes pointless.
A relaxing Game perfect for the needed break from Elden Ring and Lords of the fallen. Beware of Nose Goblins.
成長曲線緩慢,大量升級素材只有放置的份,神器效果可有可無,完全沒有爽感。 更新後: 重玩了一次,成長速度提升,礦場速度+產量高很多,比之前好太多,不錯。可惜神器效果還是不夠特色,但售出價格比以前高。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
slime innit
AI slop at its worst. Half baked at best. The game has a similar gameplay loop to most incrementals of this genre, with severe flaws. I dont make a point of often reviewing games, but this one deserved a look over, it is a project presented by a group of friends trying to make something fun to play, so taken with a grain of salt, at its best, this should be free. TLDR: Slop, not worth the price, even in a bundle where its essentially free.
Weird balancing. Takes quite a while to get going. Runs are extremely short. The artifact system seems half-baked. I can recommend it for the price, but only barely.
A good attempt, but needs works Keep up the development journey. The UI is pretty confusing since there are similar bars that look like sliders that aren't used as sliders Certain textures seems wrong especially the one on the main menu is stretch and looks odd. The artifacts don't really make thematic sense For me having in universe consistency makes the experience more enjoyable Progression is fine, but relatively boring with little player agency.
the gameplay is rather tedious and the game feels unfinished For example the fact that there is only common grade loot for artifacts being proof of it
Its okay for the price, feels a bit slow in some of the later bits and some upgrades are kind of annoying such as an upgrade that claims to double enemy health and double enemy loot drops which is a bit of a silly upgrade in concept since it just slows down the gameplay. The level system is also a bit of an odd choice, would have been better to just put those as upgrades in the main skill tree.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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