
Slime Dreamscape is a 2D pixel-style puzzle casual game. The core mechanic of the game is that elements of the same color can interact with each other. Players need to cleverly use various items to help the slime successfully eat the cake.
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Slime Dreamscape is a 2D pixel-style puzzle casual game. The core mechanic of the game is that elements of the same color can interact with each other. Players will need to think strategically and make use of various items and mechanics to guide the slime successfully eats the cake.
Multiple Chapters and Levels
Explore a variety of themed chapters. With more than 65 levels to play, you'll encounter new challenges and ways to interact with the environment in each chapter.
Various interactive items and mechanics
Use a variety of in-game items, such as color changers, teleporters, gravity capsules, and more, to help the slime navigate through tricky obstacles. You'll need careful timing and creative thinking to overcome challenges and reach the cake in every level.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Arabic +1 more
Reviews
首启动是英文,和设置中的简体中文不匹配。建议判定玩家系统语种自动切换。或者默认中文。 在滑块解密中加入了跳跃元素。 前些关跟着突出的砖块走过关不难,感觉每关都是手动编辑的关卡,开发团队中的关卡设计师参与度很高,玩的很开心吧。 美术风格有点凌乱,过关时的大嘴特写不够可爱。死亡音效太轻,辨识度不高。
[h1] 精品的2D解密+平台跳跃游戏 [/h1] 好久不写评测,这次来写个长的。首先放结论:[b] 推荐购买![/b] [h3] 评论和攻略 [/h3] 以下会包含剧透(不过我感觉这种小游戏剧不剧透没什么关系,就不做隐藏了) [olist] [*]游戏通关的条件是让史莱姆吃到蛋糕。 [*]史莱姆拥有两种不同状态,无重力状态和重力状态。在无重力状态中,可以用wasd操控史莱姆的运动方向,且一旦移动,史莱姆就会保持其运动方向,直至撞到障碍方块才会停下。在重力状态中,史莱姆会有向屏幕下方掉的趋势,此时仍然用wasd移动,只是变成了跳跃游戏。史莱姆在两种状态之间的切换,是通过吃到胶囊(每个胶囊只生效一次)。 [*]史莱姆除了有两种状态,还有颜色。[b]史莱姆只能与其同色的方块进行碰撞交互[/b](在重力状态下,只能站在同色方块上)。这个机制还挺有趣的。并且,关卡中有不同颜色的球,史莱姆碰到异色的球,就会改变其颜色。有了不同颜色的机制,这个游戏的内容就非常丰富了。 [*]我还没有提到传送门和指向箭头。传送门是成对出现的,进入其中的史莱姆会在另一个传送门出来,并保持其速度和方向。指向箭头,则会强制改变史莱姆的运动方向。它们单独拿出来,都不算新鲜,但是和史莱姆的颜色机制结合起来,就很有意思了。 [*]关卡中还存在两类(或三类)要素:尖刺方块、钥匙方块和钥匙。尖刺方块的刺会随着史莱姆每次操作而伸出缩回,提供一些限制,同时其也能作为一个永久生效的碰撞方块(但是史莱姆碰到刺就会死)。钥匙方块也具有颜色,史莱姆只能在特定颜色下与其碰撞。有时候钥匙方块需要拿到同色钥匙进行消除,有时候反而需要它始终存在。钥匙也是,只能在史莱姆与钥匙同色时被拾取。 [/olist] 总的来说,颜色机制+传送门+刺方块+钥匙方块,提供了非常丰富的可玩性。有的关卡需要在三个颜色下进行操作,最终才能通关,其设计是非常精妙的。考虑到这是早点睡工作室的第一部独立游戏作品,已经足够惊艳,远超预期。6元钱买这个游戏,可以拥有3小时以上的游玩时间,无疑是量大管饱,对得起这个价格了。 [h3] 吐槽和建议 [/h3] 好了,正面评价说了很多了,下面来说一些可能不算缺点,但是也有点奇怪的点: [olist] [*]各个章节之间的难度区分很迷惑,有的前面的关卡明显比后面要难。 [*]各个章节的主题也不是很明确,除了第一章看起来是教学章,有一章像是跳跃章,剩余章节感觉就像是把几十个关卡随便分成几个章节。或者是,哪些关卡开发的时间相近,就放在一起。这不算什么大问题,但是会很奇怪。 [*]5-8关过于考验玩家的跳跃游戏功底。我在这关耗了可能有半个小时到1个小时。我其实发现了,这个游戏的跳跃是有点东西的,比如支持跳+右操作,支持右+跳操作,也支持一起按,以及长按和短按的跳跃距离不同。但是把5-8关放在这里,很影响心态。毕竟前面基本都是解谜,不考验玩家的反应能力,到这里突然变成跳跳乐,会比较劝退。个人的建议是,把所有跳跃关放在一个章节里,并且注明本章内容就是跳跃,可能会好一点。 [*]键位的介绍需要更明显一点,比如在主界面就放一个按钮,点了出个公告,告诉你可以按什么键。不然玩家在第一次遇到重力状态时会感觉很奇怪(因为我习惯空格跳跃)。以及快速复原关卡是按R键,但是这是藏在加载动画里的提示信息,可能玩家会看不到。 [*]部分跳跃关,需要史莱姆穿过一格宽的开口向上跳,但是有时候对不齐就会被疯狂卡头,跳不起来,很难受。 [/olist] [h1]希望早点睡工作室再接再厉,带来更加优质的作品! [/h1]
6块钱量大管饱的益智小游戏,难度还行,机制运用也还挺有意思的。玩的时候很奇怪,有些关卡有些多余的元素,没用上就过了。
休闲解谜,部分关卡有一定挑战性。量大管饱,手感不错。虽然关卡设计上还有提高空间,但在6块钱定价下这不算一个问题。
中规中矩吧,对得起它的价格
The goal of the game is to help the slime reach its favorite cake. But getting there isn’t as easy as it sounds. The core mechanic is all about momentum. You slide the slime across the playing field, but you can only stop when you hit a wall. This simple concept grows more complex as stages introduce increasingly tricky layouts. The real challenge kicks in with colored walls. These barriers only become solid if you’ve consumed the corresponding colored circle. You can only hold one color at a time, so walls of other colors will be as good as non-existent, sending you hurtling off into space if you try to rely on them. There are also other mechanics such keys that can be collected if you have the right color, portals that throws you out depending on the direction, spiky blocks that kill you, and gravity switches. This is the most intriguing feature. When you collect a gravity switch item, the game’s mechanics completely change. The once slippery puzzle transforms into a platformer, giving you free control over the slime along with a jump ability. With the exception of one chapter, which prefers platforming challenges, none of the other six chapters follow a theme. Although you can solve any puzzle within a chapter, you need to beat a few to earn enough trophies to unlock the next chapter. There's no story or ending.
在更新几章吧,我什么都会做的
Oldukça standart, içeriği az. Benzer birçok oyun var ve işin ilginç tarafı duvar vurma oyununun platform atlama ile birleştirilmiş olması. 80'lerde oldukça iyi bir oyundu.
中规中矩,内容较少。有好些类似的游戏,新意的地方是一笔画撞墙玩法融合了平台跳跃。在80年代是相当不错的游戏,现今请继续加油吧,燃烧吧,青春。 画面:*** 音乐:** 剧情:* 演出:* 玩法:** 创意:** 手感:** 难度:*** 丰富:** 耐玩:** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:希望能继续更新。可开启创意工坊,增加拓展性和自制关卡。需要云存档。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
总体感觉是简单的益智小游戏,从窗口上看大抵不太精细,不过益智小游戏嘛。游戏内容上难易度完全随机,容易出现上一关卡了十多分钟下一关却可以一遍过的情况。 -----------------------!!!以下是剧透内容!!!----------------------- -----------------------!!!以下是剧透内容!!!----------------------- -----------------------!!!以下是剧透内容!!!----------------------- -----------------------!!!以下是剧透内容!!!----------------------- -----------------------!!!以下是剧透内容!!!----------------------- 关卡上分章节不明所以,内容上没有明显的章节性,内容形式也是随机,例如有的关卡算刺,有的关卡用胶囊没有章节性的体现。还经常性的有钥匙陷阱,或者说大半以上的钥匙都是钥匙陷阱,吃了约等于重开(有的人活着但是已经似了)以及有一些关卡莫名其妙的就过了非常的怪,我甚至怀疑是不是有官方未考虑到的路径。 不过总体而言算是休闲益智小游戏,还算可以吧。
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