
Sliko is a puzzle game inspired by Sokoban. Slide cubes to their designated locations.
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Languages: English, French, German, Simplified Chinese, Korean, Spanish - Latin America, Polish, Portuguese - Brazil, Russian
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is how a minimalist puzzle game should be. Abundance of choice of options plus fun good Sokoban gameplay. It's hard to find both. -You can partly play with mouse, WASD or arrows N.B playing with mouse I could only move the playable box not push any boxes with it - touch the square you want to move to. I always play these games with arrows so it didn't bother me but if you are a mouse player you would have to use a combination of keyboard and mouse. - Choice of colors and viewpoints of board - I like top down. Unlimited undo button (Z) as well as redo level. Sliders for music and sound. It's only 99 cents so having only 30 levels is fair as I did get a couple of hours out of it but would have been great if it was longer. There wasn't really any difficult progression so no 'filler' levels like a lot of puzzle games. Some of the levels I was at the longest, were near the beginning. I'm not good at Sokoban (understatement) and I often get frustrated with those type of puzzles as they can be harder than I like. Here it was perfect for me, not often very easy and mostly a few minutes each level. If you are an expert at Sokoban I expect you'd breeze through this quickly but I think you would still find it fun. Really nice game to play with your morning coffee to gently waken your brain. [url=https://store.steampowered.com/curator/40751408/]Ginger’s Games Curator page[/url]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game! Very good puzzles, a nice and relaxing ambience, everything is great! Really worth the price!
[EN/US] Sliko is a type of Sokoban game where you have to put some colored blocks in the right spots by sliding them through the levels and despite it's simple gameplay the levels can be somewhat difficult. The difficult increases little by little, level by level, but there as some early levels that are way harder than some late ones. All in all, Sliko is a great game and it's worthy its cost. [PT/BR] Sliko é um tipo de jogo Sokoban onde você tem que colocar blocos coloridos nos lugares certos e isso é feito deslizando-os pelo nível e apesar da jogabilidade bem simples o jogo é um pouco difícil. A dificuldade em si vai aumentando de pouco em pouco, nível a nível, mas tem alguns níveis iniciais que são mais difíceis do que níveis posteriores. Tendo tudo isso em mente, Sliko é um ótimo jogo e vale a pena o preço.
Game very good! Challenging and with good graphics, excellent to pass the time!
22에서 막혔지만 캐쥬얼하고 난이도가 점점 올라가며 색감도 좋음 게임이라고 보네요 30 스테이지 까지 있습니다. 여러분의 두뇌를 시험해보세요 가격도 저렴하기에 말이죠
블럭을 밀어서 정해진 위치까지 보내는 간단한 규칙, 3D 그래픽도 깔끔하고, 게임의 시작부터 끝까지 무난한 모습을 보여준다. 정가 1100원에 플레이타임은 2시간 내외이다. 가성비도 훌륭하다. 총 30 스테이지가 있는데, 난이도가 점점 올라가는게 아니라 스테이지에 따라 난이도가 천차만별이라 좀 아쉽다.
The game is intuitive, a simple mechanic but full of challenges. A beautiful soundtrack that matches the nice graphics. Looking forward to new phases!
Pretty well-made game. It's short, but for the price it's worth it. The options menu is really good, considering other similar priced puzzle games barely have any options at all. My only complaint is that I found it a bit too easy. The very last puzzle is the best one, I wish there were more like that... But definitely a thumbs up for this one.
还可以。 也就第30关稍微卡了一下。(蛐蛐1小时)
30 levels volume sliders for sound and effects 3 (flashy) color palettes full screen/window mode 3 camera angles No movement penalty Undo The keyboard movement is very sluggish. You can play with the mouse too but it felt really awkward to me. Nonetheless, the puzzles are really nice.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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