
Sliding Hero is a top-down puzzle Metroidvania where movement is key—think carefully, as once you start sliding you won’t stop until you hit something! Imprisoned in a sinister 1700s Venetian villa, explore a world of Carnival mystery, solve devious puzzles, uncover secrets, and unmask your fate.
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About
Sliding Hero is a brainteasing, explorative puzzle game where you can only slide in a single direction until hitting an obstacle.
Will you outsmart the villa’s many trials and unmask the truth behind your imprisonment?
Imprisoned in a sinister Venetian villa, use your wits to help Luca Sicomoro, a Serenissima military man, escape. Every move is a test of strategy, turning movement into a puzzle. Navigate a dark and intricate world inspired by 1700s Venice and Carnival’s masked mystique, where danger and deception lurk in every shadow.
Use environmental hazards, weapons, artefacts, and your momentum to dispatch enemies and avoid deadly traps. Each encounter is a skill test, where puzzle-solving and combat seamlessly intertwine in an easy-to-learn, hard-to-master movement system.
The villa is a maze of hidden passageways, locked doors, and secrets waiting to be uncovered. Unlock new tools that let you backtrack to previously unreachable areas, forge shortcuts, and interact with the eccentric and enigmatic characters who dwell within.
Step into a beautifully hand-drawn pixel art world steeped in the elegance and unease of the Carnival of Venice. A haunting, original soundtrack inspired by Italian Baroque melodies enhances the atmosphere as you piece together a story of mystery, fate, and self-discovery.
A unique puzzle-combat system built around momentum-based movement.
Multiple weapons to unlock, each with a specific puzzle mechanic
An atmospheric Venetian setting, blending historical beauty with eerie fantasy.
Nonlinear Metroidvania exploration—discover new abilities to open fresh paths.
Engaging and devious boss fights, where strategy is key.
A fast-paced movement system designed with speedrunning in mind.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love it
I have a hard time understanding why the sokobanvania subgenre was invented. Who is going to buy them? It appeals to almost no one. The subgenre is stillborn now but man that was a weird time. Anyway, this is one of the better ones but I still quit early on because I got bored, because it is a sokobanvania.
Good challenging game, enjoyed every bit of it, there are quite a few mechanics that let's you really think how you'll plan your way to move forward
재미가 없지는 않은데, 엉성한 부분이 많아서 일반적으로 추천하기는 힘든 퍼즐 게임 1. 메트로배니아스러운 부분이 좀 있는데, 퍼즐겜으로서의 이동 시스템이랑 결합되니 그 메트로배니아스러운 요소들이 너무 피곤해짐 2. 기본적으로 방 클리어하면 그 방은 클리어 상태로 고정되는데, 좀 조잡한 부분이 많음. 함정 같은 것도 어디는 클리어하면 다 해제되고 어디는 계속 발동되고, 잡몹이 방 클리어해도 리젠되는/죽일 무기가 없어서 안 사라지고 그대로 남아 있는 경우도 좀 있고, 퍼즐요소 중에서도 클리어 했는데 저장 안 돼서 그 방 지나갈 때마다 똑같은 퍼즐 다시 해야되는 경우도 있었음 3. 기본적으로 퍼즐겜 특유의 턴제스러운 시스템인데, 몇몇 요소들에 들어간 실시간 요소가 그리 조화롭지 않아서 조잡하게 느껴짐. 특히 일부 보스전 4. 클리어 하는데 템 남는 경우 + 피 달면서 맞딜해야되는 경우 + 일부 방 리셋해도 초기화 안 되는 것들을 무지성으로 먼저 발동시키고 리셋해서 정상진행 해야되는 경우가 상당히 많아서 퍼즐로서의 완성도도 그리 좋지는 않다고 느꼈음
滑步奇旅是一款非常特殊的类银解谜游戏,你将扮演威尼斯海军军官,在误入一个神奇的地方后,你发现这些生物和传中说死而复生的尸骸非常类似,而一名女子告诉你想要知道这一切的真相需要先证明自己是否有资格,为了知道这一切的真相,你开始踏上了旅途…… 本作的玩法和传统的类银不同的地方在于我们的移动方式并不是点对点移动,反而是点对线进行移动。 我们只需选择 一个方向,人物就会沿着这条线一直走下去,在这个过程中我们无法进行移动或是其他的操作,直到我们走到尽头或是碰到障碍物才能够移动。所以本作的移动本身就带有相当高的推理过程,我们需要合理的安排移动步骤才能到达最后的终点。 同时地图中也存在大量的解谜,比如说,地图中会存在一些机关,这些机关可以打开或关闭一些单位,来给我们的移动提供额外的空间。或者道路上充满各种陷阱,我们必须以准确且快速的手法才能及时通过。 同时本作也存在类银中的锁的机制,一些机关如果我们没有对应的道具是无法闯过去的。不过本作的地图呈现非常明显的箱庭式设计,每个房间的体量并不大,所以本作的房间数量会非常多,如果记不清路的话在玩本作的时候就会非常麻烦。 本作也同样拥有重置机制,当我们无法通关时可以将地图重置来重新闯关 ,大大的提高了游戏的容错率和我们的思考时间。 本作的难度不算太高,玩法比较特别,只是ui和立绘的质量差距比较大,更像是一个复古游戏,如果对本作感兴趣的话可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
buggy, but very good puzzle design
Reviewing this to put a pin in it honestly and move on. I don't think it's for me and I wish I had refunded it long ago, but it's certainly not a "bad" game. As much as I [i]think[/i] I may enjoy Sokoban puzzles, and I certainly [i]do[/i] enjoy Metroidvanias, the melding of the two doesn't quite work for me. The feeling of not being sure whether I can't solve a room because I'm an idiot, or--on the other hand--because I lack some key ability upgrade is... not my idea of a great time. I won't give this a negative review, though, given it's likely a skill issue on my part and a matter of taste. This game will definitely appeal to someone, but I think I'm good.
Didn't click with me, in almost 2 hours I didn't see any metroidvania aspect and I don't really count getting the ability to reset stages 2 mins in but even if I did, I didn't get any new abilities in that time but I don't think it's bad overall because of that so I'm still giving it a recommendation. It's a cool idea at least and the dev cares about it
Sokoban Resident Evil.
Frustrating execution of a par puzzle game. There's a surprising amount of bugs and glitches where only a few patches later did the gates not turn into a confusing pair of bars when open. Ultimately the puzzles just aren't that exciting to solve and the more "exciting" fights are just minor memorizations. I've found every weapon, I've gotten the rosary, but I have no idea if I'm locked out of the villa due to a glitch or any sense of where to go next. Solving rooms gives nearly nothing in rewards but doors to new rooms, but the puzzles don't get more interesting either. There's just no sense of direction or progress.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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