
SLG Remix is an alternate kinetic version of the brand new 16-bit horror visual novel/adventure Mega Drive game Sacred Line Genesis. A surreal, twisted kinetic novel tribute to obscure visual novel / adventure games of 90s.
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Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very peculiar game with some big problems, but overall I liked it. The first issue is the resolution problem: you can't make the window bigger and full screen is not an option. As such I had to dial my monitor down to 800x600, and then play in windowed mode; it was fine after that, but this issue should have been addressed. The other problem I have is the story itself: the story is very erratic and it doesn't make sense, it doesn't have any characters, depth, meaning or themes. It reads like a story written by a 4 year old, jumping from topic-to-topic without any planning or sense. The protagonist moves through these strange places then teleports to another place, then another, then another. The protagonist will jump down into a sewer or continue on through gross/dangerous locations without hesitating, clearly this pushes the story forward but it doesn't make any sense, in reality no one would jump down into a blood sewer. If the story had a character or character motivations it would make more sense, but instead the protagonist is a faceless being without personality or backstory. And yet I still recommend the game. This is for a couple reasons. Firstly, I acquired the game for less than $1 and I feel like I got at least a couple dollars of entertainment. For all the weaknesses of this VN, I do applaud it for doing some original things. This idea of combining classic Myst-style adventure/puzzle games with a VN is quite revolutionary, I think it's ingenious and could be taken further. I think it would work brilliantly if it was expanded upon. Despite the poor writing, I still enjoyed seeing and exploring these peculiar environments, each of which was beautifully rendered in classic low-poly 90's 3D. It has a lot of style, reminiscent of old computer games. Especially because it has silly things like skeletons, dungeons, creepy cabins, giant eyeballs; the art is very beautiful. And though the writing is poor, that in itself was something that I took some delight in. It was reminiscent of my youth, of writing bad stories and awful poetry, stories without sense or reason involving skeletons and eyeballs. Whether intentional or not, it fit together well with the clumsy CG, making for an overall powerful representation of youth in the 90's. And, digging deeper, even the act of reducing my resolution to 800x600 in itself was like a peculiar feature, a blast from the past external to the game itself. It's a beautiful disaster, and I'd like to see someone expand on this formula.
This story sounded like something I would have written in elementary school, but with curse words.
Worse game ever
SLG Remix is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend and dump their high school fan-fiction onto Steam, under the guise of a game. But there's more to this and it's pretty bad. See, the "author" of this E-book couldn't come up with their own gameplay idea, so instead they unabashedly took the copyrighted work of Sasha Darko, a game called Second Line Genesis, and turned it into a crap e-book that they're trying to sell on Steam. Trying to make money from the intellectual property of actual game developers is theft, it's copyright infringement. The developer could face severe consequences when they are taken to court for this. Anyway, copyright infringement and lawbreaking aside, visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. In this case it's worse as you can't even skip the text... making this more like a movie without movement or speech, just pictures and subtitles you have to wait through. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve to self-publish this on Steam), and you have your average Steam e-book. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
just a lot of text and some 3D images
https://youtu.be/AVsNSbj9z_c A horror story visual novel, originally for the Sega Mega Drive, has come to Steam but with all player interaction removed. The resulting product is a picture book that tells relies purely on it's writing, worldbuilding and storytelling. MOst of those elements come up short as the story plods along dancing between gods and demons without stopping to build motivation and stakes to draw the reader in.
Not very engaging at all...
That kind of game that you send as gift to someone you hate.
Solo gasté mi tiempo para poder sacar los cromos...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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