
Digital combat simulator. The battle of giants, cybernetic organisms of the Gods. Heroes have armor, energy, and endurance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Short Circuit. Story: In the future, Cyborg warriors have taken over the world as humanity has ceased to exist. You can pick a fighter out of a roster of cyber warriors who have to fight an invading alien threat. There's really not much a story here. There's some text at the main menu which is also very hard to read as the letters blend into the background and when you begin the main story mode, there's a very rapid screen about the main bad guy Socius, which you have to beat. It's very bland and uninteresting. Graphics: The visuals are probably the only real saving grace of Slavicus and even then there's massive problems with it's design. I'll begin by saying that I genuinely really like the character designs. There's a few characters modelled after Egyptian Gods and others. There's quite a few characters that share the same body type though and you can see this more in the characters modeled after women. They have the same stance, body etc. The biggest problem is that the game looks like it's smeared in vaseline. Textures, backgrounds and just everything looks incredibly blurry and just really tough on the eyes. When the action starts picking up it's also incredibly difficult to follow it which for a fighting game is a massive problem. Audio: I will also give props for the music. It's nothing too amazing, but I didn't mind the techno beats that played as you fight. There's a good amount of tracks that play when fighting and I did like a good chunk of them, so that's definitely a thumbs up, however I'm not keen on the actual audio design. The sounds effects for the special moves, combat etc sounds like absolute garbage. Everything is so absurdly loud and especially the special moves sound like explosions in your ears. I had to really lower the audio to actually even be able to play the game and the actual audio isn't even all that good, cause it all sounds so crunchy and low quality. Gameplay: When playing a fighting game all I really want is a good list of characters to chose from, fluid combat and a fun move list and well Slavicus only has one thing going for it which is the characters as the combat is some of the worst I've played in a fighting game. First of all I have to begin about the move set. I play fighting games with a controller, so I immediately dock points for the fact that all the moves are listed for keyboard only. But now onto how they work in game and well they barely do. The best way I can describe each fight in this game is stun lock to win. I genuinely never had any luck playing normally and had to pull out the cheese moves to actually advance into the story. There's also a bar which doesn't allow you to spam moves, but I really never understood how to fill it up as the opponents can seemingly stand still and get all of theirs back and I just couldn't. The combat is also really wonky. I felt the hit detection was always off for me, yet the AI always just could wail on me without actually being close to me and the fact that they have insta kill moves is really annoying when you have them cornered and they just pull out a one hit KO. Also the so called tower mode is literally the same for every character, there's generally no reason to even replay the game as the story plays out the same for every character unlike other tower modes in any other fighting game ever made. I did play around with a few different characters, but I found that most of them even share the same move set, so I just stopped after finishing it three times. Verdict: Slavicus isn't the worst fighting game ever made, but it's definitely up there. It's good character design and fun music are bogged down by absolutely horrible gameplay that just feels super sluggish and unresponsive. With how many great fighting games there's on steam, I suggest looking elsewhere. Final Rating: 4/10 Pros: + Character design is top notch + Some pretty decent music tracks Cons: - Combat is incredibly boring and unresponsive - The tower story is the same for every character so there's no point in replaying - While their design is good, characters usually share the same move sets - Hit detection feels off NOTE: I was provided with a key by the developer/publisher for review purposes on the behalf of the group Completing the Backlog, this did not impact my opinion on the game whatsoever. If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Klasik dövüş oyunu. 20 farklı robot seçeneğiniz var. Oyunu 1v1 aynı bilgisayardan arkadaşınızla veya bilgisayara karşı oynamanız mümkün. Konsol yardımı olması dışında övebileceğim bir noktası yok. 1 yumruk tuşu 1 tekme tuşu ve 1 savunma tuşu ile kombinasyon yapmaya çalışıyorsunuz. Türlü kombinasyonlar var ancak arka arkaya aynı tuşu kullanarak rakibinizi yenmeniz mümkün. Bana sorarsanız oldukça uçuk bir fiyatı var. Daha uygun fiyata bulabileceğiniz çok daha güzel dövüş oyunları bulabilirsiniz. Atmayın paranızı çöpe.
Movimientos lentos, a cámara lenta. Nada que ver con lo mostrado en el trailer. Eso sin contar que es bastante complicado dominar los movimientos especiales de cada personaje precisamente por la lentitud con la que va todo, porque a veces pulsas bien la combinación de botones pero luego no hace lo que debería. En el estado actual, al menos para mí, no recomiendo la compra de este juego. Le quedan muchas cosas por pulir. Edit: después de las últimas actualizaciones el juego ha ganado bastante. Se hace algo extraño esto de que los movimientos salgan sólo con una dirección (arriba, abajo, izquierda o derecha) más el botón de ataque, puñetazo o patada, y que salga el movimiento. Ha ganado muchos enteros en rendimiento y en fluidez. Aunque todavía le quedan cosas por pulir, como el hecho de que puedes dejar K.O. a tus oponentes de un solo golpe. Pero en general, este juego ha dado un giro de 180 grados y ahora es mucho más jugable que la primera vez que le ♥♥♥♥ la mano encima.
Unusual fighting game! It catches its atmosphere and interesting ideas in mechanics, many of which I have not seen in any other game. Loved the lightsabers. Unusual combo system: action-pause-action, but you get used to it pretty quickly. Of course, there is still room for the game to grow, but this is not a reason to miss it! I advise you to try, because you have not seen fighting games with lightsabers)
Unity製、個人製作のロボット格闘。 Universal Fighting Engineというモジュールを用いて製作されたらしい。使用可能キャラは20体と多いが概ね基本性能は同じであり、必殺技や容姿もコンパチっぽいキャラが複数いたりする、2D時代のモータルコンバットを彷彿とさせるゲームである。対応ゲームパッドはXinputではなくDirectInputなので、Xboxコントローラーが動かなくても泣かないこと。(Steam側の設定でどうにかなるかもしれない) コンテンツはCPUを相手に勝ち抜くストーリーモード「Slavicus」、ローカル対戦の「Skirmish」、自由に相手を選べる対CPU戦「Combat」、CPU同士の対戦を観戦できる「Botos」、練習モードの「Practice」が存在。OptionからはMusicとSEのボリューム調整、難易度を三段階から選択できるが、残念ながらキーコンフィグはない。 基本はパンチ&キック&投げ&ガードの4ボタン製であり、そこにレバー入力から一拍置いてパンチを押す(ディレイ入力する)ことで必殺技を出すことができる。CPUが繰り出すビームサーベル連続攻撃等は、攻撃モーション中に再度コマンドを入力することで可能。昨今のトレンドであるコンボゲーではなく、あらゆる動作に長い硬直時間が存在する。 なにぶん性能を必殺技に依存するためキャラ格差が非常に大きいゲームではあるが、グラフィックの完成度・雰囲気の統一性やエキゾチックな外宇宙の景観などは素晴らしく、ステージ数も各キャラぶん20種類用意されている。 間違ってもシビアにゲーム性を追求するような作品ではないが、難易度が高いのを承知のうえでグラフィックを目当てに購入するのであればアリだと思う。あるいは、雌型ロボットのナイスなヒップに惹かれたのであれば…残念ながら乳は揺れないが。尻は一人だけ揺れます。 俺はいいと思う。
The first thing that comes to mind when i play this game is the Guyver . And it was an enjoyable movie. I love mini development studios,They often have good thoughts and aspirations, and this is the case this time. + Crazy model animations, really liked the cyborgs movements + Difficulty level options help you get comfortable and well adapt at the game + As I understand it, the game is still in development, and it is very pleasing, i can see that the developer actively listen to communites opinion and responds time to time.
Pretty good, well-developed fighting game, very unusual, but also very cool, in my opinion, the battle mechanics. I liked the animation and visual presentation, the graphics are pleasing to the eye. I definitely recommend buying
Parlo da amante dei picchiaduro, ne ho giocati parecchi e per troppo tempo, questo gioco merita di essere comprato perchè pur non essendo un gioco AAA merita una possibilità, ammetto che il sistema di gioco è un po' macchinoso e che spesso i bot faranno per più di 3 volte la stessa mossa (Molto Molto frustrante) ma tutto sommato la grafica è parecchio bella e sarà anche parecchio divertente da giocare tolti i primi 5 minuti di gioco per capire i vari tasti e qualche combo
This game I think is still in development. This game is good when the online mode is made.
Необычный файтинг! Цепляет своей атмосферностью и интересными идеями в механике, многие из которых я не видел ни в одной другой игре. Очень понравились световые мечи. Непривычная система комбо: действие-пауза-действие, однако привыкаешь к ней довольно быстро. Удары на противоходе - весьма спорный момент, который надо было бы обозначить, чтобы о нём знали заранее. Понравилась визуализация молний. В целом анимации и визуальная составляющая на очень достойном уровне. Однако хотелось бы видеть более контрастную картинку (яркие цвета и более узнаваемые персонажи) или возможности выбора пресетов графики (на мой взгляд рисованная графика в стиле borderlands могла бы стать визитной карточкой данной игры) и новые скины для бойцов. Также, было бы приятно увидеть более красочные и яркие хорошо прорисованные локации. Вердикт: если хочется чего-то нового, то однозначно советую попробовать! У игры огромный потенциал, а обновления выходят регулярно. PS: Уважаемый разработчик, продолжайте работу, очень ждём дальнейших обновлений и расширения возможностей в области мультиплеера. Желаю успехов Вам успехов, а всем остальным добра!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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