
Slab is an arcade game in which the main task is destroy slabs and bricks. The player controls a horizontally moving paddle to ricochet the ball against the slabs and destroy them. Slab has a very precision paddle! If you like classic childhood games, check it out!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]你控制一个短板接住掉下来的球,一次次弹上去,直到所有砖块都被打掉。过关。[/b] [/h1] 我小时候,十岁大概,觉得这种弹球的游戏是世界上最好玩的游戏。 应该没有人会像我一样现在还特别喜欢打砖块这种游戏吧…但是我觉得这游戏设计的真的很棒哎,你可以一秒上手,不需要学习任何规则,游戏内容只是考验反应能力,不用思考… 所以我买了这个SLAB。 [h1] 乐趣[/h1] 这个游戏并没有让我失望,我在SLAB里感受到非常多的乐趣。也感觉到自己老了,没有小时候反应那么快了。 有时候球会突然一个角度弹下来,板子定位不准就输了。 记得小时候总是嫌慢,完全不会担心接不到球。 [h1] 游戏内容[/h1] 具体的游戏内容呢… [h1] 特殊效果[/h1] 因为slab不只是经典的弹球打砖块,还有随机掉落的几十种特殊效果,这些特殊效果有好有坏: 球可以变大变小变快变慢或者变成火球,也可以一瞬间分身成16个球噼里啪啦一阵乱打… 板子可以变长变短或者变成小飞机射子弹,也可以变成磁铁板吸住球 红心可以加一条命,骷髅头是立刻死亡的效果。 所以,还有一些Rougelike元素呢。 [h1] 关卡[/h1] 关卡一共50关,我用了4小时通关。 感觉二十几关那里最难,后面反而有很简单的。关卡设计的很有意思,作者把砖块摆成各种各样的形状,很有创意,还有移动砖块,旋转砖块,圆形砖块,彩色砖块… 我一开始觉得难度曲线不太合理,后来玩着玩着发现这种设计很棒,因为如果按照正常的难度曲线设计,连着玩难的或者连着玩简单的都会很无聊,而这种简单和难的穿插就会一直保持新鲜感,不错。 [h1] 音乐[/h1] 另外音乐可以看到是作者在免费音乐里找的,确实很适合这个游戏,一点都不会无聊。 [h1] 全成就[/h1] steam成就也不难的,50个过关的成就,累计总分数成就,累计吃到特殊效果数量成就,累计打掉的总砖块数量成就。 刚通关我成就是66/67,还差一个累计打掉25000个砖块成就。我打了17000个左右(未完成的成就有计数好评!),于是又玩了一个多小时拿到了最后这个成就。 [h1] BUG[/h1] 至于bug的方面,这种小游戏一般也不会有什么bug,我只遇到球被我打飞出去的bug,两次。是因为我故意在墙角挤球把它挤出去了,我当时挺兴奋的!然后球就飞到了外太空看不到了,游戏也不会结束,只能退出重开。 [strike]Jaxpinkman完美的总结了这个游戏。[/strike]
cool game. i bought it right away while browsing bc it reminded me of a game i played almost 20 years ago called breakout or breakthrough. the ball is a lot faster in this version tho that much i'm sure of.
If you like having to hit the same block multiple times in order to remove it from the field then you're in luck, as that seems to be the only trick the blocks have. The blocks can be various shapes but, up to level 16 at least; there's no invisible, exploding, permanent or otherwise interesting gimmick blocks.
This is a great Breakout-style game. As a fan of these types of games, I found this to be very fun. The fact that it runs natively in Linux is a huge plus for me.
[strike]Love it![/strike] I've been looking for an arkanoid clone for a long time. Not sure how I got it, but it's really great. The only thing I don't get is the sticky margins. I don't remember that part. Ok, I've changed my mind, this is [b]not[/b] a good arkanoid clone, but it's the closest one yet. There are just too many bugs, to the point that it just doesn't feel like a challenge anymore. There is no polish and absolutely no effort put into level design, the whole thing is just some kid's prototype probably. I wish there was a neutral option because i'm still enjoying the physics of the game, but also disappointed in the overall product. Changed my mind again. Level 19 is pretty good, more by chance than by design, but anyway, none of this matters.
50 livelli sono davvero troppo pochi...finito in 5 ore
The game teleporting me to the early 90´s, when I play Amiga Games like Arkanoid and Giganoid. Maybe Iam to old but my frustration Level is to high in this Game or my reflexes are not the same, like in the old days :-) ;-) Anyway the Game is fun to play from time to time!
esta bueno y barato se lo regale a todos mis amigos en steam
很耐玩,价格便宜
爽
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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