No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $704 — a different platform, not this one.
Strike out the competition and become the ultimate bowling champ! Ready to roll?
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play + Steam only; Xbox, App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $4.99 | 31ratings | 74% | — | not modelled |
| Free | 11.7Kratings | 89% | — | $3.8M |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $1.99−60% | 11reviews | 73% | — | $704 |
| Free | 56.6Kratings | 95% | — | not modelled |
| $2.49−50% | 36ratings | 78% | — | not modelled |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6M | 281.6K | 89% | $59.99 | |
| $227.4M | 98.1K | 82% | $69.99 | |
| $209.2M | 106.9K | 51% | $69.99 | |
| $82.2M | 42.9K | 59% | $69.99 | |
| $59.4M | 19.5K | 83% | $49.99 | |
| $42.5M | 22.8K | 59% | $49.99 |