
In this psychological survival horror your daughter was kidnapped and whole building is overrun by dark monsters and crazy cultist for whom you are a prey. Survive and save your family in a face of danger from the mysterious black mist that covered entire city and changes human into vile creatures.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有个小房间一进去就卡死的bug能不能修一下
드르렁
在拥有一代的情况下打折购买只需要九块多。但仍然无法改变我对这款续作的评价。构式,纯粹的构式。bug多得一批。刚开始就进不去游戏,强制关闭游戏一次以后才让进。第一章新手教程里你甚至可以尸体漂移无敌并且开枪。(触发条件:被怪打死之前开门触发漫画回忆)剧情,感觉制作组确实有点想法,但想法不多。在游戏里表达出来的就是又臭又长,不知道要干什么,任务指示不清楚,在游戏刚开始这个毛病就展现出来了。一代我真的很喜欢,以前在手机上玩的移植盗版,21年10月买了补票,知道有续作也是比较感兴趣,没想到游玩体验像是吃了一坨大的。该游戏从21年5月份以后就没更新过了,想入手的哥们打消这个念头吧。如果你没买一代我建议你等打折玩玩一代就行了,这款续作我实在不能恭维XDDDDD
Skyhill: Black Mist, developed and published by Mandragora, is an atmospheric survival-horror experience that fuses stealth, resource management, and psychological tension into a bleak descent through corporate decay and parental desperation. Set within the sprawling and luxurious Skyhill residential complex, the game casts you as a man caught in a nightmare after his daughter is kidnapped amidst a mysterious outbreak. A dark biological mist seeps through the halls, transforming inhabitants into violent husks while a fanatical cult stalks the corridors. The result is a desperate journey through shattered hallways, where survival means balancing stealth, combat, and resource conservation under constant pressure. It’s a haunting premise that blends domestic intimacy—a father searching for his child—with dystopian horror born from greed and corruption. The world of Skyhill: Black Mist is its most striking achievement. The game’s environments feel lived in yet desolate, rich with detail that suggests a once-thriving vertical metropolis now consumed by chaos. Offices, apartments, shopping plazas, and underground maintenance areas create a sense of layered space, and each location tells part of the story through environmental storytelling. Flickering monitors, blood-smeared walls, and the ever-present fog of infection transform everyday architecture into a labyrinth of dread. The muted color palette, dominated by cold blues and sickly greens, contributes to an oppressive tone that perfectly captures the suffocating nature of corporate horror. The ambient sound design is equally effective—distant footsteps echo through metal corridors, pipes hiss in the dark, and the faint hum of malfunctioning machines reinforces the feeling of isolation. It’s a world that feels hostile yet eerily grounded, more terrifying for how plausible its corporate nightmare seems. At its core, the game blends survival mechanics with stealth-driven exploration. Every encounter demands calculation: you can sneak past enemies, lure them into traps, or face them head-on, though direct combat is often risky and costly. Ammunition and supplies are scarce, forcing careful inventory management and crafting choices. Health and infection levels constantly threaten your stability, creating a steady undercurrent of anxiety that propels every decision. The infection mechanic, in particular, adds a sense of urgency—spending too long in the mist slowly kills you, making every second count. This system reinforces the theme of corruption and decay, turning even exploration into a form of attrition. However, while the idea is conceptually strong, the execution can feel inconsistent. The stealth system sometimes lacks precision, enemy AI can be unpredictable, and combat occasionally feels clunky. These imperfections don’t ruin the experience, but they do make the game feel rougher than its atmosphere deserves. Narratively, Skyhill: Black Mist weaves a tale of desperation, conspiracy, and human frailty. The protagonist’s personal mission to find his daughter anchors the story emotionally, giving purpose to every harrowing decision. The backdrop of corporate malpractice and cult fanaticism creates a broader sense of menace that echoes the anxieties of modern society—unchecked technological ambition, exploitation, and dehumanization. As you progress deeper into the building, fragments of the story unfold through documents, audio logs, and brief encounters with other survivors, each shedding light on the origins of the infection and the forces manipulating it. The writing is at its best when it focuses on the quiet horror of human failure rather than overt exposition. Yet, like many indie horror titles, the pacing wavers toward the end, with some narrative threads left unresolved or rushed. The mystery that begins with gripping intensity doesn’t fully pay off, leaving the conclusion feeling more ambiguous than satisfying. Despite these shortcomings, Skyhill: Black Mist manages to sustain a compelling rhythm between exploration and survival. The tension of moving through narrow corridors, the relief of finding safe rooms, and the constant uncertainty of what lies ahead create a satisfying emotional loop. Each new area introduces fresh dangers and challenges that keep you alert. The crafting system, though limited, adds strategic variety, letting players experiment with different approaches. The game encourages improvisation: sometimes the smartest choice is to retreat, conserve resources, and plan a detour rather than fight. This adaptability gives players agency within a world that constantly threatens to strip it away. The survival elements feel authentic, emphasizing vulnerability rather than power fantasy, and that restraint is what keeps the game immersive even when the mechanics falter. Visually and thematically, Skyhill: Black Mist shares DNA with survival classics like Silent Hill and Resident Evil, but it filters those inspirations through an indie sensibility. It’s less about combat mastery and more about mood and persistence. Mandragora’s attention to atmosphere compensates for its technical imperfections; the fixed camera angles, dim lighting, and occasional glitches feel almost intentional, as if reflecting the instability of the world itself. The result is a game that thrives on discomfort and unease, pulling players into a nightmare that feels at once supernatural and disturbingly real. Though its systems sometimes struggle to maintain balance, the commitment to tone and tension ensures that the experience remains memorable. Skyhill: Black Mist is not a flawless game, but it is a striking one. It succeeds in evoking dread, loneliness, and moral decay in ways that linger after the credits roll. Its technical roughness and uneven pacing prevent it from reaching the heights of genre-defining horror, yet its ambition and artistry make it stand out in a crowded field of survival titles. Beneath the rough edges lies a powerful vision—a story of a father navigating a collapsing world, of humanity corrupted by its own creations, and of how fear can drive people to both cruelty and courage. For players who value atmosphere and storytelling over mechanical precision, Skyhill: Black Mist offers an unsettling and memorable descent into the dark heart of corporate horror. Rating: 5/10
.
1作目が好きだったので喜び勇んで購入!したんですけど、途中までは良かったものの絶対にバグで進めない場所が出てしまったので断念。(整合性チェック済み) それまでは楽しめたからクリアしたいしで公式ディスコードに入って対処方法を聞くも反応なし;;;;;;;;;; 数日前には別の人に何かしら回答してたじゃんっっっっっっっっっ!!!!!!!!!!!!!!!!!!!!!!!!!!!! ひと月くらい待ちましたが相変わらず返答無しだった為、流石にアンストせざるを得ませんでした。一生泣く。 でもアプデを期待。頼みます。 現状このような問題があるのでおススメはチョトムズカシイ。
LA verdad es que es una versión expandida de su antecesor, donde debes de andar con más cuidado, todo escasea, tienes el tiempo en contra reloj y es difícil conseguir las cosas que necesitas.... Si vale la pena.
아직 플레이 도중이지만, 게임 중간에 리뷰를 해달라는 메뉴가 나오길래 작성을 해봅니다. 아마 많은 분들이 초반 15분 만에 답답함을 느끼시리라 생각합니다. 플레이어 캐릭터의 움직임은 느리고, 적에 대한 대항 수단이 한정되어있고, 잠입게임으로서는 적들의 인공지능이 다소 빈약하게도 느껴집니다. 게임이 진행됨에 따라 다양한 소재와 자료, 총알이나 은신 플레이를 위한 아이템들을 얻어야 할 필요성을 깨닫게 되는데, 이때부터는 아이템 앞을 가로막고 느릿느릿 움직이는 적들이 다소 귀찮게 느껴지기도 합니다. 반복적으로 등장하는 적들에 대한 대응책은 아이템 제작이 해금되면서 점차 늘어나긴 하지만, 게임 플레이에 유의미한 변화를 가져오지는 못한 것 같습니다. 아마 이는 적을 쓰러뜨리는 데에 아무런 보상이 없기 때문일지도 모릅니다. 어차피 아이템만 낭비하게된다는 생각에 아이템의 사용에 다소 소극적이 되곤 했습니다. 액션을 기대하신 분들은 아마 게임을 플레이하고 실망하실 수 있을겁니다. 전작처럼 한정된 자원을 매 플레이마다 어떻게 쓸지에 대한 크래프팅을 기대한 분들도 전작의 그것보다는 활용도가 적다는 것에 아쉬워하실 것 같습니다. 잠입 게임으로서의 다양한 대처방법을 기대한 분들에게도 아쉬움은 남을것이라 생각됩니다. 그러함에도 제가 긍정적 평가를 남기는 이유는, 찬찬히 플레이하다보면 세세한 만듦새에서 제법 괜찮은 면들이 있다는 것을 발견했기 때문입니다. 디테일이 낮은 각종 에셋들 만으로도 게임의 분위기가 잘 표현되어있습니다. 미스터리와 호러 사이의 경계에 있는 느낌은 충분히 전달되고 있습니다. 게임 플레이는 금방 적응할 수 있도록 이해하기 쉬운 UI와 표현들로 꾸며져있습니다. 세세한 튜토리얼이 아니어도, 간단한 설명과 화면 만으로도 뭘 해야하는지 알 수 있습니다. 이것저것 설명을 읽느라 지칠 일은 없었습니다. 스토리 연출은 간결하면서도 미스터리 장르로서 플레이어에게 호기심이 생기도록 유도합니다. 전작에서 받았던 느낌을 유지하면서도 더 나은 전달방법을 고민한 것 같아 보입니다. 비록 이 게임이 많은 이들로부터 좋은 평가를 받지는 못했습니다만, 더 나아질 수 있는 가능성들이 보입니다. 발매 이후 5년의 시간 동안 제작진 분들이 더 멋진 게임을 만들 기회를 가질 수 있으셨기를 바랍니다.
это не игра а невнятный кал. возврат
Сойдет
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
Related
| Bonfire Peaks | $89.4K | 339 | 94% | $19.99 |
| Rainbow Billy: The Curse of the Leviathan | $89.4K | 239 | 92% | $19.99 |
| Burger Shop 2 | $89.4K | 404 | 98% | $6.99 |
| WRATH: Aeon of Ruin VR - Brutal Edition | $89.4K | 174 | 97% | $19.99 |
| Faerie Solitaire | $89.4K | 2.5K | 91% | $1.49 |
| Sagrada | $89.4K | 436 | 94% | $9.99 |