
In this psychological survival horror your daughter was kidnapped and whole building is overrun by dark monsters and crazy cultist for whom you are a prey. Survive and save your family in a face of danger from the mysterious black mist that covered entire city and changes human into vile creatures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian*, Simplified Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İlk oyundaki minimal stratejiden sonra konsepti bu kadar zorlamanıza ne gerek vardı? aynı temayı kimi seçenek sunan eklentiler ve rol yapmalar ile geliştirebilirdiniz. Bu haliyle lüzumsuz bir 'stealth aksiyona' dönmüş, ki bu da denenmiş bir şey. + grafik, diyaloglar - kontrollerin kütlüğü 6.3 / 10
有个小房间一进去就卡死的bug能不能修一下
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
드르렁
Skyhill: Black Mist, developed and published by Mandragora, is an atmospheric survival-horror experience that fuses stealth, resource management, and psychological tension into a bleak descent through corporate decay and parental desperation. Set within the sprawling and luxurious Skyhill residential complex, the game casts you as a man caught in a nightmare after his daughter is kidnapped amidst a mysterious outbreak. A dark biological mist seeps through the halls, transforming inhabitants into violent husks while a fanatical cult stalks the corridors. The result is a desperate journey through shattered hallways, where survival means balancing stealth, combat, and resource conservation under constant pressure. It’s a haunting premise that blends domestic intimacy—a father searching for his child—with dystopian horror born from greed and corruption. The world of Skyhill: Black Mist is its most striking achievement. The game’s environments feel lived in yet desolate, rich with detail that suggests a once-thriving vertical metropolis now consumed by chaos. Offices, apartments, shopping plazas, and underground maintenance areas create a sense of layered space, and each location tells part of the story through environmental storytelling. Flickering monitors, blood-smeared walls, and the ever-present fog of infection transform everyday architecture into a labyrinth of dread. The muted color palette, dominated by cold blues and sickly greens, contributes to an oppressive tone that perfectly captures the suffocating nature of corporate horror. The ambient sound design is equally effective—distant footsteps echo through metal corridors, pipes hiss in the dark, and the faint hum of malfunctioning machines reinforces the feeling of isolation. It’s a world that feels hostile yet eerily grounded, more terrifying for how plausible its corporate nightmare seems. At its core, the game blends survival mechanics with stealth-driven exploration. Every encounter demands calculation: you can sneak past enemies, lure them into traps, or face them head-on, though direct combat is often risky and costly. Ammunition and supplies are scarce, forcing careful inventory management and crafting choices. Health and infection levels constantly threaten your stability, creating a steady undercurrent of anxiety that propels every decision. The infection mechanic, in particular, adds a sense of urgency—spending too long in the mist slowly kills you, making every second count. This system reinforces the theme of corruption and decay, turning even exploration into a form of attrition. However, while the idea is conceptually strong, the execution can feel inconsistent. The stealth system sometimes lacks precision, enemy AI can be unpredictable, and combat occasionally feels clunky. These imperfections don’t ruin the experience, but they do make the game feel rougher than its atmosphere deserves. Narratively, Skyhill: Black Mist weaves a tale of desperation, conspiracy, and human frailty. The protagonist’s personal mission to find his daughter anchors the story emotionally, giving purpose to every harrowing decision. The backdrop of corporate malpractice and cult fanaticism creates a broader sense of menace that echoes the anxieties of modern society—unchecked technological ambition, exploitation, and dehumanization. As you progress deeper into the building, fragments of the story unfold through documents, audio logs, and brief encounters with other survivors, each shedding light on the origins of the infection and the forces manipulating it. The writing is at its best when it focuses on the quiet horror of human failure rather than overt exposition. Yet, like many indie horror titles, the pacing wavers toward the end, with some narrative threads left unresolved or rushed. The mystery that begins with gripping intensity doesn’t fully pay off, leaving the conclusion feeling more ambiguous than satisfying. Despite these shortcomings, Skyhill: Black Mist manages to sustain a compelling rhythm between exploration and survival. The tension of moving through narrow corridors, the relief of finding safe rooms, and the constant uncertainty of what lies ahead create a satisfying emotional loop. Each new area introduces fresh dangers and challenges that keep you alert. The crafting system, though limited, adds strategic variety, letting players experiment with different approaches. The game encourages improvisation: sometimes the smartest choice is to retreat, conserve resources, and plan a detour rather than fight. This adaptability gives players agency within a world that constantly threatens to strip it away. The survival elements feel authentic, emphasizing vulnerability rather than power fantasy, and that restraint is what keeps the game immersive even when the mechanics falter. Visually and thematically, Skyhill: Black Mist shares DNA with survival classics like Silent Hill and Resident Evil, but it filters those inspirations through an indie sensibility. It’s less about combat mastery and more about mood and persistence. Mandragora’s attention to atmosphere compensates for its technical imperfections; the fixed camera angles, dim lighting, and occasional glitches feel almost intentional, as if reflecting the instability of the world itself. The result is a game that thrives on discomfort and unease, pulling players into a nightmare that feels at once supernatural and disturbingly real. Though its systems sometimes struggle to maintain balance, the commitment to tone and tension ensures that the experience remains memorable. Skyhill: Black Mist is not a flawless game, but it is a striking one. It succeeds in evoking dread, loneliness, and moral decay in ways that linger after the credits roll. Its technical roughness and uneven pacing prevent it from reaching the heights of genre-defining horror, yet its ambition and artistry make it stand out in a crowded field of survival titles. Beneath the rough edges lies a powerful vision—a story of a father navigating a collapsing world, of humanity corrupted by its own creations, and of how fear can drive people to both cruelty and courage. For players who value atmosphere and storytelling over mechanical precision, Skyhill: Black Mist offers an unsettling and memorable descent into the dark heart of corporate horror. Rating: 5/10
在拥有一代的情况下打折购买只需要九块多。但仍然无法改变我对这款续作的评价。构式,纯粹的构式。bug多得一批。刚开始就进不去游戏,强制关闭游戏一次以后才让进。第一章新手教程里你甚至可以尸体漂移无敌并且开枪。(触发条件:被怪打死之前开门触发漫画回忆)剧情,感觉制作组确实有点想法,但想法不多。在游戏里表达出来的就是又臭又长,不知道要干什么,任务指示不清楚,在游戏刚开始这个毛病就展现出来了。一代我真的很喜欢,以前在手机上玩的移植盗版,21年10月买了补票,知道有续作也是比较感兴趣,没想到游玩体验像是吃了一坨大的。该游戏从21年5月份以后就没更新过了,想入手的哥们打消这个念头吧。如果你没买一代我建议你等打折玩玩一代就行了,这款续作我实在不能恭维XDDDDD
проблемы с управлением и понятностью, иногда маркеры взаимодействия с предметом не появляются, повсеместные промахи по монстрам, хотя прицел навидён точно по ним, да и общая нехватка амуниции, я сам являюсь фанатом оригинального SKYHILL, и прошёл её до этого аккаунта и не раз, но вот ЭТО полностью портит впечатление об играх P.s единственный плюс VHS озвучка
The game keeps crashing every 20 mins, I can't stream the game online. i was embarassed online, not recommended
отвратный калл. намудрили всего ненужного а нужного не сделали.
18 godzin gry i gra ma jakiś problem techniczny ponieważ nie da się sterować postacią, i przestaje działać klawiatura
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