
Join the prehistoric dragon wars. Dominate the skies in fast-paced aerial arena combat. Complete battle after battle to develop your own appearance, loadout, and mastery of your skills.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take flight and battle for dominance in a fast-paced aerial arena shooter built around skill, movement, and mastery. Breathe fire, launch explosive firebolts, dodge and roll through the air, and unleash powerful special attacks as you outmaneuver opponents and control the skies. Every match is a chance to refine your skills and become a more dangerous threat.
Playable forever, with or without a network. Fight against adjustable difficulty CPUs on all available game modes and maps. Offline play earns the same rewards and progression as multiplayer, making it perfect for players who want a competitive experience without needing fast internet speeds or groups of friends. Practice new strategies, try different abilities, and sharpen your gameplay, entirely at your own pace.
Skyfear offers a server browser for multiplayer battles, plus a dedicated LAN network mode for parties or competitive tournaments. Battle settings in any setup can be fully customized to make playing with your friends different every time.
Skill-based aerial arena combat
Offline single-player battles against CPU
Customizable abilities and loadouts
Extensive character and profile customization
Multiple maps, modes, and playstyles to master
LAN party and online multiplayer support
Leaderboards (includes single player progress)
No microtransactions
No online-only content
Mouse & keyboard input is highly recommended.
100% human-made. This production does not use any AI-generated assets or code.
Genres
Engagement
Reviews
Very fun, especially the carrier game mode. Still in early access and has some time to go, but so much fun to play with friends. The developer is very communicative and listens to feedback. Definitely check it out!
[b] [If your game is not launching: First, try the following options: - Make sure the game is up to date - Verify integrity of game files Then, apply the following workaround: 1. Open “File Explorer” (Win+E), right-click on “This PC”, and select “Properties” 2. Select “Advanced System Settings” 3. Select “Environment Variables” in the “Advanced” tab 4. Select “New…” under “System variables” 5. Input the text below and select “OK” 6. Variable name: OPENSSL_ia32cap 7. Variable value: ~0x200000200000000 8. Confirm that the variable has been added successfully, then select “OK”] [/b] credit to the dev(s), who provided this fix in the steam discussion section. I'm struggling between recommending and not recommending it. I'd give it 6/10. At the current phase the game looks far from complete, not even having a proper main menu... Or maybe that is a feature dev want to show us? As a huge fan of dragon games, I want to do my part to support the dragon game community. But I may not linger in the current state of game for very long due to lack of content and progression system. Also maybe some story and plot element is needed. Suggestion for now: - A campaign, or a dragon-care-related system/mode that separates this game from century age of ashes. Right now this game looks too much like century. But without human I'd say that's a huge plus - Improve animation. Take off animation and a lot others having stiff and sudden transformation. - More details to the dragon model. Such as injuries when hp is low, or burn marks, blood particle. - A proper menu (or not). In case some of us want to adjust graphic settings before we enter big scenes. - Customizable lair? Maybe we can play around our dragon.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 23 reviews with recorded playtime.
Let me get this out of the way first. The landscapes are very bland, the character animations are way too stiff and puppet like, models are lacking in polish, and their isn't much to do aside for killing each other. And yet despite all of that, I see the makings of a great dragon game in the near future, the controls are smooth if a bit floaty, the combat is competent and engaging, theirs a decent amount of customization, and I like the fact that you can walk on the ground and even have a close-range melee attack, most dragon dog-fighting games don't have that. Seeing that this is all made by one guy I won't be too harsh, but I would love to see what will be implemented in the future, maybe some new modes, new types of creature NPCs, a mode that focuses on ground combat and platforming, a PvE Mode, an actual story, who knows.
At last. I've been waiting for a game to come out for years that lets me feel the same 'lizard-brain dragon go pew pew' as Drakengard 1 has back in the day. Looking forward to its future updates!
needs some more polish, ( ofc its in early access ) but i see a big potential for this game and im here for it.
Great wyvern arena shooter .. lots of fun :)
its a fast paced game where you dogfight with dragons (Wyverns technically), it needs polish but its a good simple game to play and is fun regardless.
i like every fun
Early access offers some neat interactions. Gameplay can feel a bit bare bones with how the dogfighting plays with the bots. The game offers a few modes for score tracking, but most play similarly trying to track opponents in the air and time your actions for an attack. Multiplayer can afford some more fulfilling engagements against other players, though network stability seems a problem, while I can connect to a few other players for a game, I wasn't able to host without freezing on a loading screen. (This bug has been logged and will hopefully be fixed in time.) Some animation jank to be had with the dragon if you mash several buttons at once. The starting area offers a nice place to familiarize oneself with the controls. Though, the current lack of remapping does make it difficult to get used to. Compounded by some odd tendency for the game to let my mouse leave the window, or eat up inputs during attack runs on an opponent. The integrated progression system offers the standard fare of rewards, you unlock more abilities and perks with xp. Earning currency allows you to unlock cosmetics in the lair world. I liked the touch of the unlocks falling from the sky as meteors, adds some personality to the game. Hoping to see what this game's development has in store. A lot of stuff to iterate and improve with a decent arcade base to work with.
Really fun game for dragon combat! The control is good too, but maybe too arcade, so it feels really light. But it has many modes and many skins for obtainable. This game have so much potential to improve but it's great game so far!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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