
Inspired by Aerobiz. Build a global airline empire from the 1930s propeller age into the near future. Fly 201 aircraft between 533 real-world cities, outmaneuver 35 rival CEOs, and survive the Great Depression, oil shocks, 9/11, and COVID.
Modeled estimate, not a reported figure. How we estimate →
About
You are the CEO. Starting with a handful of biplanes and a dream, build a globe-spanning airline across five historical eras — from the propeller age of 1930 to the Green Frontier of sustainable flight, with open-ended late-game play that reaches 2095. Open routes, buy and lease aircraft, configure cabin classes, invest in airports, hire executives, and crush your rivals — all while history unfolds around you.
SkyChart: Airline Executive is a deep management simulation inspired by the classic Aerobiz series, rebuilt from the ground up with modern design, a retro-neon aesthetic, and systems deep enough to lose a weekend in.
5 historical eras from 1930 to the Green Frontier (2025–2040), plus open-ended late-game play reaching 2095 — each era unlocks by mastering the previous
533 real-world cities across 7 regions with population-driven demand
201 aircraft from the DC-3 to modern widebodies and speculative hydrogen, electric, and supersonic designs
4 cabin classes (Economy, Premium Economy, Business, First) with per-class demand and era-gated unlocks
Up to 35 AI rival airlines with 4 distinct strategy archetypes (Budget, Regional, Legacy, Premium)
60+ scripted historical events, reshaped every playthrough — Great Depression, WWII, deregulation, 1973 oil crisis, 9/11, COVID-19
Live weather system with storm cells, pressure fronts, jet streams, and route re-planning
145 achievements spanning operations, finance, history, and diplomacy
Full livery editor, 8 UI themes, photo mode, and monthly Casey Cup leaderboards
33-chapter interactive tutorial hosted by Casey the Macaw, chief flight inspector
29 languages (store-page translations rolling out EA → 1.0)
Full Steam Deck support with Steam Input API and automatic glyph detection
Play through five distinct chapters of airline history, each with unique aircraft, economics, and challenges:
Dawn of Flight (1930–1950) — Biplanes, flying boats, and the shadow of World War II. Connect the continents before the world tears itself apart.
The Jet Age (1955–1975) — The Bering 707 rewrites everything. Dominate the transatlantic corridor and race your rivals across the globe.
The Modern Era (1980–2000) — Deregulation, oil crises, and cutthroat competition. Only the efficient survive.
Supersonic Future (2000–2020) — Ultra-long-haul routes, mega-hubs, and the A380 age. Build an empire that spans every continent — then survive COVID.
The Green Frontier (2025–2040) — Sustainable aviation arrives. Hydrogen and electric aircraft, carbon offsets, and the race to decarbonize reshape the economics of every route.
Each era must be conquered before the next unlocks. Prove you can survive the prop age before you earn the jets — and when you win the Green Frontier, open-ended late-game play keeps flying all the way to 2095.
From New York to Nairobi, Tokyo to Timbuktu — 533 cities across 7 world regions with real airport locations, population-driven demand, tourist appeal, and regional diplomacy that gates your expansion. Invest in hotels, theme parks, and infrastructure to boost demand. Upgrade airport hubs to dominate entire regions.
Fly the planes that made history — and the ones that will. 201 aircraft span the DC-3, Pacifica Skystar, Bering 707, 747, Concordia, Skybus A380, Bering 787, and on into speculative hydrogen, electric, and supersonic designs reaching 2095 — each with stats, retirement dates, and operating costs. Aircraft age realistically: old planes cost more to run, draw fewer passengers, and depreciate on a real curve. Order new-build aircraft on a realistic 1-9 month delivery backlog, lease for instant service, or store surplus frames in your hangar.
Configure every route's seat mix: Economy, Premium Economy, Business, or First. Higher classes occupy more cabin space but earn 1.6×-4× the fare. Class availability is era-gated — First Class reappears in 1955, Business in 1960, Premium Economy in 1992 — so strategy shifts as decades pass. Six one-click templates (All Economy, Budget, Regional, Legacy, Premium, Luxury) or hand-tune per route with the stepper UI. AI rivals pick strategies too and stick to them.
A Ventusky-style weather map with animated storm cells (tropical round-with-eye, extratropical comma-heads), jet streams, pressure isobars, and cloud shading. Storms drift on prevailing winds — westerlies mid-latitude, trade easterlies in the tropics — and seed from real IBTrACS cyclone data. Route paths dynamically deviate around severe weather at FAA-style distances, and your airplanes' animated tracks update every 8 seconds as storms move.
Every aircraft decision matters. Buy planes outright and build equity, or lease them to preserve cash with flexible 1-year, 3-year, or 5-year terms. Store surplus aircraft in your hangar for reuse. Refurbish aging fleets to extend their service life. Sell at depreciated market value when it's time to move on. Your rivals make these same calculations.
Up to 35 AI-controlled airlines compete for the same routes, slots, and passengers. Each picks one of four cabin strategies — Budget (all-economy), Regional (light premium), Legacy (full four-class), or Premium (first-heavy) — and sticks to it, so the competitive landscape feels distinct. They price dynamically, expand into your territory, upgrade their fleets, and invest in hubs. Once per era, you can buy out a rival entirely — absorbing their routes, slots, and infrastructure in one stroke. Ghost carriers from your past campaigns can even return to haunt the map.
60+ scripted historical events and World Mega-Events reshape the playing field, and a WorldSeed system perturbs them so no two campaigns play out the same. The Great Depression tanks demand. WWII closes entire regions. The 1973 oil crisis doubles fuel prices overnight. 9/11 grounds the industry. COVID-19 kills 93% of passenger demand (but cargo barely flinches). Earthquakes destroy airports. Volcanic ash clouds close European airspace. You adapt or you fold.
Every route's profit is calculated monthly from population, regional economics, seasonal demand, your reputation, competitor pricing, hub bonuses, diplomatic relations, fuel costs, aircraft condition, cabin mix, transfer passenger flows, and executive team bonuses. The Strategic Advisor scans all 141,778 possible city pairs (threaded, non-blocking) to find your best opportunities. Quarterly reports track every dollar.
Passengers — Fill seats. Maximize yield per passenger. The classic airline business.
Cargo — Move freight. Win on price and reliability. Cargo barely flinches during pandemics.
Combined — Passengers in the cabin, freight in the belly. Two revenue streams, one fleet.
Each mode unlocks after mastering the previous one.
From Glider (generous capital, slow rivals) to Supersonic (lean budget, aggressive AI, punishing interest rates). Five finely tuned tiers so new players can learn the ropes and veterans can suffer.
Beyond the campaign, take on 12 hand-crafted scenarios with specific goals and starting conditions — Hub vs Point-to-Point, the A380 Launch, the Fuel Crisis, COVID Recovery, the Asian Tiger Boom, the Emirates Era, and more, plus seasonal challenges. Flip on optional Realism Mode for country-by-country licensing, 7th-freedom and cabotage gates, an MRO parts inventory, fuel hedging, and a COVID recovery arc — a harder, more grounded simulation for veterans.
Completed your first era? Unlock Sandbox. No bankruptcy. No era limits. No time pressure. Pick a starting decade and build forever.
Design your airline's identity with a full livery editor — base, accent, and trim colors, zone overrides, and four patterns (solid, stripe, swoop, split) that render on every aircraft on the map. AI rivals get procedurally generated liveries too. Reskin the whole game with 8 built-in UI themes (Sunset, Midnight Cockpit, Daylight, Forest Cabin, Pure Charts B&W, Aurora Borealis, Tropical Routes, Film Noir), and capture your network in Photo Mode with per-era recap cards.
Win an era and bank Legacy Points toward permanent unlocks. Your operator earns cross-campaign XP, founders get generated bios and a career-timeline panel, and monthly Casey Cup leaderboards auto-submit your best runs. A pull-only community events feed keeps the world fresh between updates.
Strategic Advisor — AI-powered route recommendations, hub analysis, worst-route alerts
Route Manager — Sort, filter, suspend, sell, or upgrade any route. Handles 2,000+ routes smoothly
Fleet Overview — Active fleet, hangar inventory, and lease management in one panel
City Intelligence — Per-city demand, slot availability, investment ROI, competitor presence
Competitive Intel — Track rival expansion and retreat across every region
Quarterly Reports — Revenue, costs, market share, and 8-quarter trend charts
Diplomacy Panel — Improve regional relations through donations and executive hires
Strategy Planner — Queue up your next moves with budget tracking and one-click execution
Cabin Configuration Panel — Per-route seat mix with era-gated class unlocks and live revenue delta vs all-economy
Weather Map Overlay — Storm cells, jet streams, pressure isobars, and cloud layers
145 Achievements — Milestones across operations, finance, technology, history, cabin strategy, and diplomacy
A Mercator projection world map with great-circle flight paths, animated aircraft, weather radar, a day/night terminator, and demand heatmaps. Three visual styles: Retro Dark (neon-on-black default), Satellite (real-world imagery), and Clean Vector. Zoom into any region for OpenStreetMap-style hi-detail tiles. Routes auto-fade as your network grows so even 2,000+ routes stay readable.
44 tracks spanning the 1930s through the 2020s shift dynamically as you advance through the decades. Crossfading transitions, achievement fanfares, and a built-in music player with support for local files and Spotify integration.
Your chief flight inspector is a macaw with strong opinions. Casey narrates a 33-chapter interactive tutorial — Quick Tour and Full Course tracks — covering everything from opening your first route to configuring cabin classes, managing weather diversions, running a legacy carrier, and mastering the Green Frontier sustainability era. Every in-game changelog entry is written in Casey's voice — he inspects rivets, files paperwork, and takes credit for every bug fix.
Full keyboard & mouse with hotkeys for every panel
Full controller support — Xbox, PlayStation, Switch Pro, Steam Deck with automatic glyph detection
Radial menu — Hold LB + right stick to instantly open any panel
Virtual cursor — Right stick for city selection on the world map
Draggable windows — Every panel is movable, resizable, and remembers its position
Graphical Controls Guide — Keycap and button widgets for every input method
Accessibility — 5 colorblind modes, 3 contrast levels, text-to-speech, and a full RTL layout for Arabic
Scales to any resolution from 1280x720 and up
5 historical eras (1930 to the Green Frontier) with progression unlocks, plus open-ended late-game to 2095
533 real-world cities across 7 regions
201 aircraft with delivery backlog (1-9 months)
4 cabin classes with era-gated unlocks and per-route configuration
6 cabin templates + hand-tuned stepper UI
3 game modes (Passengers, Cargo, Combined)
5 difficulty levels
12 hand-crafted scenarios + optional Realism Mode
Sandbox mode with no limits
60+ scripted historical events and World Mega-Events, reshaped by a WorldSeed system
Up to 35 AI rival airlines with 4 distinct cabin strategy archetypes
Rival acquisition system (1 buyout per era) and returning ghost carriers
Aircraft leasing, hangars, refurbishment, and depreciation
Airport slots, hubs, and ground investments
Transfer / connecting passenger flows
Diplomacy and regional relations
Executive hiring with passive bonuses
Maintenance, safety, and reputation management
PR campaigns and customer service tiers
Live weather system with storm cells, jet streams, pressure isobars
Dynamic route re-planning around severe weather
Strategic Advisor scanning 141,778 city pairs (threaded, non-blocking)
Route performance analytics and quarterly reports
Full livery editor with 4 patterns + procedurally generated rival liveries
8 UI themes, Photo Mode, and per-era recap cards
Career meta — cross-campaign operator XP, founder bios, and a career timeline
Casey Cup monthly leaderboards + pull-only community events feed
145 achievements
33-chapter interactive tutorial with Casey the Macaw
Full save system (5 slots + autosave)
Steam Cloud save sync with self-healing progression unlocks
Era-aware dynamic soundtrack (44 tracks)
Built-in music player with Spotify integration
Full keyboard, mouse, and controller support
Steam Input API with automatic glyph detection
Steam Deck verified-ready
29 localized languages
Runs on Windows, macOS, and Linux
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Rating: ★★★★★ / 10 out of 10 If you have spent decades waiting for a modern strategy game to capture the magic, depth, and tension of classic airline management titles like Aerobiz, your search is officially over. SkyChart: Airline Executive is an absolute masterpiece of grand strategy and historical simulation. Rather than bogging you down in tile-by-tile terminal construction, SkyChart elevates you into the CEO’s corner office where real strategy happens: global route expansion, fleet acquisition, competitive pricing, and surviving a century of unpredictable real-world history. What Makes SkyChart: Airline Executive Incredible Unmatched Historical Depth (1930s – Future): Stepping onto the tarmac in the 1930s with a few rickety biplanes, navigating through WWII, exploding into the Transatlantic Jet Age with the Boeing 707, and surviving modern shocks like fuel crises and global pandemics feels like a true grand-campaign odyssey. True Macro Strategy over Micromanagement: You are managing high-level decisions—opening routes between over 500 real-world cities, configuring cabin classes for maximum yield, leasing or buying iconic aircraft (from the DC-3 to the A380), and battling aggressive AI rival CEOs for airport gates. Dynamic Weather & Realistic Economics: The live weather mapping system with jet streams and storm avoidance adds an incredible layer of realism. Watching your long-haul jets dynamically reroute around hurricane systems while optimizing great-circle navigation is pure satisfaction. Relentlessly Addictive "Just One More Quarter" Gameplay: The game strikes the perfect balance between deep financial analytics (yield management, route profitability sparklines) and accessible, intuitive UI design. Key Highlights at a Glance Feature Why It Shines Fleet Diversity 100+ historical aircraft with realistic operating costs, age depreciation, and delivery lead times. Global Scale Over 500 cities across 8 regions with population-driven travel demand and regional politics. Cutthroat AI Rivals Up to 35 dynamic competitor CEOs who adjust pricing, grab hubs, and force you to stay sharp. Tutorial & Polish The multi-chapter tutorial hosted by Casey the Macaw makes learning complex economic systems a joy. The Verdict: SkyChart: Airline Executive is a masterclass in management simulation. It’s deep, historically rich, visually sleek, and impossibly rewarding when your global hub-and-spoke network takes over the skies. An absolute must-buy for aviation enthusiasts and strategy gamers alike!
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 32 reviews with recorded playtime.
This game is addicting. It can be challenging, especially the realism mode, frustrating in the curveballs that it throws at you, and engaging in the "I want to dominate the world's air travel market" aspect. The game is developed by a solo dev who responds very quickly to questions, criticisms, and comments. While this review ssys I've played it for a half hour, that does not include the 77 hours of playing time on the playtest version. I have had a game recently where I had ran up a 50 million dollar war chest prior to the onset of WW2 only to have it all go kaput due to over expansion and the restrictions imposed due to WW2's diminished air travel. This review is composed from a majority of realism mode experience, the sandbox mode is great as well, but a challenge is something I want in a game like this, and it definitely gives that challenge!
Люблю игры такого типа но русский перевод ужасен и не играбельный, в игре слишком много всего (что не минус но) конечно же из-за этого пострадало качество, интерфейс также плохой, он рабочий но очень неудобный, 20€ не стоит то что есть сейчас, я бы сохранил игру если бы она стоила 10~. Возможно я поиграл слишком мало, но это было невозможно. Но игра имеет очень хорошую перспективу и основу, поэтому старания однозначно стоят хорошей оценки
game has a big learning curve but it is well worked out
An enjoyable airline management game, still in early access. You are in charge of an airline, either playing in one of 5 era scenarios, in one of several specific more narrow scenarios (Not tried these yet) or in Sandbox mode. There are hundreds of different cities/airports, hundreds of different planes. You select the routes, the planes to use, the frequency of departures, fare prices, ratio of Economy/Business/First class etc, as well as what standards those entail. You can build up airports as hubs, giving synergies between multiple routes starting/ending there. Aircrafts burn fuel, crews need paying, and aircrafts need a *lot* of servicing and maintenance. The basic gameplay is this, managing the routes, the planes, and the airports. Will you focus on fewer long international routes with expensive long-haulers, will you blanket and connect an entire region with cheap, small short-haul flights, or some kind of hybrid? Within that there are a lot of options, for example on whether to invest in expensive infrastructure to save on maintenance, or skimp on maintenance in the first place? Keep your old, cheap, but noisy (Which passengers care about in later eras) and fuel hungry planes, or invest in expensive to buy but more attractive and fuel-efficient planes? For fans of management sims, there is a lot of depth there. There are also many different systems or features peripheral to this. Such as IPOs/stock mechanics, bonds, fuel price hedging, research, corporate espionage, alliances. There are subsidies for routes, contracts, partnerships. There is the realism system, which models the various systems of what licenses you need for different countries, maintaining relations with the various regions in order to fly certain types of routes. There are both random and historical events that can shut down or prevent routes (Wars, coflicts), increase/decrease demand, damage airports and so forth. It's a fleshed out and feature-rich game already at this stage of early access. But it *is* very much early access still. Some of the systems are rather thread-bare, some need a lot of tuning, and some don't seem to add much. It also absolutely nails one aspect of Early Access: Feedback. There is an ingame tool, extremely easy and quick to use, to report bugs, issues, or offer suggestions. I've made a handful of these, and they've all been quickly implemented. One the same day I posted it. The dev is extremely active, and listens to the feedback. What are the negatives then? As you can imagine, with so many systems and so much depth, the implementation of some of it is less than polished, and the balance is out of whack sometimes. There is a ton of information and data in the game, and the user interface is not always helpful. Some functions are split between different screens when they need not be, or information regarding something isn't always in the logical place. I've seen progress just in the short time I have owned the game so I'm confidend it'll keep getting better, but some of it has been rough. One major issue, which may or may not matter to you depending on how you like to play these games, is that the AI competitors are pretty awful. They keep going bankrupt, over and over. Even if you intentionally leave them alone and don't compete with them, don't shut them out from routes, don't sabotage or anything. I won't pretend to know how to code an AI, but they seem to start a lot of routes that can't be profitable (i.e very small population cities), instead of sticking to the bigger cities. To some up, this is an airline management sim with a lot of depth, potential for even more when all the peripheral systems are better implemented and fleshed out, but as is to be expected with early access is rough around the edges. Very active dev, open to feedback. It's very playable and enjoyable as is, and if you're reading this a month from now, probably even more so.
Why yes, I DO want to open a new route with an A380 between Majuro and Male. No, I will NOT be taking questions from the board at this time.
A game with tons of potential. There are a few bugs that will affect saves (rivals will just poof from existence), but these are known bugs and *should* be fixed next update (according to dev). I would give this game an 8/10, but would be a 9 if it weren't for the bugs. Assume that after a month of this review, that the bugs will be fixed. Note: there are 'fake' aircraft based on REAL aircraft flying right now (i.e. fake names to avoid copyright). BUT there is an option in game where you can edit the names of manufactures and models. For example: Boeing = Bering
Начало хорошее. В игре есть довольно много всего, партия от партии довольно сильно отличается, что интересно. Русский перевод пока через ии с соответствующим качеством. Названия производителей самолетов и их модели не настоящие, но их можно самому переименовать в настройках. Из минусов: в игре нет ни единой картинки самолета, что довольно плохо. Из пожеланий: 1. Нужно иметь детальное расписание рейсов на каждій день, например отправление в 12:15 вторник (сейчас у вас просто рейс во вторник). 2. Создавать логотип своей компании. 3. Возможность загружать фото самолетов по анологии с переименованием производителей и моделей.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢠⡦⠀⠀⠀⠀⠛⠀⠀⢀⣀⠀⠀⠀⣠⡄⠀⠐⠻⠀⠀⠀⠀⠀⠸⢿⠀⠂⠀⠀⠀⠀⢰⣾⠄⠀⠀ ⠀⠀⠀⠀⢀⣠⡀⠀⠀⠀⠐⠻⠋⠀⠀⠙⠃⠀⠀⠀⠀⠠⣟⣹⠄⢀⣬⠀⠀⠈⠀⠀⠀⠀⠈⠀⠀⠀ ⠀⠀⠀⠀⠚⠻⠉⠀⣤⡦⠀⠀⠀⠀⠀⠀⠀⠀⠇⠁⠀⠀⠉⠉⠀⠈⠋⠀⠀⠐⣖⠒⠚⣹⡃⠀⠀⠀ ⠀⠀⠀⠀⢤⠴⣇⡀⠀⠡⣄⣀⣼⠀⢠⣴⠀⠀⢀⣀⢀⡗⠀⠀⠀⠀⢾⠂⠀⣰⣏⣀⠀⣉⡿⠆⠀⠀ ⠀⠀⠀⠀⠾⠲⡞⠉⠀⢠⡼⢯⣹⠛⠂⠈⣄⠀⠀⠿⠿⣿⠛⠃⠀⠀⠀⠀⠀⣡⢦⠘⣶⡋⠳⡄⠀⠀ ⠀⠰⡧⠀⢀⡀⣠⠀⠀⠀⠀⠀⠙⠀⢈⣇⢙⠤⠀⠀⠀⠙⠀⠀⢠⣼⡤⠀⠀⠁⡜⠀⣇⠹⡄⠛⠀⠀ ⠀⠀⠀⠀⢈⣿⣿⡶⠶⠀⠀⠀⣴⣀⠀⠀⠉⠀⠀⠀⠀⠀⢀⡀⠀⠈⠁⠀⠀⠘⠁⠀⣽⠀⠗⠀⠀⠀ ⠀⡀⢴⣀⠉⠉⠻⠀⢀⣠⡄⠀⠈⠁⠀⢀⣦⢰⢀⠄⠀⢦⣼⣇⣀⠀⠀⠀⠀⣠⣶⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠻⢁⠀⠀⠀⠀⠐⢻⡟⠁⠀⠀⠀⠀⡷⣏⣿⠵⠀⠉⠹⠇⣤⡀⢸⡇⠀⠀⠁⠀⠀⣤⣠⣶⠀⠀ ⠀⠀⣤⣿⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠸⠙⡆⠀⡀⠀⡀⢉⣠⠞⠣⣀⣀⠀⠀⠀⣼⣿⣿⠛⠀ ⠀⠀⠉⠹⠀⠀⣲⣚⠤⠀⠀⠀⠊⠀⢀⡀⣤⠀⠀⢘⣾⡧⠄⠉⠉⠑⢆⡴⠊⠉⠉⠀⠀⠀⠀⠉⠀⠀ ⠀⠀⠀⠀⣀⢀⠀⠈⠀⠀⠀⣀⠀⠀⠀⠿⣿⠓⠀⠀⠈⠁⠀⠀⠀⠀⢸⡇⠀⠀⢠⣄⣶⠀⠀⠀⠀⠀ ⠀⠀⠀⠰⣟⣻⠦⠀⠀⠀⠽⣿⠒⠀⠀⠀⠀⠀⠀⠀⠐⣶⣇⠀⠀⠀⠈⡁⠀⠀⠰⠿⣶⠋⠀⠀⠀⠀ ⠀⠀⢀⣴⠉⠉⠀⢠⣀⣤⠀⠀⠀⠀⠀⠀⠀⠀⣼⠀⠈⠉⠃⠀⢤⣤⣼⣇⡀⠀⠀⣀⡄⠀⠀⠀⡄⠀ ⠀⣹⣿⡿⠶⠀⠐⢾⣏⡵⠖⠐⠓⠀⠙⠶⣦⣼⣇⠀⠀⠀⠀⠀⠰⠿⣿⡿⠋⠁⠀⠚⠏⠀⠀⠛⣿⠁ ⠀⠀⠈⡃⢀⡄⠀⠘⠁⠙⠀⣀⠀⠀⠀⢠⣞⣧⡟⢛⡛⠂⠀⠀⠀⠀⠈⢁⠀⠠⣄⣀⡴⠀⠀⠀⠀⠀ ⢀⡀⠀⠽⢯⡗⠂⠀⠀⢨⣿⠞⣾⣆⡰⠋⡁⡌⢷⢰⡱⣄⠀⠉⠂⠀⣲⣾⠤⢀⣹⣿⡷⠄⠀⡄⠀⡀ ⠘⠋⠀⣤⠈⠀⠲⡧⠀⠸⣿⢦⣾⡏⠀⠀⡇⢧⠘⡄⢳⠘⢀⡀⢠⠀⠀⠈⠀⠈⠁⠀⠃⠀⠀⠀⠂⠀ ⠀⠀⠀⡉⠀⣦⠀⠀⠀⠀⠀⠈⠉⣤⣦⠀⡇⢸⡀⣇⠘⡆⠈⣿⣿⠷⠀⣀⣀⣾⠂⠀⠀⣶⠀⠀⠀⠀ ⠀⠀⠀⠭⠿⣽⠛⠁⠀⡤⢠⢠⠀⡌⠁⠀⠀⠀⢀⣁⡄⠀⠀⠀⠙⠀⠀⣽⡦⣭⠛⠛⠀⠁⠀⠀⠀⠀ ⠀⠀⠀⢀⠀⠉⠀⠀⠀⣧⡎⣸⣰⣣⠀⠀⠀⠀⠠⢿⡟⠀⠀⠀⢠⣴⣄⠀⠀⠙⠃⠀⢀⣤⠀⠀⠀⠀ ⠀⠀⣿⠾⢶⡶⡀⠀⠻⣦⣽⣇⣗⡁⠐⢦⡆⣧⢠⡠⠄⠀⠀⡀⠈⠛⠁⠀⢠⣤⡄⠀⠘⠛⠀⠀⠀⠀ ⠀⠈⣿⣶⢶⣯⠁⠰⠴⠛⢻⡏⠉⠀⠐⠶⢞⢉⡷⠦⠄⢐⣶⣧⠄⠀⠀⠀⡹⠿⠏⢤⢶⡀⢶⠆⠀⠀ ⠀⠠⠀⠈⠈⠀⠀⣤⢆⠀⠀⠙⢄⣄⡒⠫⠊⡏⢻⡗⠀⠀⠀⠉⠀⠀⢐⣾⠥⠀⠀⠉⠙⠀⠀⣀⡀⠀ ⠀⠀⠀⠀⠠⡦⠀⠁⠁⣠⡀⠀⠉⠋⠀⡄⠀⠀⠀⠀⠀⠠⣟⣹⠄⠀⠀⠈⠀⠀⢀⠀⠀⠀⠀⠛⠃⠀ ⠀⠀⠀⠀⠀⢠⣀⣇⣠⠂⠁⢀⠀⠀⠘⠏⠁⠀⠀⣶⣂⡀⠉⠉⠀⡴⠐⠀⠀⠀⠀⠉⠀⠀⠀⢰⠀⠀ ⠀⢀⣄⠀⠐⢒⣿⣿⣗⠂⠀⠀⠈⠀⠀⠀⢀⠀⠀⠉⠃⠀⠀⠀⠀⠀⠂⠁⠀⠀⠀⣆⠸⡆⠀⣸⠀⡆ ⠀⠈⠁⠀⠀⠊⠁⠇⠙⠀⢀⡀⢠⣆⠀⠘⢫⠐⠀⣖⠈⠀⠀⠠⡔⠂⡀⠀⠀⠀⠀⢸⢀⠇⣠⠃⣼⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠤⠈⠁⠈⢁⠀⠀⢀⡄⠀⠉⠃⠀⠀⠘⠑⠊⠀⠀⠀⠀⣗⠲⢤⠞⢹⠘⡡⠞ ⠀⠄⠀⠈⠀⠀⠀⠀⠁⠀⠀⠀⠈⠀⠂⣿⣝⡷⠀⠀⠀⠀⠀⣴⡀⠀⠀⠀⠀⠀⢘⡦⠀⠀⠉⣒⡶⠀ ⠀⠀⠀⢀⡀⠀⣦⡧⠀⠀⠀⠀⠀⠀⠀⠀⠈⠃⣠⣄⠀⠀⠀⠈⠀⠀⠀⠀⠀⠘⠛⠐⠲⣄⣻⠀⠀⠀ ⠀⠠⣤⣼⣃⡀⠀⠁⠀⠀⠁⠀⣠⡄⠀⠀⢀⠀⠉⠃⠀⠀⠀⠀⠀⣴⠄⠀⠀⣶⣻⠄⠀⠈⠋⠀⣤⠀ ⠀⠰⠚⣿⠉⠉⠀⠀⠀⣀⣤⠀⠛⠏⠀⠰⣿⠂⠀⠰⣦⣠⡴⠀⠀⠈⠀⠀⠀⠀⠃⠀⠀⣄⠄⠀⠀⠀ ⠀⠀⠀⠘⢡⠀⠀⢙⡯⠁⠺⣦⠀⠀⠀⠀⠀⠀⢠⣖⣓⠙⣗⡦⠄⠀⠀⣀⠀⠀⣼⠃⠈⠷⠎⠀⣀⡄ ⠀⠀⠀⠀⠉⠂⠀⠞⣲⢢⣎⠳⡄⠀⠀⠄⡂⠀⠀⢰⡷⠳⣷⠀⡀⡀⠀⠉⢻⣾⣿⣤⣀⡀⠀⠀⠛⠏ ⠀⠀⠈⠀⠀⠀⠀⠘⢹⠀⣏⢳⠘⠀⠀⠀⠁⠀⠀⠀⠀⢀⠀⠀⠻⠟⠀⠶⠛⠹⣧⠀⢀⣀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⡄⠀⠉⠀⠘⢨⣅⡤⠀⣠⢤⡀⠀⠠⢽⣟⣿⠄⠀⠀⢤⣖⡀⠀⠘⠐⢊⢌⠀⢠⣴⡀ ⠀⠀⠀⠀⠀⠛⠏⠁⠀⠀⠀⠠⠟⠟⠂⠘⠋⠀⠀⠀⠈⠙⠉⠀⠀⠀⠀⠉⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀
I really enjoy the idea behind this game. Building an airline from the 1930s onwards is fun, and there is a lot of depth. However, there are several issues that seriously affect the experience. The biggest problem is optimization. After playing for several in-game years, the performance becomes extremely poor. In my campaign, everything was smooth until around 1940. Then the game started freezing and stuttering badly. Moving the map, opening windows, and even receiving news messages became delayed by several seconds. This happens even though I only operate around 10–15 routes across four continents, so my airline is not particularly large. Another issue is the user interface. Many information windows are not designed well. The text does not fit properly, so you have to use the horizontal or vertical scroll bars just to read the full message. Even if you resize the window, the text layout often remains poor and difficult to read. The game also needs better explanations. Many mechanics are not explained clearly, and I had to rely on ChatGPT to understand how several systems actually work. A better tutorial or more detailed tooltips would make the game much more accessible. The localization also needs improvement. Some words and phrases in other languages appear to be translated incorrectly, as if an automatic translator was used without proper proofreading. Overall, SkyChart has excellent potential and I enjoy playing it, but the optimization, UI, localization, and lack of explanations need significant improvement.
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