
Sky Realm Idle is a Xianxia RPG combining Spirit Array strategy with estate management. Forge artifacts, cultivate pills, and recruit companions. Ascend from mortal to immortal through deep customization and idle growth.
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Sky Realm Idle is a Xianxia RPG that blends deep strategic theory-crafting with laid-back idle progression.
Cultivation here is more than just leveling up; it's about mastering the "Spirit Array" and the laws of the Five Elements. Gather resources, manage your estate, forge artifacts, and refine pills. Ascend from a mere mortal to an immortal legend.

Master the elemental cycle (Fire, Water, Wind, Earth) and the opposing forces of Light and Dark.
Combat features an automatic turn-based system where characters automatically unleash Skills and Charge Attacks. Optimize your team composition to exploit elemental weaknesses for massive damage, or withstand the enemy's Overdrive onslaught. Facing a tough challenge? Switch to Manual Mode to time your skills perfectly and secure victory!
Say goodbye to mindless power creep. Your strength comes from the "Spirit Array" (Grid) System.
Collect and upgrade hundreds of unique artifacts to fill your 12 grid slots. Each artifact carries unique skills (e.g., Might, Critical, Enmity). Building the perfect grid to counter your enemy's element is the key to victory.
Cultivation isn't just about fighting; it's about resource management.
Gathering: Dispatch labor to forests and mines to gather Spirit Wood and Star Iron.
Spirit Garden: Plant rare herbs, the essential ingredients for Tribulation pills.
Alchemy & Forging: Refine pills personally or forge legendary weapons.
Manager System: Recruited companions fight for you, but they can also manage your buildings to boost production efficiency.
In Sky Realm Idle, even a common R-rarity character can defy destiny and ascend to SSR or even UR quality through the "Tribulation" system!
Gather materials, refine pills, and help your companions break through their limits to unlock powerful skills. There are no useless cards, only untapped potential.

Built-in powerful Modding Tools.
Easily create your own characters, artifacts, enemies, or even write new story events. Share your creations via Steam Workshop or download mods from other cultivators to expand your world infinitely.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
修仙题材和挂机玩法结合得很顺。前期开荒不算复杂,后面靠灵阵、法宝和角色搭配慢慢抠细节,越玩越有研究空间。洞府经营、炼丹锻器这些内容也把修仙味道补上了,属于能一边挂机一边琢磨配队的那种。
GBF和所有类似的手游的完美代餐。 实际上这是推荐的好评,但是我刻意改成了否,希望作者重视一下。 作者现在的当务之急是立刻把一些没生效的角色技能和效果叠层搞明白了,描述和实际游玩都对不上的,我配啥队、打啥本呢?以及各种描述文本都不统一,一会儿“大量”一会儿“10倍”,一会儿“多段”一会儿“6次”的比比皆是,如果不是有创意工坊编辑器可以直接看解包,我只能玩得一头雾水。 我很喜欢这游戏成型的创意工坊,这就是为什么我玩了400多小时可以一边挂机一边自己写mod。 但现在玩家们普遍觉得难,已经形成了“本体角色打不过就自己找mod角色来打”的思路。我作为玩家当然不会去评判别的玩家,我也不打算炎上难度问题。难度高我觉得不是问题,问题是我方角色货不对板,该生效的层数、技能都没有正常生效。这也难怪玩家们觉得难度大,合着我方角色技能描述好多都是假账。还有主角的6个职业泛用性低、数值也不够,就只能塞进特定的队伍里占个位置,搞得我自己想优化“自己”了。 还有我自认为我的U还是可以的,但这个游戏运行着运行着会让我电脑死机,我不懂。 综上所述,不知道该怎么继续玩了。
中评,看在国产的面子上好评了,在我看来5分之作,是比较尴尬的挂机游戏,画面简单,图像AI,炼器几乎没有什么作用,不过几次更新后有了向好的一面发展,比一开始要舒服一些,但也不多,只吃工坊是好的,但是现在内容并不太多,而且对游戏体验有一定的削弱感。
I really want to like it more but it's frustrating. You need to build a mono team of every type. Not just the 3 heroes need to be fire but the cards need to be level 100 and rarity uncapped and then refined. So you have to constantly hunt down where a fire crystal is to uncap the card rarity but it only counts for fire. Then you do it for water which is on a different level etc. Conquer all that and that's the first half of the game. Now you need to farm refining essense. This allows your cards to get stronger. Currently I can farm 20 a day which means I can upgrade 1 card out of 12 for that mono set I'll use fire as an example again(hopefully there is a percentage chance it fails) to Level 20 and then the next day I can do the next card but that's just the fire set you are upgrading. You now need to upgrade all the other element team cards. It's the same game over and over and over but with a different elements you need to level up. There is something here for sure it's fun at first but get's boring fast with the low drop rates.
A really solid idle, incremental auto battler with a cultivation theme. A lot of the terms and concepts seem to be based on Granblue Fantasy so familiarity with that game might help you a lot, though the community for Sky Realm has been very friendly and helpful. Overall, one of my favourite idle games so far. + Simple tutorial, easy to read UI and systems that are easy to understand as they all feel quite nicely to each other. Tooltips have recently been added which has helped with some of the terms and there are suggestions in the Discord about a wiki or something similar. + The community is quite good over on Discord. People are willing and happy to help and there’s a lot of discussion on team composition, balance, suggestions and feedback, and other things. + All element teams seem viable though I haven’t run all of them. The developer seems to be working on more balance updates so I’m looking forward to seeing how that goes. + All characters are viable, even the R ones as you can increase their rarity through Tribulation. Often times, an initially R rarity character is more viable than an initial SSR rarity character. This is always appreciated as it makes for interesting team compositions. + The achievements are focused on only Tier 1 of Adventure. There are currently 3 Tiers. That means you don’t truly have to go to the (current) endgame of True Realm Queen Mother to get all achievements on Steam. = It has generative AI images but this seems to mostly be the backgrounds. It’s also toggleable so you can just remove the AI image package from the mod manager. - Gacha element can be a real wall to your progression because UR pulls include both the character (which you only need one of) and their associated weapon. Weapons of UR characters are important to your array so you need good luck to pull them many many times. At least the gacha currency is farmable but I would really appreciate a pity system. - There is offline progression but this does not include combat. Meaning you cannot farm drops offline, only the production of your estate. This feels a bit weird to me for an idle game, especially one that operates on drop chances. Played and completed as part of my 2026 Achievement Hunt. Completionist perspective: 🟢 You won’t have trouble getting 100% especially now that Achievements are fixed
Pretty good.
fun game
A week ago I would have given it a positive review however a recent patch has caused many bugs to be added to the game, I have lost my entire team of lvl 100 UR characters which was the breaking point, the second worst part was that achievements broke so I am sitting at 38/39. I will come back in half a year to see if it's possible to unlock that final achievement but for now I am done and cannot recommend this game even though it is quite enjoyable and worth the price. Edit: This was a rage review from bug after bug after bug but if I am being completely honest this game deserves a positive review especially for the price, I got 70h of fun out of a $10 game. As such I am changing my negative review to positive. Still I would like to see it be possible to get that last achievement one day.
战斗系统仿的gbf,包括武器盘和战斗啥的,结合了一些挂机游戏的养成育成系统,作为一个被kmr杀了的老僵尸玩起来还是挺有乐子的。
各种卡材料,作者诗人握持,痛痛快快给升阶材料再刷点随机装备不香吗,非要把手游那套搞进端游给玩家喂石,唯一值得称赞的是UI做的还行,乍一看还可以,实际谁玩谁后悔。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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