
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 2.8/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 50.8Kreviews | 93% | — | $7.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мой первый рогалик обожаю его сюжета жалко не много
игра класная, достижения тяжелые но выполнимые
In Carleon straight up slaying it, and by it lets justr say, my hero
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
정가구매 = 추천 / 할인구매 = 강력추천 <장점> 1. 여러가지 아이템 조합으로 다양한 빌드 가능 2. 세세한 난이도 조절 가능 3. 유저 모드로 다양한 플레이 가능 <단점> 1. 맵이 많지 않아 질릴 수 있음 <tip> 1. 초반엔 쉬운 빌드로 해금 하는 것을 추천
前面搞到高级头会很有意思让人有兴趣玩下去,低级头骨可以升级也很nice。等通关普通世界后打高难就得研究一下怎么选道具和羁绊了,有的羁绊就是史说的就是你精灵王,后面高难我实在是玩不明白就没打了。总的来说还是十分有意思的,小时候玩过测试的盗版现在也是补票了。
스토리는 적어도 보게 만들어야하는데 난이도. 아니 난이도란 말도 아깝다. 그냥 체력 뻥튀기하고 ㅈ같은 패턴만 추가해서 게임을 못 깨게 만듬. "어? 이걸 깨셨네요? 그러면 이런 패턴의 적에게 도전보세요!" 하고 추가한게 아니라. "어? 이걸 깼다고? ㅋㅋㅋ 그럼 이것도 깰 수 있나 보자." 하고 유저랑 기싸움 하 듯 만든 패턴이 사람 기분을 더럽게 만든다. 개씨발새끼들아
WW
its cool but kinda confusing
THE BEST ROUGH-LIKE GAME I HAVE EVER PLAYED
te tira do sério mas é bom dms pode confiar
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 20.8K | 97% | $19.99 | |
| $7.7M | 8.2K | 91% | $29.99 | |
| $7.7M | 13.8K | 49% | $24.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.7M | 10.5K | 95% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 |