
SKUF BACKROOMS is a psychological horror game that takes the player to the Backrooms level, consisting of intertwining transition zones of post-Soviet living spaces.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥ но туалеты крутые
첫번째 미로와 세번째 미로에서 거의 시간을 다쓴게임 어떻게든 플탐 늘릴려는 시도는 좋지만 이건 너무 과하다 ㅅㅂ 깨긴 꺳는데 지분 ㅈ같다
黑的一塌糊涂还不给手电筒或者打火机全程黑红黑红的场景,玩了20分钟找到了雕像头然后直接黑屏了。眼睛疼死 真是够垃圾的游戏
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Господи скукота
Пять грёбанных часов за ТРИ ачивки - это мой новый рекорд. Те кто устраивают какие-то челленджи, то именно эта игра может (вероятно) стать им. Ладно про оптимизацию молчу, но тут даже нету каких-нибудь настроек, чтобы сделать игру более играбельней . Печально😢
Not as bad as I expected, but not as good as it could be. The first section of the game is the best, only being able to open doors by pushing into them gives the anxious feeling that you're blindly pushing into danger, like the old resident evil loading screens, but after finishing that section of the most linear maze, your're sent off a new balancing maze that just barely more confusing than the first. You are then presented with the worst and most boring maze I have ever dealt with in a video game, it's an extremely long and unforgiving maze that you are expected to do in one run. Wherein, the run you are expected to not make a single mistake, even if quickly corrected, will likely lead to your death at the hand of some tall bald dude making the brainrot sound of that one dude snoring. Other than the game play, the set design isn't the worst in my opinion. The settings of a soviet bloc backrooms is something I haven't seen before, and it was fairly well done, tons of trash and rats everywhere, metal doors lining hallways, and dim lights really made the atmosphere for this game work better than I expected. I also want to make note that the first "jumscare" of the game didn't work exactly as the typical jumpscare would; after rounding a corner you'll see the main monster of the game charge at you without any sound or music, it's honestly my favorite way to do a scare because of how anxiety inducing it is because you weren't told to be scared, you decided that on your own when you relized he's already in front of you just as you processed he was charging you. I honestly hope to see this technique used more often so I really wanted to mention it here. All in all, I think this game could be worth the $2 price tag if your interested, and if the dev adds some more content, which they seems to be planning on. I mostly had fun, but got extremely tired with the final maze, so be warned.
Полный *ал, темнота, нет настроек, нет фонарика, бегаешь по одинаковым коридорам без смысла и понимания куда идти.
[h2] 🚮 Shovelware [/h2] [quote] [h3] 🗑️ ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão. Não foram feitos com o objetivo de serem jogados, mas para inflar bundles e enganar jogadores. [/quote] Mais um jogo-meme mal feito
설마 이렇게 무서운 게임인 줄 몰랐습니다. 정말 제가 해본 공포 게임 중에서 최고였습니다! 정말 공포 갓~겜
Ich habe dass Spiel eine zeitlang gespielt aber irgendwann bin ich nicht mehr weiter gekommen weil dass ein richtig schweres Labyrinth ist die Räume sind miteinander Verbund und somit läuft man immer im Kreis.Dass hat mir irgendwie die Lust am Spiel genommen
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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