
Two arms, twice the difficulty. How high can you climb before the Depths reclaim you? A brutally difficult twin-stick climbing game
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.19−35% | 40reviews | 92% | — | $6.8K |
| $7.99 | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too frustrating
This is a masterclass in game design, a MUST PLAY for almost anyone that likes Foddian games. The reason for my praise is the brilliant idea of adding minigames to a Foddian. They're super fun practice places where there's no risk of falling. There, you can choose to take a break from the main objective, while still working towards it, which is just genius. The skill ceiling of the controls is INSANELY high. That is due to the 2 free axis of movement instead of the usual 1 from most Foddian games. There are a lot of great features taken from Pogostuck, which are: Physical leaderboards in the game. Hidden collectibles for skilled players. Challenge modes to make the base game harder. The art is also really pretty and avoids the cliché of random objects that make no sense. Now that you know the game is amazing, let's talk about the minor problems I've had with the game: There is no song when falling from a high place, and there is no snake. Because of that, it lacks on the psychological warfare aspect of a Foddian game. If you enjoy Foddian games only because of the raging when falling and pleasure when winning, this might not be for you. This game focuses on movement mastery, and doesn't try that hard to make you feel bad. If you can derive pleasure just from movement mastery, you really need to buy this though. My verdict is that this game is barely not a masterpiece, so I won't rate it an 11/10. It definitely deserves a spot in the Mount Rushmore of Foddian games, because this is 500x better than Jump King. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, German*, Spanish - Spain*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Ukrainian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W GAME YEAH
クオリティ高めの登山げー ギミックも豊富で最後まで飽きなかった
An incredible addition to the fodian genre, I hope some streamers pick it up and with a little added polish it achieves the success it deserves for its unique, creative mechanics and passionate charm.
probably one of the best foddians i've ever played
One of my top all time games. This game should have way more attention. If you are reading this, JUST GET IT.
really fun game!!!
My stupid little hands don't have friction unless I bump my joystick making me catapult into a different dimension. Love the game tho.
i fun think game is but stuck i in map ice D: 17 cheezburgers out of 15 mozzerella sticks :D
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $411.8K | 853 | 76% | $5.99 | |
| $7.5K | 92 | 89% | $2.99 | |
| $5.1K | 29 | 97% | $6.99 | |
| $3.5K | 11 | 100% | $9.99 | |
| $819 | 5 | 100% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8K | 52 | 75% | $5.99 | |
| $6.8K | 71 | 79% | $5.99 | |
| $6.8K | 123 | 88% | $2.99 | |
| $6.8K | 322 | 63% | $0.99 | |
| $6.8K | 175 | 94% | $2.99 | |
| $6.8K | 66 | 98% | $4.99 |