
Two arms, twice the difficulty. How high can you climb before the Depths reclaim you? A brutally difficult twin-stick climbing game
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.19−35% | 40reviews | 92% | — | $6.8K |
| $7.99 | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was on the fence about whether to buy it or not because I tried the demo and felt how difficult it was. It comes from the genre popularised by Getting Over It, but from what I've experienced so far, it doesn't seem possible to fall back to the beginning, which would be difficult to do. The graphics, although simple, are charming because they are smooth and decorated nicely. Keep in mind that a joystick is required, as the game is played primarily with the analog sticks. To jump, you need to push yourself off using the stick's movement, making it easy to accidentally jump while trying to reposition the "legs" and end up moving backward. I'm enjoying it at the moment, but I doubt I'll be able to finish it due to my lack of patience, so I'd only recommend it to those who enjoy that sort of challenge. [quote] [i] Check out [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more little interesting games. [/i] [/quote]
Sklime perfectly demonstrates what a good foddian game should strive to achieve. In my head, that comes down to three things: perfecting an initially uncomfortable movement mechanic, a strong sense of accomplishment at the end, and a significantly high skill ceiling. Initially, coordinating your arms not to clap together every 5 seconds is enough of a challenge but with enough practice and perseverance, your rigid and uncomfortable movement will turn into a fluid and fun extension of your two arms. Although the base Sklime game is not insanely difficult, reaching the surface offers a moment of reflection where you see how far you’ve come since your first few jumps. A truly rewarding feeling. Even after finishing the game, I still see that I have only scratched the surface of the level of movement mastery that this game is capable of which excites me to keep playing and reaching for better times on the leaderboard. Overall, I recommend giving this game a try. I also suggest getting past at least the green section before deciding to give up completing the game as I believe that's when you start to feel the beauty of the game and understand how to move.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, German*, Spanish - Spain*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Ukrainian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick Score: 5/5 Notes: Really well made game so far. My only gripe is that early on I think it might be a bit too punishing. And I would love to see some at least soft practice tools or mercy mechanics to help progress a little bit. Something along the lines of what Beton Brutal has. Otherwise strongly suggest checking it out. Ill update this review once I've hopefully finished the game lol about 2 hours in and im at 30% through, but ive been stuck in the 20-30% range for basically that entire 2 hours. This is harder than the 1st map of pogostuck by quite a bit IMO, but your mileage may vary. --------- Update: ended up taking 10 hours to beat the map. Another 10 hours of attempts to get the sub-30 minute speedrun. The sub 10-minute speedrun achievement is insanely difficult. If you are looking for a challenge, this is the game for you.
great foddian, awesome gimmicks in each area, and super cool and fun to learn tech
With all of the getting over it clones running around, it's becoming increasingly more difficult to find one with a unique take on the formula. Imagine if in the man in the pot had two hammers instead of one, and that's basically what this game is. That one small addition adds enough complexity to bring a fresh new take on a stale genre. Game is overall made pretty well, and the learning curve is steep, but definitely one of those games where if this is the type of thing you normally like, you should play it.
Do not be fooled by the trailer, sklime is a foddian game that is hard to learn and master. The control looks so simple when you see the trailer. but you will barely be able to clear 1 obstacle at the start. Slowly you will learn and be able to clear obstacle faster but it will take you time and effort to be able to play like in the trailer. The gameplay is really fun imo and i am hyped to see player speedrun and master this game to see how much better you can be. Hopefully, this become a popular foddian game cause it fit the criteria that makes the game fun and challenging. Has hard achievement
yeah i mean its pretty punishing (this game made me madder than anything ever has before), but its a foddian rage game, so you shouldn't buy it if that's going to be a problem for you *cough cough most of the negative reviews*. all in all the movement is actually kind of intoxicating once you start to get used to it, and i'm already making pretty good progress re-learning my fine motor control.
poggers
extremely satisfying and rewarding movement + a perfectly aligned difficulty curve to the expected skill of the player at each area. you make a breakthrough every time you think you just can't make the next jump
The game is pretty fun and has very simple yet engaging controls. The only problem is the difficulty is off the charts. the game need an easier mode or at least a checkpoint system. it is very frustrating when you lose close to 30 minutes of progress from failing just one jump. The game can be very infuriating and requires much perseverance to get anywhere. Overall a pretty good game but needs to be a bit easier.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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|---|---|---|---|---|
| $6.8K | 52 | 75% | $5.99 | |
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