
SGS is a combined sandbox and arena, where players can design and customize entire rulesets. Each player can create roosters and play these. The game focuses on efficiency, leveraging computer assistance to streamline gameplay and enhance the experience of simulating real-life skirmish wargames.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $358.7M | 298K | 88% | $49.99 | |
| approximately $326.2M | 279.9K | 97% | $27.99 | |
| approximately $301.3M | 483.3K | 94% | $24.99 | |
| approximately $247.2M | 683.1K | 96% | $19.99 | |
| approximately $245M | 419.9K | 97% | $24.99 | |
| approximately $201.7M | 317.2K | 98% | $19.99 |