
SKIPCHASER is a story-driven sci-fi fantasy shooter with procedural missions, deep weapon customization and action/adventure elements.
Modeled estimate, not a reported figure. How we estimate →
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Although heart may have gone into it, I'm left with just... wow levels of disappointment. Did they upload the right version of the game..? Am I missing something?? I think I had the same theme playing the whole time, which may have started pretty decent but got old quick. Combined with a small miriad of other bugs, samey enemies (although apperently they're all different), shallow combat, story, dungeons, and basically no loot or use for in-game currency, the game reeeally didn't meet my expectations. :( Also, apperently there was elemental stuff? The game had no tutorial and no graphics to clearly discern weapon effectiveness. Apperently I played the whole 4 hours of the game and just spent the whole time wondering what was so special about the samey weapon mods... ): [spoiler]Oh, by scrolling between my weapons I found their >shared< heat bar could be instantly reduced to zero.[/spoiler]
за свои деньги пойдет))
The problem is that the game is too rough and has bugs for it to be recommended. While the shooting & levels are pretty standard the gun customization is cool! Swapping out gun parts that you find in the levels is great, especially since there are three different guns to play with. However, it could be explained a lot better. It's a little unclear what a part is going to change besides the numbers on the screen. Which isn't the full story. The story is completely nonsensical but does that even matter? It's about the shooting. What really sums it up is that at the end boss I died and respawned in the same room. But the screen didn't come back from the transition, it stayed a solid grey color. Well I died and tried again, OK back in the mix. Then it happened all over again. Well that's just too much crap to go through to try and finish this game. It's also not the first bug I encountered. I know bugs are difficult to get rid of and I'm typically very lenient but after death screen transition!? Overall, SKIPCHASER is fine. If somehow you have more patience than me (you probably do) then I might consider this. I'm pretty sure I was about to make it to the end and I had a decent time getting there. There's no way I could thumbs up this now though :( Checkout my curator for more reviews! https://store.steampowered.com/curator/26701155-The-Pepp-Selection/
This should really be a thumbs-sideways. I like most of the game - it's a simple, interestingly weird story with basic but tangible-feeling action combat. I enjoy the mod system, which is fun to use and fun to unlock parts for (though I wish there was more). The way combat works does mean that you'll have more success if you think about things carefully - push around crates for cover, carefully use grenades and explosive barrels, attack from far away, etc. The visual style is neat, and the conceit, while simple, is interesting enough to keep me going. But there are a couple of really irritating features - a slight delay between clicking and your gun firing, an annoying tendency for your bullets to disappear the second they hit the edge of the screen which feels bad when you know there are enemies there, and worst of all, an enemy type that just rockets across the screen towards you and hits you for two-thirds of your health at a time, without warning, with no way to disrupt their movement (if you teleport past them they'll turn on a dime), and sometimes spawning so close at level start that they charge you right after you load into a level. So, there's a fun, stylish little indie game in here, hampered by a couple of irritating quality of life issues. Thumbs up because the game makes me want to see more from this developer.
After playing the game for a bit longer than my first review i think im willing to give it a positive instead of a negative. Because despite some issues like the weapons system not being like what i expected from the trailer, and the fact that a large portion of waves on the final stage are able to be impossible. I still enjoyed 90% of the gameplay and loved the animations and unique style. I also loved how every single mechanic in this game has a reasonable use to it. I think peole looking at this game should get it for sure but they have to listen to reviews and not the trailer to make that choice.
Random crashes
Bad controls, game plays super boring. Don't bother.
(Y)
izometrik, skimsonik, Y*rrak gibi bi oyun. kartları 15 cent civarında. ben kuponla 10 cente aldım bunu 3 kart sattım bedavadan 20 cent. (evet ölücüyüm)
I saw this cool looking game on itch a while back, and probably should have bought it there to support their storefront and give the developer a better cut.. but I ended up getting it here on steam because of the convenience of my existing library. I guess that's what the extra margin is for, higher conversion rate of browsers to purchasers. But forget about all that, you don't care. You just want to know if the game is good. It is great! the art style is a lot of fun, the gun assembly is great and lets you customize your play style and easily swap between three different fully customized weapons depending on what you're fighting. The arcade action feels pretty good. Challenging but not impossible. I'm not very good at that sort of thing so you might find it easy if you're really good at top-down shooters. Now, be warned, there are a few bugs. I had a crash once and the screen went black another time, but the missions are short and it wasn't a big deal to restart.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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