
Skinwalker Hunt is a horror themed hunting game from the creator of Witch Hunt. Main focus of the game is on exploration, non-linear gameplay, and atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty scary but gets repetitive
玩这个游戏最重要的是要有耐心,能沉浸进去就很好玩。游戏整体不难,上手也简单。以下是我的心得: 1.每张图资源刷新点是固定的,但刷什么是随机的; 2.每局游戏捡到的资源和升级都会重置,不能带到下张地图,没必要节省任何资源; 3,如果你想,完全可以不探索,直接找boss开干。但如果你能先找到一把霰弹枪的话会极大的提高容错,毕竟切枪永远比换弹快; 4,狗会帮你找boss,但boss也会变成狗阴你,所有如果你不是百分百确定boss在其它地方,否则遇到狗的最好选项就是给它来一枪。注意离远点打,第一枪会打破伪装,boss会冲向你,再来一枪它才会逃。所以最好用喷子两连喷。 5.地图上的草药可以回满血并提高5点生命值上限,可叠加; 6.祈求者血很厚并且会追着你砍,但他跑不过你。所有遇到就拉开一点距离换弹再回身开枪,就这样风筝能很轻松的无伤打掉。打掉之后互动尸体可以回满血; 7.如果遇到需要钥匙才能开的门,钥匙一定在附近。不会出现地图东边的锁需要去西边找钥匙的情况。 8.白色鬼影是移动的存档点,可以放心触碰。黑色鬼影靠近会扣耐力上限,触碰会击飞并掉血。但它不会动,可以放心得从旁边走过。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, German, French, Portuguese - Brazil
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The melee strike distance is horrible and is so broken. have died so many times from the melee not striking when it should. game needs alot of work
Für Menschen die das Szenario mögen wie Bigfoot oder Skinwalker usw super. Gute Unterhaltung Leider schnell auf 100 Prozent. Aber alles andere war super. Wenn man es raus hat gehts. Nicht zu Grußelig trotzdem gute Düstere Stimmung. Alles in allem top. Spiel mechaniken funktionieren besser als in manchen AAA Games. Bugs hatte ich keine alles Super :)
I like how the shotgun is powerful and deals a lot of damage to the skinwalker
I thought this was a very unique game in the way the levels were built. I deffently felt like i was a wild lands hunter in desalet land where even the wild animals all tried to kill me, it was a very spooky time. This is defenatly a slower pased game eventhough the skinwalker creature it self is really fast. I do wish that there were more maps and perhasp a 2nd game though. The mechanics are pretty simple but its enough to make you feel powerless to the elemnts of the game. If there ever is anotehr game i feellike there should be more ways for the player to interact with there environment like doing a fake wolf howel or having more intaractable NPCs.
got graped while playing this 10/10
Cabela's Witch hunt. Was a huge fan of Witch hunt and it's entire puritan era atmosphere it held, this was just as much fun and straight to the point and easy to pick up on. A few trivial things here and there but overall pretty good. At this point I look forward to what else the dev will create from here. I wouldn't mind an entire series that's just basically Cabela hunting but for cryptids.
Разраб кинул проект, не покупайте
Decent game, worth it for around $10-$15. Took me 14 hours to complete all levels and get all achievements. You have 4 maps, each being different in layout. Every time you go to play a level, items will always be random in regards to where they are placed in the map, thus always being a unique experience. Second map throws a bit of a curve ball, not allowing you to consume meat gained from animals, making you takes trips back to a ambulance, was a fun idea. You can hunt animals as you hunt the skin walker, cook them or use them in traps. Certain upgrades can be found throughout the map, but it gets old third map around. Would be good if there was a persistent upgrade that saves across maps. Major issue when completing maps, the game crashes, thus you don't get access to the next map and your progress is never saved. The dev responded to this, and created a band-aid fix by allowing you to type "maps" in the map selection screen to unlock them all. Better then nothing, at least they acknowledged and fixed it to the best of their ability, some AAA companies could never. Last map was a fun call back to his previous game, I think that was my favourite map. If this game had multiplayer, it would be a fun experience, but the developer has stated that it's never going to be added. 9/10, enjoyed it enough to get all achievements.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $265.2K | 585 | 57% | $19.99 | |
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