
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You're outnumbered, outgunned, and have no shoes. Welcome to Skin Deep!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You're outnumbered, outgunned, and have no shoes.
Welcome to Skin Deep!
When insurance corporations want to keep valuables safe, they freeze you and stow you onto their cargo starships.
And when space pirates board the starship and trip the silent alarm, you unthaw, take a deep breath, and handle the situation.
Good luck, operative.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.8Kreviews | 94% | — | $1.3M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mechanically one of the best immersive sims there is. So much attention to details, to the possibilities of every item, the ways to improvise...
Smaller in scope than other immersive sims due to the smaller development team but don't let that fool you. Blendo Games has put together a sandbox that still promotes clearing levels in many different ways. You are provided the standard trappings of the genre, more or less lethal, more or less loud, but are given a tidy array of different tools and interactions to find your own way to the end of a level. A generous number of levels that get more complicated and difficult had me glued to my screen for the entire 8 hour run of the story, a story that will not blow your mind but will definitely work to get you to laugh at some of its absurdities. This game is a love letter to a genre I hold dear to my heart and it says all the right things, I cannot recommend it enough if you also feel that immsims don't get enough entries in recent years. Missing this one would be selling it and yourself short.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very cute. I appreciate the short form self-isolated levels that can be played in quick succession, it contrasts quite heavily with how "immersive sims" usually are like and I think this works best since it allows for players to express their curiosity in how they should tackle the levels. The visuals are very cute and nice, and I especially like that this was done on idTech4, it's a nice charm point. The main story happens independently of the mission progression which can be a bit disappointing at first, but works well for the purposes of replaying missions with the intent of experimenting new solutions or finishing some challenges. The writing is okayish, not entirely my cup of tea as far as dialogue/e-mails go, but I really loved some of the visual gags the game did.
If you love Deus Ex and Dishonored, but are tired of gloomy anxious narrative —you will love this one. Vent shafts and password search and variative gameplay systems and more.
60fps cap in current year
I really missed games like this. It’s an immersive sim with a retro touch, reminiscent of No One Lives Forever mixed in with a heavy dose of Die Hard. Each level brings something new to play around with and lets you tackle things in a multitude of wacky ways. The combat is scrappy. You will be getting by with whatever you can grab off the coffee table, which was super fun. Stealth was great and pretty forgiving at times.
[b]Skin Deep 3/5:[/b] [i]"In space no one can hear you meow."[/i] Brendon Chung je neskrývaným fandou první [i]Smrtonosné pasti[/i], [i]No One Lives Forever 2[/i] a [i]Prey[/i] od Arkane. Tyto předobrazy se mu podařilo skloubit v jeden celek v indie podání. Čili ve stylu McClanea jste bez vybavení (a samozřejmě bez bot do střepů) vysazováni na přepadávaných vesmírných letech a... Následně si v Arkane stylu musíte poradit dle vlastních schopností. Autor vám k tomu dá nejroztodivnější možnosti, ale způsob a styl je na vás. Připravte past, kdy vypustíte hořlavý plyn, pak tam hoďte zapalovač. Plížením se neviděni kradmo dostaňte ke kočičí hračce, kterou odlákáte hlídku, následně jí uzmete vysílačku apod. Možností je hafo, od tradičních po ulítlé (duplikátor věcí kupříkladu). A k tomu je to celé parodicky jeblé. Jde o svět, kde na vrcholu řetězce jsou vyhulené kočky domácí. Jen je lidští piráti stále na vesmírných lodích berou do zajetí. A do toho vstupujete vy; Nina Pasadena s pohnutou historií, jako lidská pojistka proti těmto přepadením. Mezi klady patří, že to odsýpá v jeden každý moment. V misích i mezi nimi. Pár vět, pár mailů s kočkami a šup do levelu. V něm to také není žádná zdržovačka; zorientujete se, vybavíte, zbavíte stráží, osvobodíte posádku a pryč z lodi. Celé je to natolik krátké (cca 15 hodin), že to nikdy neomrzí (a speciálně ty na sílu přes koleno lámané kočičí vtípky tím po chvíli zavánějí). K tomu ty hračky, kdy je přístup na vás a vaší invenci a nápaditosti, jak jednoduchého cíle (z bodu A do bodu B pro předmět) dosáhnete. Proč to tedy je ve výsledku pouze solidní záležitost a nikoli žánrová pecka? Protože to do kopru posílá absolutně suchý a nenápaditý level design. K čemu všechno to podhoubí a udělátka, když vám autor nenabídne hřiště, kde je naplno využít. Jeden level jako druhý. Stejné chodby, stejná logika, nemlich obdobná struktura. Ano, jeden se nese v duchu knihovny, jiný restaurace apod. Ale to je téma, design je to shodný. Platí "viděli jste jeden level, viděli jste je všechny". Nebetyčná škoda, protože s lepší strukturou a odlišením úrovní by šlo o jasné a nadšené doporučení. Takto je to doporučení rovněž, ale bez nadšení a s vědomím, že tady byl nesporný potenciál na více. Mnohem, mnohem více. ------------------------------------------------------------------ [i]-: Případná další (ne)doporučení jsou k nalezení na mé [url=store.steampowered.com/curator/9557800-%28do%29Hr%C3%A1no/]kurátorské stránce[/url] :- [/i]
For anyone looking for a fun, immersive stealth game with some wonderfully quirky and imaginative gameplay, Skin Deep is the game for you! The email conversations between the Client's is a wonderful touch, and the hidden details in each map makes each playthrough of them an absolute treat! Really fun, humorous and exciting gameplay when you roll, spit, and crouch your way through Wonky Space as Nina Pasadena!
Highly artistic value in here, Im so glad it exists! very thoghtful gamedesign with stylish artstyle and charming humor In some sence it is even better then arcane games gamedesign-wise (I compare with dishonored series, pray and deathloop) It is deffinetly more compact, but it allows Skin Deep to be much more balanced Despite being smaller in terms of systems an content, it constrainted me in really smart ways that pushed me to interact with most of its systems Couple of examples: 1) you don't have an arsenal that you can keep you always start bare hands and have to find staff to use on the field and you have very limited inventory and most of the stuff have very limited usage so i was always pushed to improvise 2) even when you kill an enemy, you have to find a way to throw his skull in space (don't ask), otherwise it will come back so you can't just always fight, you need to engage with the ships systems Each enemy is really dangerous Most of the time you are very limited in your combat options So killing each enemy most of the time is a little victory of improvisation with game systems and creativity!
I cannot overemphasise how refreshing it is to play games that are just their own thing
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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