
A roguelike autobattler with tactical stance and target control. Draft heroes, build skill chains, and fight to the heart of the dungeon in Skill Order.
Modeled estimate, not a reported figure. How we estimate →
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About
Assemble a party of five heroes through a strategic roguelike autobattler built around skill rotations and stance control.
Each stance has a rotation of skills which heroes will attempt to use on their turn.
You drive heroes during combat by switching stances and attack and support targets.
Pause and reassess when needed.
After each battle, choose one of three offered skills to add to a hero’s rotation.
Each new skill shapes the direction of your strategy.
The game features 10 distinct classes, each built around 4 stances.
Each class includes several distinct heroes defined by unique combinations of 3 class stances.
Stances define broad roles built on shared core mechanics, shaped by your skill choices.
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Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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