
Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The map is interesting, quite vertical, but doesn't have the variety that 3's had. Too much concrete and wooden ramps. The vibe is your typical modern slop clearly made by people that don't understand the first thing about what made skate culture interesting. Progression is... okay I guess, I don't like cosmetics being random and having to farm for days to get them all. Whoever thought to put daily quests/BP/EXP timegating mechanics in this needs to be blacklisted from the industry forever. I could excuse all the bad, however : The mechanics are simply not tight enough. The shift to fully physics based is great for tiktok heeheehaha moments and casual freeroam, but is absolutely horrid for the challenges that require precise tricks and technical lines. There's a lot of jank regarding objective completion, collisions and jump trajectory. Inconsistent is what describes it best. The trick priority is some utter nonsense and the new bail mechanics shouldn't be mixed with trick challenges. It's still free (but bloated with micros) and regularly updated, but I can't even justify it as a chillout game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
predatory montezation for little content, would've ben betrter as a paid experience
muy buen juego
poo
2 hours in and I want to say its def a chill back fun game. If you truly a skater then you'll like it.
GOOD game
AI
fun
Eu sou PRO
I have been playing this game since day 1, and I have seen all of the changes overtime. From what it was to where its at; overall its pretty. I wish a lot of the tricks were imemplemented early on as I feel that may have also played a role in some of the reviews as well but tk get it right I appreciated the tome spent on mechanics. The game has never looked cleaner and I recommend tuning most or all assists off or down to get the better challenge like overflipping or no lock on grinds to really enhance timing same with the pump assists. Oh I also found that if you listen tk a skate 3 Playlist and just do the challenges the nostalgia was never about anythjng more than the realism mechanics it portrayed. Its a pretty solid game and coming back to it now im enjoying it alot more. As for the microtransactions I don't recall ever spending anything more than 5 or 10 bucks 1 time and I got a lot of cool stuff so the idea that you need to always buy is not true that season pass grind in its own rewards you hefty in my opinion you never really pay much every season you can get the season pass free its like that with most games if you stack and grind properly. Making it free they want you to earn theres just option to buy it. You spend at your cost you dont have to drop bread. I do agree some stuff could be better like more maps. Definitely a private lobby mode at least and some of the basic game modes in the previous skate maps. Oh and bring back coach frank! Lol.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.