
Arise warrior, your kingdom has need of you. Wield ancient weaponry and harness arcane powers in your quest to liberate Egypt, rescue her royal highness, and exile Anubis to the afterlife.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An Armoury for the Ages. Rend your enemies with sharpened khopesh or swarm them with deadly locust plagues using your ancient and arcane arsenal.
Egypt is your playground. Crawl across village rooftops and scour gargantuan pyramids in an adventure spanning the length of the Nile.
Tomb Rager. Plunder mysterious temples and tombs, navigating through traps and tunnels, and beating back the cult of Anubis.
Beasts, barbarians and belligerent Gods. Go up against enemies from both sides of the Duat!
DOSMan! Find the titular time-and-space traveling mascot in every level, hoarding goodies for you to gorge on.
The latest and most ambitious release from bite-sized boomer shooter studio, DOSMan Games, Skarab combines frenetic combat with exploration and platforming to deliver an adventure inspired by the likes of Powerslave, Tomb Raider and Quake.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First impressions are decent. Light on the quality of life stuff, had to figure the commands by trial and error, but it seems okay. That said, it all seems to work, so one thumb up.
Ancient Egypt Doom
没中文 没成就 ⢸⡀⢸⡿⠗⠙⠛⢿⣿⣿⣧⢹⣿⡼⣷⣀⡀ ⢻⣌⣿⣿⣌⣿⢸⡀ ⡄⢀ ⢸⡧ ⣤⡾⢛⠁⠒⣈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⠿⠛⠛⠛⠰⡀⢿⠈ ⢘ ⠘⡛ ⠘ ⠁⣧⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⡴⠉⡶ ⡙⣦⠈⡌⡆ ⢰⢸⣿⡇ ⣹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾ ⠘⣿ ⢿ ⡀⣿⣿⣧⡄⣶⣷⡄ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⡀ ⢀⣿⡇⣸ ⢸⢻⣿⣿⣦⣛⣝⣫⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡖⣾⣿⣧ ⣾⣿⣾⡟ ⢠⣶⣿⠿⣿⣶⡄⠄⣠⣶⡿⢿⣷⣄⠄⠄⣴⣾⠿⢿⣷⣄⠄⢀⣴⡾⠿⣷⣦⡀ ⢸⡿⠄⠄⢈⣿⣿⠄⣿⡿⠄⠄⢹⣿⡆⠸⣿⠃⠄⠄⣿⣿⠄⣿⡿⠋⠉⠙⠻⣷ ⠄⠄⢀⣤⣾⡿⠁⠄⣿⡇⠄⠄⢸⣿⡇⠄⠄⠄⣠⣾⡿⠋⠄⣿⣿⣶⣶⣶⣤⡄ ⢀⣴⣿⡿⠃⠄⠄⠄⣿⣧⠄⠄⢸⣿⡇⠄⣠⣾⡿⠋⠄⠄⠄⢿⡇⠄⠄⠄⣿⡇ ⢸⣿⣿⣶⣶⣶⣶⠄⠙⢿⣷⣶⡿⠟⠄⠸⣿⣿⣶⣶⣶⣶⠄⠘⠿⣷⣶⣾⡿⠃
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Retro FPS Without the Shooting?[/h2] Interesting experience overall. I think this DOSMan title genuinely tries to do something different. The setting is very original, and the heavy focus on melee combat is definitely not something you usually see in a boomer shooter. That said, is this even a boomer shooter if, for the most part, you’re not actually shooting? I’m not sure. What I do know is that I enjoyed playing it. The melee combat works better than you might expect. It feels really smooth and responsive, it's not clunky to use. If you time your strikes carefully, you can get through most of the game without losing much HP. The real challenge begins when melee enemies are combined with ranged attackers, or when you’re swarmed by large groups. Those encounters can be quite demanding, but if you have experience with FPS games, they’re still manageable. As for the level design, it’s mostly solid. I only got seriously lost twice. The first time was on the level that ends after the lava parkour section. I spent about 15 minutes looking for the last keycard. The second time was on the level before the final boss, where I struggled for a few minutes to find the pre-boss area. Aside from those moments, especially in the early levels, navigation felt clear and rarely frustrating. There is some story, but it’s very generic and doesn’t add anything particularly memorable. The real highlight of the game is the atmosphere. The ancient Egyptian-inspired setting creates a strong sense of place, and breezing through the areas in classic retro FPS fashion is genuinely enjoyable. I’d give it a 6/10. It’s not as good as S*TAN, but it’s definitely better than DEAD TRASH and REVEREND, at least from the titles I’ve played by DOSMan. I really liked the Egyptian setting and hope more games explore this era. I remember playing AC: Origins years ago, but I didn’t enjoy it much. It felt like the typical Ubisoft formula - just hunting down question marks on a map. That’s not fun for me. Here, you actually get a sense of discovery while exploring the levels. It took me approximately two hours to finish the game. It’s a bit disappointing that there are no achievements though. They would have made replaying it feel more rewarding. [h2]6/10 - Retro FPS with a unique Egyptian setting and a surprisingly smooth, satisfying melee-focused combat system that sets it apart from typical boomer shooters. While the level design can occasionally be confusing and the story is generic, the atmosphere and classic retro FPS feel make it a solid 6/10 experience.[/h2]
难度偏高,好在没有加密,ce用着比较方便 几十个个大关,每关都要收集三个符文卡牌一样的东西,然后进入下一个大关,在第一个岩浆关死活找不到符文卡牌,放弃了
In level 2 there are suddenly a lot of enemies when you open a certain door and it's impossible to continue. Which is a shame because I can't say I wasn't enjoying the game to that point.
yepyep
Quite enjoyed this simple extremely retro style fps. Music is addictive and well suited. While at first the basic nature of the weapons may seem stifling, learning how to use them correctly and time all your attacks is both satisfying and true to the shooters of old. the minibosses are fun and challenging at times. Completed the game in a few hours and for the price of a few dollars it was well worth it. Due to playing in offline mode my actual game time is not shown.
拯救公主之旅 遊戲手感沒有特別好 還有少許問題 如:敵人沒有血條顯示 擊中判定不佳 因沒有地圖 容易迷路 但美術與音樂很好 對了 蝗災請保留至BOSS使用 否則會很痛苦
nice game funn to play more of this games
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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