
Arise warrior, your kingdom has need of you. Wield ancient weaponry and harness arcane powers in your quest to liberate Egypt, rescue her royal highness, and exile Anubis to the afterlife.
Modeled estimate, not a reported figure. How we estimate →
Media

About
An Armoury for the Ages. Rend your enemies with sharpened khopesh or swarm them with deadly locust plagues using your ancient and arcane arsenal.
Egypt is your playground. Crawl across village rooftops and scour gargantuan pyramids in an adventure spanning the length of the Nile.
Tomb Rager. Plunder mysterious temples and tombs, navigating through traps and tunnels, and beating back the cult of Anubis.
Beasts, barbarians and belligerent Gods. Go up against enemies from both sides of the Duat!
DOSMan! Find the titular time-and-space traveling mascot in every level, hoarding goodies for you to gorge on.
The latest and most ambitious release from bite-sized boomer shooter studio, DOSMan Games, Skarab combines frenetic combat with exploration and platforming to deliver an adventure inspired by the likes of Powerslave, Tomb Raider and Quake.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Skarab is a compact, fast-paced action shooter that wears its retro inspirations proudly while injecting them with the energy of a modern indie project. Developed and published by DOSMan Games, it takes place in a stylized, mythic version of ancient Egypt where you awaken as a lone warrior tasked with saving your kingdom, rescuing its captured royalty, and defeating the god Anubis himself. The premise borders on the absurd in the best possible way—embracing pulpy adventure tropes, mystical weapons, and exaggerated villains with a wink. Rather than relying on elaborate storytelling, the game focuses on delivering an energetic, immediately gratifying action experience flavoured with Egyptian mythology and boomer-shooter sensibilities. The gameplay is fast, responsive, and intentionally reminiscent of 90s action classics. You dart through tombs, villages, and pyramids using both melee weapons and ranged tools, switching fluidly between sword strikes and arcane attacks such as conjuring clouds of locusts. The mix of abilities gives each encounter a sense of momentum, and even though the game is small in scope, it offers enough enemy variety and trap-filled environments to keep the pace lively. Levels rely on straightforward progression rather than deep exploration—each stage pushes you forward into new fights, new layouts, and occasional environmental hazards that require quick reactions. The design philosophy is clearly built around maintaining adrenaline rather than complexity; it’s a game that wants you to move fast, strike hard, and enjoy the ride without overthinking its systems. Visually, Skarab leans into a vibrant, intentionally exaggerated aesthetic. The pixel-inspired graphics, bold color palettes, and chunky character designs embrace a retro-modern hybrid style that suits the game’s tone perfectly. Ancient Egypt is reimagined as a playground of traps, glowing glyphs, sprawling pyramids, and rooftop chase sequences. The environments are not large, but they are visually memorable, and their exaggerated proportions amplify the game’s action-first personality. Enemies range from mythic creatures to undead guardians and cultic warriors drawn from both sides of the Duat, giving each level a distinct rhythm. Small touches—like the recurring DOSMan mascot hiding goodies in each stage—add charm and personality to the adventure. Because of its modest scale and low price point, the game inevitably has limitations. The campaign is short, with most players finishing it in a single session, and replayability depends mostly on wanting to revisit the fluid combat rather than uncovering secrets or branching paths. Enemy AI is simple, and encounters rely more on raw reaction than tactical nuance. Narrative elements exist mainly to justify the action rather than to deliver emotional depth or lore. Yet these constraints feel consistent with what the game aims to achieve. Skarab is not pretending to be an open-world epic or a complex RPG—it is a distilled, energetic experience built to entertain quickly and without friction. What makes the game satisfying is how confidently it commits to its identity. The weapons feel punchy, the spell effects are gleefully over-the-top, and the level designs maintain a brisk, satisfying tempo. It evokes the joy of classic shooters while embracing a thematic setting that feels refreshing among the usual sci-fi and fantasy environments. For players nostalgic for fast-paced, no-nonsense action—and especially those who appreciate indie reinterpretations of boomer shooters—Skarab offers a lively, memorable diversion. It is brief, bold, and unashamedly fun, delivering exactly the sort of punchy mythological romp its premise promises. In the end, Skarab succeeds because it knows exactly what it wants to be: a compact, flavorful action adventure that blends ancient Egyptian myth, retro shooter design, and modern indie flair into a satisfying burst of entertainment. If you value tight gameplay loops, stylized visuals, and mythic sand-blasted spectacle, this is an affordable and highly enjoyable experience that punches well above its weight. Rating: 7/10
Another DOSMan Games title full of bugs: video glitches related to out-of-map limits, quicksaves that take an eternity to load, or that don’t save progress at all—for example, switches that simply don’t persist after being activated when you reload a quicksave. Most, if not all, of these issues appear to be tied to Easy FPS Editor. Stay away from this game, and honestly, probably stay away from anything published by DOSMan Games. They clearly do not play-test the games they publish, or their quality control is extremely poor. I encountered exactly the same issues across every single title. I bought a bundle that included Flash of the Blade X, REVEREND, REAPER, DOSMan: Space Aliens in Space!, SATAN, Dead Trash, and Skarab. Later, without even playing those games, I also bought Quartermain and the Cult of Cthulhu and Night Jackal: Blood Debt. It is not a coincidence that every one of these games suffers from the exact same problems.
Decent egyptian themed old school fps, with a heavy focus on melee combat however.
难度偏高,好在没有加密,ce用着比较方便 几十个个大关,每关都要收集三个符文卡牌一样的东西,然后进入下一个大关,在第一个岩浆关死活找不到符文卡牌,放弃了
nice game funn to play more of this games
цвысф
PowerSlave z Temu ale za to jaki przyjemny. Mimo swoich wad takich jak mały budżet, długość gry i okazjonalne błędy to mamy do czynienia z bardzo fajną małą gierką. Robotę robi tu muzyka idealnie wpasowująca się w egipski klimat.
3 godziny przyjemnej zabawy, choć ostatnie etapy dawały już mocno w kość, nie jest to łatwa gra w porównaniu do poprzednich dzieł DOSmana. Bardzo fajne, klimatyczne muzyczki.
In level 2 there are suddenly a lot of enemies when you open a certain door and it's impossible to continue. Which is a shame because I can't say I wasn't enjoying the game to that point.
yepyep
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Horror Nightmare Collection | $1.9K | 50 | 80% | $1.19 |
| MEMOLOGY: War of Memes | $1.8K | 60 | 72% | $0.99 |
| Like Clay | $1.8K | 123 | 88% | $0.99 |
| Top Burger | $1.9K | 75 | 75% | $0.89 |
| MegaGlest | $1.8K | 79 | 92% | $0.99 |
| NABI | $1.9K | 60 | 63% | $1.99 |