
Build traps, manipulate the environment, and engineer the perfect loop to keep Sisyphus from ever reaching the summit in this comedic isometric 3D puzzle game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Sisyphus’s Worst Day (Again) is an isometric 3D puzzle game where you manipulate the environment and place clever traps to keep Sisyphus from ever reaching the summit.
Turn eternal punishment into your personal playground as you design devious systems, experiment with trap combinations, and trap the world’s most persistent worker in an infinite loop of failure.
Blending Greek myth with the absurdity of a 21st-century office grind, the game delivers a darkly comedic take on productivity, repetition, and the meaninglessness of… well, endlessly pushing that boulder.
Genres
Stats
Languages: English**languages with full audio support
Reviews
How can this game be free? Sure, it could use a bit more polish. It's not very long, there are a few bugs, and the dialogue can get repetitive. That said, it has a genuinely great concept, clever puzzle design, and a lot of charm. You can really feel the love and effort that went into making it. The puzzles are challenging without being frustrating, and several levels can be solved in multiple ways, which adds a nice layer of creativity and replayability. Overall, it's a very enjoyable experience and an easy recommendation, especially considering it's completely free.
Definitely a good game, especially for the price point, but I did come away at the end wishing there was more, which isn't really a strike against the game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
That game basically satisfied me when I see Sisyphus falling into my well-designed trap. The idea of making a trap loop perfectly fits that myth. The UI design was also interesting as I can see the Zoom settings when having meetings with Zeus. Definitely worth a try to figure out your own version of traps.
IDK, I'd have given this a B. Graphically it's fine, just being able to rotate the camera is slightly impressive, but you never needed to as a puzzle solution so it was kind of a waste. The traps resetting their facing whenever you wanted to move them was a tad annoying, as was the one softlock I encountered when the game would count the boulder as out of play and fail the level even when there was a respawn panel. And I know it was a bug because I restarted and used the same exact solution and it worked the second time. And that final level... leaves a lot to be desired as the "end" of the game. I just think it goes beyond needing a little polish to needing to be completed before handing in and publishing. But it's a free Uni project, so I can't really say I don't recommend it at that price. Just that it's not A grade work.
評分: 4/5 難度: 4/5 就解謎遊戲, 要令到薛西弗斯一直無限推石吧 想法不錯
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.