
The definitive edition of the fan-favorite visual novel is here! A surreal, coming-of-age tale set in early 2010s Central Florida, Siren's Call is the small town you swore you'd always leave. Something inside you knows this is your last chance. Will you reach escape velocity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a story that begins at the end, all that's standing between you and adulthood are your old party members. Your best friends.


After a summer of deadly fights with supernatural creatures known only as "Sirens," you and your friends finally have time to relax and enjoy yourselves. But in the wreckage of a job well done...it's become obvious just how fleeting their time with you actually is. Even so, it's your job to say goodbye to each of them and go to college. It's your job to be an adult.
Still, it's five of them versus one of you. And after years of friendship and an entire summer of fighting side-by-side, these people know exactly what it takes to make you want to stay home...for just a bit longer.
A game that's designed to make you as unsure of yourself as humanly possible, Siren's Call takes full advantage of every aspect of the visual novel format to deliver a mind-warping storytelling experience. Can you get the "Hell" out of Florida? Will you reach Escape Velocity?


Game Features
Over a 135,000 word script with more than 10 hours of story content.
Two endings (one normal and one true) with a large amount of extra story content unlocked for completing the true ending.
Over 70 unlockable gallery images with over 22 fully illustrated in game CGs.
Over 20+ original tracks that make you really feel like you're in Central Florida.
Unlockable Scene Selection.
8 different side-stories predating the events of the game.
Countless easter eggs and hidden scenes.
A completely accurate depiction of what it's like to live in Central Florida. Yes, it really is like this.
A journal with pages and pages of unlockable lore to help you make sense of all this madness (maybe).
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu tenho um carinho especial por esse jogo pois o Siren's call base foi um dos primeiros jogos que joguei na steam. Quando eu vi que os devs iam lançar uma versão nova, mas paga, tive que vir apoiar pelo trabalho incrível no jogo original. Esse jogo é uma versão melhorada e com conteúdos extras da versão gratuita. As novas artes são maravilhosas, a melhoria das habilidades artísticas da equipe é notável e merece elogios. O conteúdo adicional da história é muito bom, tendo coisa nova pra se ver até pra quem jogou a versão base. A história é muito boa, os personagens tem personalidades e motivações realistas. É uma experiência que eu recomendo de verdade. Se você tiver em dúvida, jogue o Siren's call base, que é gratuito na steam!
I might not have left a review at all, but Steam has done The Steam Thing and flagged the sequel as having adult content (which it will not; Chaos;Head and The Expression Amrilato weren't safe from the mysteries of the Steam Inquisition either), so the team and writer deserve another thumbs up in the bank here. The spooky isn't as spooky as I'd hoped. While there are some good goosebump moments, this is more of a coming-of-age story mixed with a few visceral depictions of neurodivergent struggles and, more than jump-scares-and-monsters style horror, a lingering feeling of hair-raising "wrongness" that works as a good hook. There are moments throughout where a character lets a mask slip which I think might hit incredibly hard for certain readers, and I think a story that is clearly the story the writer wanted to tell is praiseworthy, even if it's not the story a mainstream audience might go for. In a world where so many games feel corporate, sanitized, or written by committee to appeal to focus groups, something *genuine* is always welcome, and the readers with which this story's themes resonate will likely find it to be a treasure. In addition the raw, authentic nature of the story, the foreshadowing is well executed. I have a screencap of a small detail and a seemingly important conversation that I saved as "Probably Nothing" and "Also Probably Nothing" which both turned out to be the exact sort of foreshadowing I expected. Sure, to an extent the foreshadowing's obvious, but it also feels natural. Rather than aggressively try to subvert expectations for the sake of it, the story gives you a couple breadcrumbs while also keeping you guessing by leaving a few red herrings to chase. Certain things are iffy - the pacing, for example, felt all at once rushed and too slow. It works well enough, though, and clearly the writer was aware of it. Just as I was pondering my feelings on how important events were going by too quickly and monologues were going on too long, the game directly acknowledged both points - there was direct mention of how weird it was that everyone had started monologuing and how the protagonist preferred writing poetry to narrative fiction because the latter requires too much setup work. I suppose I can give the cast a pass for delivering introspective essays as 18-year-old dialogue, especially because in-context there's more meaning to that, possibly on two layers, and because each cast member feels distinct and worth getting to know despite some occasional preaching or extended-literary-device-ing. My only REAL complaint with the writing is that I was getting cranky about the writer's overuse of bold+italics for emphasis on the words they felt were especially IMPORTANT, because light use of such emphasis can drive home an especially IMPACTFUL point but employing it FREQUENTLY, especially within a visual novel, can sometimes feel UNNATURAL, as I try to demonstrate with the use of caps here. Then, out of nowhere, the word "you" was bolded and italicized in a scenario where normally, the word "you" would have felt natural, as in my use of "gives you a couple breadcrumbs" or "keeping you guessing" above, but the bold+italics gave it a certain weight of implication that worked so well that I can forgive the writer's excessive fondness for thick slanted words. It's hard to say more than what I have without spoilers, and this is a story best experienced blind, but the game's definitely worth 10-15 hours of your time and $9 or whatever I paid for it on sale. Extra bonus points for the existence of Low-Level Florida Witches and some early dialogue that I can only assume is an attack on Persona 5. Small points deduction for one of the big twists being... well-foreshadowed but still inherently frustrating.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like that one of the characters is just Fred Durst.
the music is peak big part of why i played
awesome
Players by region
Where this game's players are, estimated from review languages.
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