
Sinner 97 is a first person PSX VHS psychological horror set in 1997, within the confines of a shadowy religious cult. Remain hidden and overcome problems in order to escape the Father's clutches.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
☀️
很好的恐怖游戏,使我的答辩如逢兄长
liso.
too horror for my heart
是个好游戏,不过前面的解密属实太绕了,搞了半天才过。还有就是屠夫的声音bug一直存在,时不时有电锯的声音,挺吓人的
3180. Не благодарите.
норм
2
Good idea, poor execution. The ai is design so it always roams around where you are hidden, so it barely ever give you a chance to go on a part of the map that is away from the monster, who is also faster than you making many hits unavoidable even tho the safezones are very close. The progression is also a mess, it's very hard to distinguish things with the Outlast-like night vision, but some parts are too odd: -"the cable goes to another room" uh... which room? there's no cable to follow. -"You found a key" uh... for what? There's a dozen of locked doors but only one of them opens in the entire game. -"Motherboard collected from the shelf" mf that looked more like a battery than a motherboard, again very hard to distinguish. -"Knife stabbed in the corpse body" but why? Why would you do that?. And lastly, bugs: -The monster opened locked door and then reclosed them, allowing me to see that the 3 locked doors room contained useless doors that didn't lead to anywhere. -You can see through the tablecloth, but the furnishings can disappear when you do that. -Crouching in a locker may make you taller until you exit it. -Doors something won't close, the trigger isn't very sensible. -Monster sometimes can't hurt you if you ran through him while crouching. -Monster can hear you walk and come running from like tons of rooms of distance. -Can interact with things through walls. -Camera ♥♥♥♥♥ up while dying. -The monster stood still in front of a vent for a while.
Nice idea but bugs make it hard to enjoy. Using mouse and keyboard wasd wasn't working like it should. Controller right analog stick looked around too slow.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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