
Sinner 97 is a first person PSX VHS psychological horror set in 1997, within the confines of a shadowy religious cult. Remain hidden and overcome problems in order to escape the Father's clutches.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bro the game is scary i can,t even get out in the vent LOL
CAUGHT ME OFFGAURD, RANDOM ASS JUMPSCARE
I like the game, and i recommend it, but for now, its really unoptimized. There is no graphics settings so the games really laggy and ♥♥♥♥♥♥♥ destroys my gpu. and also, every time i start up the game, the mouse sensitivity for me is always super high, and when i change it, it doesnt save when i exit the game. also when i change the sensitivity, it still goes super fast even when i drag the bar down really low, but then when i go down lower, it changes super drastically for some ♥♥♥♥♥♥♥ reason
[h1]Before I played Sinner 97: Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
开夜视三原色都出来了,直接劝退眼睛
great game the fact that it's free is epic the vhs pixeleted style is perfect for the thrills and chills
your game sucks
一坨屎
Cool hide from baddies horror game with quite a bit of tension. Stealth elements are a bit lacking at the moment, but for a prologue, it's probably enough. The looping level design is fantastic. It's not too maze like, but learning the layout really helps with outsmarting the enemies. My main gripe is the enemy movements. Often they would patrol the same area for too long and I could do nothing but wait in a cupboard until they left for a bit. Some kind of distraction element would be ideal.
лучшая игра всех веков и народов. если бы не эта игра я бы умер от рака
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.