
It is a idle cultivation game set in a mythical ultimate world by Chinese mythology, historical biographies, folk tales, and artistic creations.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $407K | 2.4K | 79% | $4.79 | |
| approximately $20.4K | 105 | 69% | $4.99 | |
| approximately $0 | 427 | 61% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $103K | 412 | 59% | $9.99 | |
| approximately $16.7K | 114 | 68% | $9.99 |