
Fight hordes and defend your Stronghold in a bullet heaven survivor-like with co-op and tower defense. Gain power-ups every level, collect random artifacts from chests and grow stronger to survive, defeat the boss and claim a top spot on the Sineus Arena leaderboards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 7 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sineus Arena Survivors takes the chaotic thrill of the survivor genre and expands it with co-op, building and base defense. This is a fast-paced, third-person 3D bullet heaven, playable solo or in 2-4 player co-op.
Fight hordes of the Gloom, level up your hero, collect weapons and artifacts and build structures and towers right in the middle of combat. There are no calm pauses for decisions - combat, building and survival all happen at the same time.
At the center of the arena stands the Beacon - the heart of your settlement and your last line of defense. As long as it burns, your team still has a chance. If the Beacon falls, darkness consumes everything.
Venture beyond the base to search for rare resources, chests, altars, trials and enemy lairs. The farther you go from the Beacon, the greater the risk - and the more valuable the reward.
At launch, expect 10+ heroes with different archetypes and combat styles, 5 factions with unique allies and visual identities, 13 building types, 25 weapons, 18 types of upgrades, 50+ artifacts, skins, quests, achievements and meta-progression.
Play solo or team up in 2-4 player co-op. Revive fallen allies, split roles and decide who holds the line while another player pushes out for loot.
Earn currency by surviving, killing enemies and completing quests. Unlock heroes, weapons, skins, boosts and other rewards through the Magic Chest and its upgrade collection - every run brings you closer to new content.
Your base is not scenery - it is the heart of survival. Upgrade your settlement, reinforce its defenses and stop enemies from reaching the Beacon.
Slap down towers and buildings mid-wave without losing your momentum. Building is so fast and intuitive it never distracts you from the core bullet heaven loop. You focus on the intense survivors-like action; the base has your back.
Stay behind the walls or risk going beyond the base for rare resources, artifacts and trials. Greed can lead to victory. Or to a very stupid death.
Combine weapons, passive upgrades and artifacts. Every run is a new chance to find a build that can survive invasions and the final battle.
A match lasts 10 minutes or longer and continues until players move to the next biome difficulty level, complete all three stages for a full victory or get crushed by endlessly scaling final waves. Defeat the boss, activate the Beacon and push forward - or stay in the fight for a record as long as your build can hold.
Engagement
Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень классная, всем советую. Отдельное спасибо разработчику, за клевую музыку, она очень подходит к игре. Играть дальше планирую однозначно.
good game...BUT there a few things wrong with it one there are only 2 maps and 3 stages in each map really only easy or slightly harder once you understand how to not die in 5 secs but the biggest thing is that once you get to stage 3 you feel like a the femboy you always wanted to be but that it all ripped away your hope and dreams bc as there is a timer and as soon as the 15-20min timer is up or you beat the boss black goat demon spawn and the longer you stay the harder it get and its not that you can beat them or its to hard after i would say about 90 secs they become 300-600 damage pre sec ♥♥♥♥♥♥ that move at the speed of light its not ment to be hard it is ment to kill you you cant really outrun them and you cant really kill them how do i know? i was running gear that had around 40k damage pre sec AOE chaining damage with 100% crit build dealing most like upper of over 100k pre sec before they spawned in i was killling everything so fast they just dropped dead as there body hit same planet and i had over 100% life steal and 800 hp and 120 barrier i died so fast i could't understand what happen to be and i did the math with my damage i was doing and my life steal i should have been healing for around 1000-1700hp pre sec with my attack speed at around 700% and i had at least 200 armor the long story short you die as soon as you feel peak and like your amzing and powerful and cool its ripped away and your put in the sat down and told no bad dont have fun die Short and simple its like risk of rain 2 but kinda just not as good you are hard capped how long you can play with demon that are ment to kill you so you never get to stay feeling powerful and forced to reset over and over and over pro-it is fun wen you get to play it pro-you can play with upto 4 of your peps pro-it can run on your friends ♥♥♥♥♥♥ pc with a xbox controller plugged in bc he wont lean to ues a keybord cons- the fun is ripped away as soon as it getting good con-to iunlock all the upgraded i played for 5 maybe 6 hours and got max coin income and still did't unlock a lot of updrages con-who you pick does't matter as much as in risk of rain 2 and with every weapon on everyone you really it feels like your all playing the same person inless your playing the dragon girl that can hover slighly and every class get 2% whatevery to make them slightly diff but it feel all the same and a lot of them like cool i am lev 60 with 120% chance to crit oh..wait it all crits at 100% so there no point in me getting pass 100% same with life steal and some other things con-this should be a beta game with only 2 maps and if it is one it does not say it is con-its gets a lot more dull then risk of rain 2 after you played with all the weapons and there is thing to chance it up from run to run
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish +4 more
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Так, ну приступим игра пока 5 из 10, но перспектив море. 1) Бесполезность ХП,Регена,Кражи,Защиты, надо что то с этим делать. 2) Мета прокачка- без нее просто категорически нельзя, ее сделать можно как бесконечно так и конечной. 3) Прокачка артифактов- что то типо уровней добавить, допустим 30-50 уровней, допустим 5-10% за прокачку. 4)Если будет реализация 2-3 пунктов, режимы сложности. Ну это маст хев. 5) В данный момент ладер тупо читеры, хотелось бы что бы админы мониторили это. 6) Баланс опыта, ну физически невозможно прокачать раньше то до 20-25 уровня все, а сейчас 30-35... конечно на последней волне реально, но хотелось бы к ней подходить уже +- 25 фул уровнем. Легко увеличить количеством мобов. Пока это первое что приходит на ум. P.S. дайте возможность отключить любые арты, и допустим что бы минимально включеных было 10. Пока есть бесполезные арты, это треш, реген 1к когда 1хп.... P.S.S. Верните краску на карту, раскрасте все предметы, а то все белое, не возможно понять куда бежать....
imagine ROR but it does not take 5 hours to complete a run.
Игра хорошая и целом свой 10 баксов уже окупает но на долгое время ее не хватит ибо контента мало, доступно всего 3 босса и две карты что очень мало да в игре много героев но все их ты опробуешь за один день, еще есть вопрос к некоторым квестам по типу убить 10к\50к и так дальше монстров я извиняюсь но в игре всего 3 стадий после убийства босса, сделайте их больше
Игра очень похожа на мегабонк, но при этом дополняет его своими механиками. Голоса озвучки и музыка просто прекрасны Формула игры предельно просто и этом затягивает, зайти после работы и поиграть часик самое то. Игра очень многообещающая, разрабы постоянно дополняют ее и несмотря на то, что я играл совсем мало для такой игры, я уже начал понимать механики, а это большой плюс Также очень радует оптимизация, на моей сборке 240 фпс спокойно!)
比抢先体验还少的内容,2小时足够玩通了,因为啥也没有。现在月末了,你的新东西呢?
Игра залипательная, понравилась. Очень крутое музыкальное сопровождение и сама идея игры. Я еще не играла в игры, где враждебные мобы были бы безглавыми кентаврами, в принципе большое разнообразие мобов, миньонов и несколько видов боссов :D Каких-то критичных недочетов не увидела.
Un megabonk a en devenir ! Jeux a tres bon potencielle ! vivement d'autre maj pour plus de contenue !
its supposed to be co-op game but the way you did gold complete discourages co-op gold from kill only means if one person gets ahead and starts to massive aoe he sucks up all the gold and that just snowballs into no one else can farm gold like how did you over look this...............
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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