
Fight hordes and defend your Stronghold in a bullet heaven survivor-like with co-op and tower defense. Gain power-ups every level, collect random artifacts from chests and grow stronger to survive, defeat the boss and claim a top spot on the Sineus Arena leaderboards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 7 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sineus Arena Survivors takes the chaotic thrill of the survivor genre and expands it with co-op, building and base defense. This is a fast-paced, third-person 3D bullet heaven, playable solo or in 2-4 player co-op.
Fight hordes of the Gloom, level up your hero, collect weapons and artifacts and build structures and towers right in the middle of combat. There are no calm pauses for decisions - combat, building and survival all happen at the same time.
At the center of the arena stands the Beacon - the heart of your settlement and your last line of defense. As long as it burns, your team still has a chance. If the Beacon falls, darkness consumes everything.
Venture beyond the base to search for rare resources, chests, altars, trials and enemy lairs. The farther you go from the Beacon, the greater the risk - and the more valuable the reward.
At launch, expect 10+ heroes with different archetypes and combat styles, 5 factions with unique allies and visual identities, 13 building types, 25 weapons, 18 types of upgrades, 50+ artifacts, skins, quests, achievements and meta-progression.
Play solo or team up in 2-4 player co-op. Revive fallen allies, split roles and decide who holds the line while another player pushes out for loot.
Earn currency by surviving, killing enemies and completing quests. Unlock heroes, weapons, skins, boosts and other rewards through the Magic Chest and its upgrade collection - every run brings you closer to new content.
Your base is not scenery - it is the heart of survival. Upgrade your settlement, reinforce its defenses and stop enemies from reaching the Beacon.
Slap down towers and buildings mid-wave without losing your momentum. Building is so fast and intuitive it never distracts you from the core bullet heaven loop. You focus on the intense survivors-like action; the base has your back.
Stay behind the walls or risk going beyond the base for rare resources, artifacts and trials. Greed can lead to victory. Or to a very stupid death.
Combine weapons, passive upgrades and artifacts. Every run is a new chance to find a build that can survive invasions and the final battle.
A match lasts 10 minutes or longer and continues until players move to the next biome difficulty level, complete all three stages for a full victory or get crushed by endlessly scaling final waves. Defeat the boss, activate the Beacon and push forward - or stay in the fight for a record as long as your build can hold.
Engagement
Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy the mix of familiar survivor progression with the more active third-person feel. It gives the game a different pace from the usual top-down setup.
Жалею о потраченных деньгах.
Au moment où j'écris cette review, le jeu n'est pas du tout fini. L'interface n'est pas du tout intuitive et le gameplay est pas du tout au point. C'est juste un repompe de Megabonk mais mal faite. Par contre, la musique est sympa.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish +4 more
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ребят, если кто ещё сомневается — берите. Игра реально затягивает: рубишь орды со всех сторон и тут же на ходу ставишь башни, чтобы прикрыть тылы, и всё это под очень атмосферный саундтрек, который держит в напряжении всю партию. Отдельно хочу отметить кооп — вчетвером это вообще другой уровень кайфа. Кто-то держит линию у базы, кто-то бежит строить, кто-то шарится по карте за редкими артефактами — и весь этот хаос само собой превращается в слаженную командную движуху. Герои ощущаются по-разному, билды тоже неплохо варьируются, так что скучать за 10+ минут матча не приходится. В общем, отличная база для жанра, рекомендую хотя бы попробовать демку, если ещё не решились на покупку.
The devs watching feedback and patching quickly matters a lot here. This feels like a game that can grow with the community instead of just sitting there.
Игра залипательная, понравилась. Очень крутое музыкальное сопровождение и сама идея игры. Я еще не играла в игры, где враждебные мобы были бы безглавыми кентаврами, в принципе большое разнообразие мобов, миньонов и несколько видов боссов :D Каких-то критичных недочетов не увидела.
Fun with friends, especially when everything goes sideways.
Good, but not long enough. 16 hours and i'm done with it, worth about $5-10 imo. Needs more content ie levels, types of monsters etc.
It seems like a good start so far. I'll be keeping an eye on it, but right now? The game seems to want to be played with a controller. But when I use one, half the menus won't work. When you level up, you need to use a keyboard to select upgrades. Menus jump and bug all around when trying to do something. Activate a bonus tower and it'll make a field, but no progress bar. So you don't know what progress you're making, if any. In short, it has promise, but feels half baked.
Те кто ждали мегабонк в пати
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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