
A fast paced platformer that has you swinging through the air at the speed of sound! Run, jump and fling your way through the ruins of an abandoned laboratory as you master the physics of the Silver Grappling Hook.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Very good game, interesting concept and gameplay mechanics. One criticism is that there are no key changeable key binders, but other than that the game is very fun.
If you like challenging platformers with good momentum and puzzles I would highly recommend this game! The grappling hook is a lot of fun to use, there is a good sense of flow and momentum which is very satisfying. The dificulty curve is quite spikey, there are a hanful of sections I got stuck on and had to perservere for a while. You die a lot and restart fast which reminds me of games like VVVVVV and Super Meat Boy. The world is interconnected like a metroidvania where you access new areas that can be teleported back later on. You unlock new abilities which compound with the grappling hook to create variety in puzzles and challenges which keep you on your toes, learning new tricks at a steady pace. Even at the end after you've got all the skills most of the screens are based around the grappling hook since most of the abilities are context based.
Difficult platformer with a solid core mechanic. The dev really went out of their way to explore all the different ramifications of the physics-based movement and ways you can redirect your momentum through the levels. Also has a lot of collectibles in the form of journals that let you piece together some of the story.
For the first hour or so while I was playing this game I was enjoying it and wondering why this never really caught on... my question was soon answered not long after that thought entered my head. Unfortunately this is a case of a game that just isn't very well designed. As you get further into the game (I'm talking like not even an hour in) the window of time your given to make jumps in quick succession *while* making sure you release the button at just the right time to get the correct angle is ridiculously small. While with games like Super Meat Boy and Celeste obviously there will be some level of trial and error to familiarize yourself with new levels & stage gimmicks but in those game I always felt like I was getting better as a player the more I got used to the controls - while here everytime I cleared a difficult section of a level it felt like pure luck after trying it over and over 500 times because I felt like I had little to no control as to what direction/speed my character goes. Because of this the game feels like it was made/designed for speedrunners rather than the average gamer. If you want to play a great grapple hook platformer game I recommend checking out Super Quick Hook on an android emulator as it does quite a few things better that I think this game could take some notes from: - Camera is zoomed much farther out giving you more time to react to obstacles - When you shoot the grapple hook it comes out immediately and doesn't take a moment to shoot out a projectile to latch onto something like in this game (Because of this you basically have to shoot the grapple hook a split second before you think you would so it'll go where you want it to which is annoying) - For the most part stages are designed for you to traverse left to right and your momentum doesn't increase exponentially as fast as it does in this game. Anytime you have to make jumps while falling down a long shaft is complete misery as relying on reaction alone is impossible due to how fast you fall - Has a nice 16-bit retro look to it which gives its own unique visual identity where as this game is very clearly "inspired" by Cave Story to the point that it looks like a fan game
dont know how more people havent played this but if you have the opportunity to get the game then please get it. its like super meat boy with a grapple and with a little bit of metroidvania exploring. 10/10
An overlooked gem. Challenging but fair platforming with tight controls and liberal checkpoints to minimize frustration, similar to Celeste. Metroidvania-flavored level design and upgrades, storytelling and presentation reminiscent of Cave Story. And a really good grappling hook.
Goodness, where do I begin? Grappling in Silver Grapple is as fun as it looks. The controls are tight and polished, allowing you to a large amount of control over your character's position and speed. The level design in Silver Grapple is equally excellent. Paired with tight controls and satisfying grappling physics, the levels test both your skill and knowledge of game the physics. The levels are always fair to the player. Instantaneous respawns, generous checkpoints, and the ability to warp back to your checkpoint if death is inevitable all help keep the game pace very fast. Deaths are not punishing, but expect to fail repeatedly. When levels are properly executed, at it's best Silver Grapple makes you feel like a proffesional acrobat. The story and lore in the game were deep enough to get me invested, although are completely optional and secondary to the gameplay. The ost in Silver Grapple is also worth mentioning, as the chiptune soundtrack accompanying the gameplay was very pleasing to listen to. On a visual standpoint, the game environments aren't the flashiest or most well developed. However, I don't believe this to take much from game enjoyability, as the player animations are smooth and satisfying to watch again and again. Silver Grapple is the most suprising indie game I've seen released this year. If you enjoy difficult yet rewarding platforms like Super Meat Boy, or if the trailer interests you in any way, I certainly reccomend the purchase.
This game definitely is a hidden gem in my Steam Library as of now. I was absolutely floored by the sheer amount of content in this game made, pretty much by a single guy. As others have pointed out, the game feels very inspired by Cave Story, but it is also all in its own. The grappling mechanic feels great, and whever you finish a tricky section it feels good, because the controls are extremely tight and work well with the physics the developer worked out. The story is nuanced and told through journal entries, which is really cool and adds another layer of depth to the game, trying to collect them all, because some are in out of the way, hard to reach spots. The music is spot ♥♥♥♥♥♥♥ on and every area worked well in both aesthetic and music, and the melody pretty much being somewhere in all of the tracks added a lot of cohesion The difficulty is not for the faint of heart, this game is not easy. As another reviewer said, while being very trial and error-y, it's also about having inputs that sync up right to make everything flow. Overall this game is really, really, really good, and definitely worth looking into. I know I'm gonna be speedrunning this, so, take that as you will.
it's all fun and games until you find out this platformer is hella difficult and that you know the fact that hard platformers are not your specialty and oh god that's a lot of deaths
10/10, best flying through the air 300 times and throwing controller simulator 2017.
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