
A 3D physics-based game where you must explore a variety of absurd levels through the mind’s eye of a budding billiards monk. Do you have what it takes to reach Billiards Nirvana?
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About

Silliards is a 3D physics-based level progression game with a heavy focus on comedy.

That’s Billiam Eugene Yards, Bill E. Yards for short, and he’s the world’s greatest Billiards player. However, lately, he’s been in something of a slump ever since reaching peak physical prowess at the sport. You’ll be exploring various absurd Billiards scenarios in Bill’s imagination as he meditates in his dojo in pursuit of Billiards Nirvana.

Billiards Nirvana is not a concept any mortal can comprehend before embarking on their own journey of Billiards enlightenment. Hopefully, by exploring Bill’s deep mindscape, you, too, can come to understand.

There are over 35 bite-sized levels for you to experience, with all kinds of surprises designed to open your eighth eye.

It brings us no greater pleasure than to offer you aid on your quest towards Billiards Nirvana. As such, this experience is granted to you free of charge. All we ask is that you share your newfound wisdom to all who cross your path.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i liked the game and the variety of challenges. i didn't like a problem that's similar to when a spammed weapon strike queues up when you roll in a dark souls game and it hits after you roll, but i did like the skip option because there was 1 level i just could not comprehend. id say 8/10
I am become billiards
Absolutely amazing little game! Spent a good hour playing it alongside my friends and we were laughing at a lot of points in my playthrough! The mechanics are very solid and I appreciate their consistency as you continue through the levels (of which there are a LOT) and it was always funny to see levels inspired by memes, other games, and those mobile ads for games that don't exist lmao. The art styles and dialogue (and the screams) are hysterical. I think I have a new game to return to when I need a laugh! I'm so glad I got to see this little gem come together for the little bits of time that I did! Wishing for bigger and better things for the dev team! Looking forward to what is next to come! <3
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was really fun and charming. The different level styles were all super creative and original, the style reminded me of a Warioware-like experience. The levels introduced new concepts but once the player starts to feel familiar with the new paradigm the next level starts and they get thrown into a new learning process. It was fun and each idea didn't overstay its welcome. The art style was fun, and reminded me of that retro 3D look that was a necessity in the 90s but now feels like an artistic choice now. My only real criticism of the game are the regular interruptions after each level. I feel that they slow down the pace of the game too much and make it feel less snappy to go from idea to idea. I still like the jokes/wisdom the proverbs contain but the small one liners could have been added as background voice overs at the end of the level without fading to black. That would have made it feel less repetitive each time it happened. Also it would have been nice to have an option to turn it off after you beat the game for when you are achievement hunting. Despite that, it is a relatively minor gripe in the grand scheme of things. Overall the game was a bite sized sampler plater that leaves me enjoying myself but wanting more.
8 ball
nirvana achieved...
Sillyardly enough, it's perfect. The only problem is that the mouse cursor often goes out of the game and interacts with the homescreen.
A new perspective
Fun morsel of a game. Shoot pool, shoot the universe. Follow in the steps of the enlightened.
How is this game free? I'd pay $100 for this thing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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