
In this narrative card game about relationships and communication, navigate conversations in a colorful world reminiscent of our own. Learn and grow through the cards you choose to play. Who will you become? What will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eu revisito esse jogo de tempos em tempos. Na minha visão, o jogo é melhor aproveitado se você gosta de jogar dinamicamente e imersivamente. A experiência é melhor quando você joga uma run do inicio ao fim no mesmo fim de semana. É isso que quero dizer. Fica tudo fresco na memória e assim a história se completa e se fecha bem. A gameplay brinca com uma sacada importante sobre o jeito que as pessoas tem de falar, que é guiado pelas experiências, pela personalidade e pelo fluxo de ideias que cada um de nós estabelece com nossos interlocutores. E funciona do começo ao fim. Parabéns pra quem fez!
Presenting conversations as a card game where you are trying your best to cooperate with your "opponent" is an inspired idea. Your deck representing your worldview changing as you talk with people is some incredible harmony between the storytelling and the gameplay. The card play itself is not super deep, but I see this as more of a story-centric game than a deckbuilder even if it can technically be described as one. I noticed that other reviews complained about it being impossible to make a deck that works everywhere, but I feel that this way the game really forces you to be invested in the stories you decide to pursue. Not being able to perfectly mingle with everyone everywhere is one of the core ideas of the game. Overall I enjoyed signs of the sojourner a lot, though I feel that the somewhat shallow gameplay makes a second playthrough a bit unappealing despite the fact that I want to see more of its world and characters.
I love the way this game forces you to meet people in the middle on their perspectives as a gameplay mechanic and that you come away from every conversation changed by what they had to say. The cozy gameplay and beautiful art is wonderful as well, but the core mechanic is so unique and interesting.
Great concept, but hard and unfun to play
a really cool deckbuilding game about conversations. this game has some really cool ideas, the whole deckbuilding mechanic in relation to having conversations was such a cool way in melding gameplay and story. it really made me engage in the story making sure I was always choosing the right cards, and the right order, just so I could maximize my trips every month. it took me one run to realize how to properly gather cards so that you have more chances of succeeding in conversations, that by the second run I was very satisfied with my outcome. Yes, sometimes the card draw of you or the other person might not help the conversation, but if you play your cards right you can even mitigate situations like that. I will definitely play more so I can explore more but I am already very satisfied with just two runs and with both endings I got. A recommend for those who want a different kind of deckbuilding card game with some really cool mechanics and an intriguing story.
Wow! So rare to find a game where the mechanical system and narrative design are in perfect accord like this. I really got caught up in this, and there's many more plot threads than you can tease out in any one playthrough.
Absolutely perfect example of marrying story with strategy and gameplay. One of the most immersive experiences I've had in a game that doesn't rely on a highly detailed 3D world. Each run is unique and concise, doesn't overstay its welcome.
This game is amazing. It's beautiful, it's cute, it's satisfying. I absolutely love it. Just don't expect very deep gameplay and don't try to optimize everything. You're gonna try and often fail to see eye to eye with everyone - and that's the beauty of it. Play this game if you like going on journeys, chatting with all kinds of folks and just vibing in a vibrant world.
This game is great, the concept is great and executed well. The characters feel like actual people which is crucial to a game like this and the devs nailed it. There are also a few different branching paths that each have their own lore. Giving the game some replay value. However, no game is flawless and you should also be aware of the flaws. It handles fatigue really poorly. The idea behind this mechanic is great ! but in practice it feels forced and terrible. Second, if you are a linux user (like me) you need to figure out how valve proton works so that the game runs without any issues .
From what I've already played the game is great! such an innovative and fun way to do storytelling through mechanics. It's sort of a deckbuilder game, but instead of cards representing combat, they represent having conversations, and your aim is not to "defeat" the "opponent" but to communicate, establish connection and understanding with them; different people have different communication styles so your deck won't work for everyone, miscommunication will happen - which means the game is nonlinear and replayable and the more you talk with a person, the more you adopt their style (their cards go into your deck) it's a pleasant puzzle, where instead of trying to make deck that "beats everything" you want to make one that allows you to establish the best rapport with the characters you like the most and complete tasks the story from what I've gathered so far takes place in a post-climate-apocalypse (and a bit solarpunk-ish?) kind of world. You're following the footsteps of your late mom as a trader in a caravan exploring the world and acquiring items to sell in your family store The vibes are so far rather cosy but not in a mindless sort of way, with hints of heavier topics under the surface. it looks great, it sounds great, it's a joy to play It takes a few in-game conversations for the gameplay and story to wind-up, but then it clicks as you get more interesting cards and the world opens up a bit
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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