
The laws of physics ensure that your perception of the world stays consistent. But what if those laws were broken? You'll find yourself in a surreal world where everything changes the moment you look away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good VR experience, specially for people who have no previous vr experience yet. Altho I replayed it today and still really liked how it is made. graphics are outdated, but it is the idea that counts here.
Very enjoyable and realistic VR experience.
More like this in VR please, would buy.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とても面白い体験ができました。椅子に座ったまま(ゲーム内でも椅子に座っている体が見えています)、不思議な世界を次々体験できるわくわく感が最高です。目を離しているすきに様々な変化が起こるのを楽しみます。空き地を見て、昨日までそこにあった建物が何だったか思い出せなくなるあの感覚が起こります。
Thanks for the trip. -played on vive cosmos
Definitely a great way to introduce VR to someone without having to use motion controllers!
very cool intro to vr try it, or dont, doesnt matta to me boi
Sightline VR is fantastic, and a PERFECT starting point for you, or a friend, to enjoy the experience of VR and all the possibilities, without having some huge learning curve. Basically... look around as much as possible, and just immerse yourself in the surreal and bizarre experiences that bizarrely drift from. There's no need to use your controllers, although they are supported. It's the perfect way to experience the power of VR, and it's really only about 8-12 minutes max. These are fun to help people explore it for the first time, or just to get lost in the alternate dimensions that one can create in this new artform. If anyone wants to transcribe the guy at the beginning, it would be appreciated!
I suffer with motion sickness, I used the normal mode option and even though i still had a little bit of the sick feeling. i really enjoyed this experience. I hope this does become a full game as it plays with your emotions. but it did not have to much of an adverse effect. You may feel hesitant to move your head just to look around but still this is worth a look. Try it but somethings may scare you. but nothing like jump scares you. just objects get super close. I have had Vr for only a few days so this was an awesome experience.
"SightLineVR" is a game jam VR tech demo, not a fully, sincerely made game. This "art" experience has you experiment with VR by doing really annoying 180 degree turns so you can be surprised about low quality game assets being rearranged behind your back. Yep, that's all there is to this game jam garbage. So, it's hard to describe this as a game, the focus of the product is more like that of a mildly interactive "art" experience, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push a mediocre "experience" at gamers of the kind you would normally see in a public art gallery on amateur week. It's true that games can be art, of course... art is where the pinnacle of creativity, craftsmanship and expertise come together to form something greater than the sum of its parts. This product does a poor job of all of those three. The Mona Lisa would not be hanging in the Louvre if she was drawn as a stick figure in crayon on a napkin. This is not a sincerely made product. It was made for a game jam, which is a problem. It was done in a very short time, but professional game development takes years of effort from teams of talented people. A "game" slapped together in a weekend by an amateur simply isn't going to have any value for gamers and that plays out clearly with this shovelware. Imagine if airlines held "airplane jams" and tried to see if people could build aircraft single handedly in less than a week. Would you fly on that plane? Of course not. So why are we expected to accept "SightLineVR" as a functional game? Game jams work out to being just ego-trips for amateurs that result in half-baked projects being dumped on the public. It's improper for shovelware game jam junk like this to be published through Steam Direct because it's harmful. This half-baked product is taking up space that should be given to genuine developers who actually put in the hard work over years to create complete, fully made games. This makes it harder for gamers like you and me to find real, finished products. Visually, this has some fairly mediocre/dated looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 9 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Let's look at the price and what kind of value this actually offers gamers. There's no initial download price, but the developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. A peak of [b]8 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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