
Siege of Avalon is an isometric story-driven fantasy-RPG. The Citadel of Avalon is all that remains of the once-mighty seven kingdoms. The invaders have surrounded Avalon and the depleted garrison is bracing for the final assault. Now is the time for the birth of a legend.
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Languages: English, German, Spanish - Spain, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Siege of Avalon: Anthology is an old-school isometric RPG that was originally released in six chapters. I remember only having the first two back in the day. Each class: fighter, scout, and mage has its own dedicated chapter (chapter 3,4, and 5) but you can skip the ones that don’t match your class. That said, skipping a third of the game feels like a waste. The Steam version brings higher resolutions and bug fixes, along with an increased companion limit; four instead of two like in the original. This makes the game too easy in the early and mid-game, but later on, keeping everyone alive becomes more of a chore. The story starts with you traveling to the besieged citadel Avalon, to inform your stationed brother of your father’s passing. Things escalate quickly, and you soon find yourself helping in the war effort. There’s a lot of reading involved, with long dialogues and journal entries. I really enjoyed the story and the quests. There’s a lot of running around Avalon looking for NPCs, and the fortress is big enough that it sometimes gets tedious. Combat takes some figuring out. I played as a scout, which had a rough start compared to the fighter or mage. The shadow ability, meant to help with stealth, was practically useless at low levels, forcing me to rely on magic as a backup. It wasn’t until Chapter 2 that things really opened up for the class; I could finally sneak past enemies and take them out from a distance in a single shot. You earn training points from quests and combat to improve skills or attributes, and in the beginning, enemy scaling keeps things balanced. But it quickly spirals out of control. By the later chapters, everything can one-shot you, and you can one-shot everything. The companion and enemy AI is frustratingly dumb. Companions tend to run around instead of attacking, and enemies sometimes just stand in place. Friendly fire makes things worse; I lost count of how many times I was shot in the back by another scout in my party or accidentally killed a melee companion while using my bow. There are no healing potions, only slow regeneration and a healing spell. If a companion dies, they’re gone for good. If you die, it’s game over. Also, your companions level up automatically. You can’t choose how to skill them, but you can give them items or even let them carry your stuff around. The final chapter is where it all falls apart. Fireball shooting skeletons spot you before they’re even on your screen and kill you instantly. The shadow skill does not work on them, so the scout becomes useless. You have to use every trick in the book (and magic) to kill them before they hit you with a fireball. Dodging often won’t work because of the limited space. I watched videos of other people playing this part (with other classes) and it was the same. You have to save after every fight and reload so many times because of the constant dying. The worst part is the final stretch of the game, where after reloading (because you died again) every enemy on the map respawns, and they all rush to you and attack. The game pretty much forces you to multiclass whether you want to or not. I tried sticking to my scout abilities (stealth+bow), but it's basically impossible. Even if you're dead set on playing a pure fighter or scout, you'll need to grab some magic skills along the way because the end-boss can't be taken down without spells. You can pause the game, but there’s no way to pre-select an enemy to attack when you unpause, and clicking on fast moving enemies is a pain in general. Normally, left-clicking moves your character, and clicking on an enemy attacks them. But as a scout with a bow, misclicking can send you running straight into the enemy instead of shooting. Shift + Left-Click disables movement, letting you attack safely without accidentally charging forward. The inventory system is nice, with layered clothing and armor that can give buffs but also restrictions. There’s a lot of loot, and in the beginning, I picked up everything to sell. But it’s not worth it. Items sell for so little that the constant trips back to the keep take more time than they’re worth and the grid-based inventory is very limited. Gold is never plentiful, but you don’t really need that much anyway. I only bought a few things (in the beginning) and the best items can be found in chests or on enemies. One thing to watch out for is where you store items you want to keep for later; some areas become inaccessible as the game progresses. Looting bodies can also be a hassle when enemies die on top of each other. The graphics and soundtrack are fine considering when it came out, but the sound effects become irritating really quickly, especially this wolf howl in the village that loops constantly. The camera not rotating is frustrating since you're always fighting with walls blocking what you're trying to see. You quickly learn that X-ray vision is essential to make walls invisible and see what’s going on. Weirdly, the control settings aren't in the options menu where you'd expect, you have to press F1 instead. If you care about achievements, you can get almost all of them in one playthrough, except for one that requires playing as a fighter. If you want 100% completion, you’ll either have to pick the fighter or replay the first three chapters again. The game has bugs, is unforgiving and sometimes outright unfair, but I still have a lot of nostalgia and a soft spot for it.
— Через столько лет? — Всегда. 20 лет назад: я играю в Осаду Авалона Сейчас: я играю в Осаду Авалона Где-то у меня даже должен лежать старый сноуболловский комплект на двух дисках, но эта версия игры во многом доработана: не нужно возиться с дисками, не нужно шаманство для запуска на современных системах (точнее, оно уже внедрено), исправлены многочисленные баги, спутников теперь может быть не двое, а четверо, и они больше не бессмысленные суицидники, которых проще вообще не брать с собой... О, и ещё есть ачивки. Они, конечно, получаются по сюжету (в порыве ностальгии я зачем-то воткнул своё старое сохранение и они свалились автоматически, не делайте так -- начните новую игру) Впрочем, минусы есть. Кто-то зачем-то убрал режим неуязвимости, включавшийся случайным (нет) нажатием на кнопку d, и позволявший пройти игру в одиночку воином. Быть воином — страдать вечно! Ну а я, пожалуй, в очередной раз начну за мага. Кончили ностальгировать. Что тут есть? Самобытный мир, который — редкость для современного фэнтези — не основан на D&D, зато отовсюду явно торчат уши артуровского цикла. Семь королевств, Авалон, имена рыцарей и королей... Неплохая ролевая система Хорошая, годная история Чего ещё надо, хороняка? Чего тут нет? Повесточки, бронелифчиков, нелепого оружия. Современной графики, конечно, тоже (игра 2001 года, окститесь) не завезли, но это не то чтобы имело значение. Рукопашная боёвка состоит из того, что противники стоят лицом к лицу и стукают друг дружку по голове — почему, собственно, воин и страдает — но к этому можно приноровиться и играть в hit'n'run либо кайтить вражин с луком или магией. Да, никаких ограничений тоже нет: начальная подготовка влияет только на некоторые квесты, предназначенные для воина, следопыта или мага соответственно. Ваш волшебник может (и должен, телосложение прямо влияет на запас маны) быть качком, ваш следопыт может кошмарить врагов наколдованными двойниками, ваш воин может спамить фаерболами (но всё равно страдать). В целом, игра прекрасна и достойна быть в библиотеке.
Criminally underrated Game. Too bad it came out at a time when Isometric Games werent Popular anymore and People wanted the new 3d Games. Siege of Avalon gets compared to Diablo quite a lot. And.. thats not true. Like at all. Siege of Avalon to me is more like Baldurs Gate, but less confusing and overwhelming. People say that Siege of Avalon is quite hard, but to me.. atleast so far.. that aint true. If you Save frequently its quite easy. Its clear that the the Story is the Focus of the Game. You will read quite a lot as there isnt anything dubbed as far as i know. The Combat itself is more of an Eye catcher than very demanding. You arent able to do too much when it happens. Best is to not attract too man foes at the same time. In Chapter 2 you will get AI Comrades that can be very demanding at times. But nonetheless they also help a lot. Magicians choose their Spells themself and use them. No matter if they Buff, Heal you and your Teammates or attack the Enemies. Overall the AI is able to do much on their own. I found them so far quite entertaining. All in all, it isnt an ARPG like some describe it. Its slower, a lot. And it has less Action. But what hits hard is the Story. And the Envivroment as well as the atmosphere. The Fantasy/Medieval Setting is totally on spot. I love how you can use multiple cloth Sets to Armor up your Character as well as your Companions, As in, you dont have a Chestplate spot, but 4 different ones with different layers, so you can wield either only Armor or also some cosmetic Stuff to look more like whatever you like to. It really adds to the variety of the Game. What i also love is that you are able to loot any Character you killed and that they will drop their entire Gear and you can use it. Love that. Overall, the Immersion is very well. What also means that you can easiely Die to different means. But most often to Enemies that strike some lucky hits. All in all, if you like old Isometric Games like Baldurs Gate but with non turn based Combat, get this. This will fit well in your Collection.
A classic, but there are some issues with this game. the port was done that's all i will say it wasn't done well but it was done... In full screen the game does not work; it has to be windowed or if you do full screen you will get a infinite black screen. resolution works best on 800 600, tried 1280 900 but it also didn't work Game play------ the game play is old school rpg this means its not a open world per say but it is a fun experience for this game its no different find every encounter on the map and clear them its pretty straight forward the difficult part is knowing what to do... i tell you this; Talk to everyone leave no crack of the map unexplored this is that type of game if you rush you will miss exp, rare items, items that makes progression easier ect...take your time no matter what unless you have to rush then thats when you do but if you can double back to check again. The combat system is very much elder-scrolls style with out free roam its a dice roll system but its not as punishing as elder scroll Morrow-wind or Dagger-fall, but its bad enough if you miss it could cause your life archery isn't always an option on this game given enemies get to you very fast, and its not available when you first start to be honest mage or warrior is pretty much the first classes that is achievable in the beginning but battle mage would be the best option because offensive spells are not available openly... I think you can learn fire ball but its a quest reward could be wrong on the offensive magic but then again it does require training points monkish mage works better in my experience. control over character is good its not bad you can get companions on this game keep in mind once they are gone they are gone. each companion is good at something so its good to keep em alive make good plans before rushing in, but there are those encounters that will leave your mates to fight for themselves unless they are a healer they should be OK healer is the only companion who doesn't fare well with out a front or support protector. exploration is OK go through find hidden items check everything cant stress this enough. I said enough if old school rpg is you cup of tea this is a game for you if not keep lookin.
3/10 hasnt aged well - load times... ive got an SSD. most games load before i can read the help tips - minor bugs - cant see things behind walls because the angle
моя первая полностью пройденная изометрическая рпгшка. как для 2001 года игра довольно @ху3нная (хоть, как я чекнул, её в дальнейшем дорабатывали комьюнити дэвы, за что им +реп). пройдя её, я будто прочитал книгу с кайфовым фэнтезийным сюжетом. [b] нужно запастись терпением, ведь в этой игре вам придётся читать, читать и ещё раз читать. для тех, кому не нрав сидеть в диалогах по 10 мин, затем побегать минуты 2 и снова сидеть в диалогах - проходите мимо этой игры, а если всё же решились на прохождение, то из 3 классов выбирайте мага, если не хотите тратить время ещё и на бесчисленное колво попыток убить какого-то у3бка. за мага играется оч легко и с кайфом. [/b] ниже я напишу только про минусы авалона, в остальном игрушка мне понравилась. [b] но перед этим хотел бы поделиться полезными советами aka очевидными вещами относительно геймплея, которые замечаются не сразу: [/b] [b] 1. [/b] нажав клавишу ф1, вы можете полностью ознакомиться с управлением [b] 2. [/b] шкала маны и здоровья находятся ниже иконки персонажа [b] 3. [/b] за персов вашего отряда можно играть (просто нажмите на определённого персонажа. чтобы обратно переключиться на гг - нажмите на его иконку сверху справа) [b] 4. [/b] в настройках вы можете привязать каждое заклинание к нужной вам клавише для быстрого переключения во время боя [b] 5. [/b] в игре присутствуют тайники, которые спрятаны за иллюзорными стенами (проще всего прочекать их через уже исследованную карту локи) [b] 6. [/b] на локе самого авалона есть быстрое перемещение - во время перехода между локациям появляется интерактивная карта авалона, нажав на нужную её часть, вы можете выбрать, куда хотите попасть [b] что касается минусов, то я столкнулся с большим колвом недоработок и несколькими багами: [/b] [b] 1. [/b] грамматические ошибки в тексте + путаница с именами (но тут скорее до3б к ру локализаторам). один из примеров - в 5 акте, когда для хранительницы небес нужно принести найденное нами во 2 акте сердце земли, в журнале отмечается, что оно должно быть у фелиуса, то есть того самого, который умер в поединке с личем, то есть дух которого стоит в паре шагов от небесного храма хранительницы небес, в то время как оно находится у фелика. и это не единственный случай. у невнимательных игроков/игроков с плохой памятью/тех, кто играет нерегулярно, может возникнуть неразбериха, из-за чего придётся бегать по каждому нпс в поисках нужного предмета. сюда же можно добавить, что шрифт в игре ну pzdc какой маленький, иногда трудно разобрать слова [b] 2. [/b] френдли фаер. просто какого х¥я. это касается не только отряда, но и дружественных нпс. я несколько раз убивал своих героев во время п1здича + мисскликом зах¥ярил торговца, после таких мувов приходится загружать крайний квиксейв и делать всё по-новой [b] 3. [/b] союзники могут зажать тебя в узком пространстве/проходе, и ты не сможешь пошевелиться. да, можно переключиться на какого-то перса, чтобы освободить себе путь, но это не всегда удобно, особенно в бою [b] 4. [/b] отсутствие возможности быстрого перехода по таким обширным локам как деревня, пещеры и лес. приходится тратить много времени чтобы попасть в нужное место [b] 5. [/b] ненужное богатство. с середины игры я перестал подбирать найденный лут: к тому времени у меня уже было +20к крон, но за эти деньги я не мог купить ничего рил стоящего или нужного - у меня уже всё было [b] баги: [/b] [b] 1. [/b] баг с инвентарём. при его открытии все вещи хаотично разбросаны, возможно это происходит из-за большого колва лута. проблема решается перезаходом в игру [b] 2. [/b] баг в 3 акте при разведке и зачистке лагеря ша'ах¥илов, когда они бесконечно спавнятся и выбегают из своих шатров. чтобы пофиксить баг, нужно выйти с локи на которой вы находитесь, а затем зайти обратно (с другой стороны, у вас есть шанс нафармить немало очков обучения) [b] 3. [/b] баг в 6 акте, когда антамас посылает нас к опиасу для обучения тайной магии, я не смог её выучить, так как у меня было мало очков обучения, которые почему-то не начислялись при уничтожении противников. удалить очки обучения я тоже не мог, как следствие я ещё и не смог получить огнестойкую одежду от антамаса. хз будут ли это фиксить, последняя обнова была 4 года назад. игре +реп.
A classic RPG that is like a novel! Very entertaining and immersive! It's in my top 50 of my all time games!
Spent the first 5 hours stabbing Ahoul with only a rusty dagger because I didn't know how to pick up loot. But now I am all the wiser.
Ye old game I used to play. this games is good but clunky but hey its from 2000 10/10 music is pretty good graphics hold up well for its age controls are kinda ass TONS of lore
Lots of story telling. Well put together old school RPG. Reminds me of Exiled Kingdoms, even though it came before. Talk to all the NPCs because some of them have important information... It starts out dealing with siege castle administration , then opens up to trying to equip yourself with battlefield loot while searching for your lost brother. I have been enjoying this. Comparing it to today's minimalistic RPG's really makes the quality of this game stand out, because they put tons of effort into writing the story. The items look cool , and you spend a decent amount of your time rummaging through loot trying to perfect your gear set. I make lots of trips to the tanner to sell my inventory because so far he gives the best rates for discards.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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