
Sick Way is a hardcore game about a guy stuck in an abandoned school
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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wtf is this trash? how the ♥♥♥♥ did it get here? and who the ♥♥♥♥ made this ♥♥♥♥?
--------- UPDATED REVIEW: (Jan 17, 2021) --------- This developer is a sixteen year old solo developer just trying to make a fun challenging game and deliver a great value for your dollar. He was only 15 years old when he first launched this game that i reviewed with my brutal and harsh 2 out of 10 score you see below! He completely re-made this game in February of 2020, and I took another look back then, and again I advised him of the problems with this game and if i remember correctly, I said he was trying to do way too much and it hurt his 2nd attempt to make a fun game. https://www.youtube.com/watch?v=430rSiHWN0E This is his third attempt that I am aware of at completely starting fresh and making a fun game! He has cut the original 2019 price in half and this time delivers what is a VERY challenging, rewarding and fun to play game! YAYYY! This game is brutal, very challenging, but very addicting too! You'll find yourself playing again and again just trying to beat each floor! There are 7 floors, a cute story with hand drawn graphics and I really like it now! To the developer, thanks for listening and please reduce the player hit box as I described in my videos, and also add in WASD and Space to go along with the existing arrow keys and Enter controls. Love it guys and even more I LOVE this kids passion and willingness to listen and criticism! I wish every indie developer has this kids attitude and willingness to make a good game! Imagine how much Steam would be! My Score this time... a SOLID 9 out of 10... and this game earns my rare ZAXTORS INDIE GOLD award! Fantastic VALUE for this game, but more importantly I think we can all learn a good life lesson from him with this game that is worth way more than the price of this game alone! -------- ORIGINAL REVIEW (December 11, 2019) --------- LOL. I admire the hand drawn simplistic art style in this game... The game itself I feel is something best left to a FREE title on GameJolt or perhaps Itch.io. https://www.youtube.com/watch?v=vmJH0drwmQs I know that a $2 price tag isn't asking a lot, but then again when you play this game, it just completely feels like this developers first ever game project. Beating the game takes mere moments at the easiest level, and the only thing that increasing the difficulty does is increase the monsters speed to speeds so fast that the deaths feel "cheap" Any replay value this game might have is completely diminished by the map and locations of the keys you need to collect being in the exact same spot every time you play. There's 8 keys on 4 floors you need to collect as well as a bomb on the bottom floor that you need to get and come back up to blow up two doors to escape. Once you figure out where everything is, you're done. And this will likely be within 30 minutes tops. I only spent 45 minutes because I tried to replay the exact same game at higher difficulties and kept getting killed because the enemy who can kill you moves at speeds so fast that you'll have NO time to react and you simply cannot outrun him in most situations to get to safe spot. My Score for this game is a Dismal 2 out of 10, just because the developer is asking money for it on Steam. If the developer made this a free title, it might be worth the little time you'd spend beating it. I admire the developer's efforts, but you need a higher quality game than this with much more replay value to ask any amount of money and expect to get a positive review, at least from me anyhow. NOT Recommended. My Score a 2 out of 10. This should be on a site like GameJolt for free, not here.
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It was often unclear where to go or better where place X is. Left ? Right ? Up ? Down ? Bumping and hanging on obstacles was often the case. The art style was like a 14yo made the drawings, so it doesn't looked "professional" for me and i don't liked the art style. The game doesn't made fun to play. 2,5/10
Credo che non esista modo peggiore di spendere 1,59 centesimi, un modo migliore per usare quei soldi sarebbe ingoiarli per disperazione o lanciarseli con violenza nelle gonadi oppure magari buttarli nel cestino dell'umido
ну зайбись пограв шишка встала дед пёрнул 4 звезды
It is incredibly hard. Definitely not my style of game. However, the Dev seems genuinely keen to make a good game and has responded well to feedback. If you are looking for a VERY difficult game that is constantly killing you, paying 64 cents for this is not a big ask. https://youtu.be/zzyZZWH_7Aw
Interesting! At first, I was afraid to buy the game because of what someone mentioned in the community hub but the dev listened and has made this a pleasurable experience! Story is actually pretty good and horror elements are well placed.
pretty good
Sick Way is a 2.5D/isometric style top down adventure/action game with a mild horror/comedy theme as you embark on a quest to buy some eggs or something, but then your nightmare shows up. Gameplay is intended to be "hardcore" which just means a generally high difficulty level (which in theory is supposed to be coupled with rewarding gameplay, but that is not the case here). The plot is fairly badly written and seems tongue-in-cheek. Despite that, this was apparently a sincere attempt at making a game, unfortunately not backed up by the expertise and budget required to do so properly. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's some of the most amateurish MS-Paint style drawings (I won't deign to call these "illustrations"). It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2022 (and this was released not so far back in 2019), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. While student projects, and playing around with making games to pass around with friends might seem like fun, it doesn't mean that Steam should be used as a dumping ground for this kind of stuff... charging money for it, and attempting to cash in on this through game bundles does a disservice to gamers. Environments like itch.io and Kongregate are more suitable to contain this kind of stuff without inflicting it on serious gamers. Sick Way is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, this is impossible to recommend.
[h1] 黄油不香吗?为什么要买这个游戏? [/h1] 之所以发这种无聊的评测的起因是一个蝙蝠。 看到这游戏在朋友的愿望单,看着像是个RPGMAKER的解密游戏的样子,好像挺有意思。 开局切换中文语言?还挺友好,结果是机翻,然后进游戏一段故事叙述全没翻译。 进游戏,这贴图还不如免费的小黄油,然后几乎所有的障碍物的贴图都是有问题的,任何一个东西的下面都还有一部分隐形的障碍,莫名其妙被一个透明墙给挡路了,然后2D游戏居然还会卡穿模。 玩了8分钟多了个加速功能,剧情全靠过场的英文,游戏完全就是这个货在乱逛。 如果是神作我当场把这个屏幕吃掉。
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