
The rave goes on! 14 years after his first rave, the elephant has returned for monumental challenge: avoiding very, very deadly beams of light
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $294.5K | 789 | 95% | $14.99 | |
| approximately $43.7K | 296 | 87% | $4.89 | |
| approximately $7.5K | 92 | 89% | $2.99 | |
| — | 0 | — | — | |
| approximately $3.2M | 13.4K | 90% | $12.99 | |
| approximately $164.9K | 1.4K | 88% | $4.99 |