
In Shutter you play as Keith, a new employee that has arrived at the mysterious research center L.I.E. (Learn, Investigate and Exploit). Explore and solve puzzles with a camera that modifies objects using perspective. All in a space-age inspired setting.
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Languages: English*, French, Spanish - Spain*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么说呢?总之就是玩法挺好玩的,但是完全没搞懂到底是怎么样的故事。建议搞个中文翻译。虽然英文看得懂,但是剧情我还是一头雾水。如果有合格的中文翻译,或许有中国的博主去做解析。总体来说还是挺不错的,3d晕这个游戏团队考虑到了,做了不少优化,还算可以。体验下来没有很晕。 但是剧情我是真的没看懂。
"Shutter" is one of literally thousands of student projects infesting Steam. It's from Artfx School of Digital Arts. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a third person adventure puzzle game where you take on the role of the new guy and for some reason they send the new guy to explore a research facility where something went wrong. I guess I've seen worse premises for a game. And worse everything for a game, really. This is one of the better ones, but that doesn't mean it's perfect... as a student project there's a slew of bugs that will never be fixed, and the game is sorely in need of polish, with poor camera controls and design elements that needed to get adjusted but won't be. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 13 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game big fun
Kısa Sürüyor Ancak MÜKEMMEL bir oyun harcadığım her dakikaya değdi
Kinda crazy this game has so few reviews. It reminded me heavily of Portal and Superliminal with slightly less story focus and completely free. The art style is really pretty to look at and the entire game was just a pleasant experience to get through. Highly recommend it and can't believe more people haven't played it.
Está bastante buena la idea
Атмосферный хоррор‑головоломка с механиками фотофиксации: игрок исследует тёмные локации, фиксирует аномалии на камеру и раскрывает мрачную историю через найденные улики и снимки. Плюсы: напряжённая атмосфера — приглушённое освещение, тревожный саундтрек и пугающие детали создают ощущение постоянного напряжения; оригинальная механика съёмки — фотокамера не просто инструмент наблюдения, а ключ к решению головоломок (например, фиксация призрачных объектов меняет окружение); продуманный нарратив — история раскрывается постепенно через записки, снимки и детали окружения без прямых подсказок. Минусы: медленное начало — первые уровни посвящены обучению и адаптации, динамика нарастает не сразу; ограниченная интерактивность — в ряде зон мало объектов для взаимодействия, что снижает вовлечённость; проблемы с видимостью — в особо тёмных участках сложно разглядеть важные детали без активного использования фонарика, что усиливает стресс, но может раздражать. Итог: понравится поклонникам психологических хорроров и неспешных головоломок — впечатляет атмосферой, необычной ролью камеры в геймплее и загадочным сюжетом, но может разочаровать неторопливостью старта, ограниченной интерактивностью отдельных зон и сложностями с ориентированием в темноте.
Un jeu qui a de l’idée et une ambiance solide… mais ça manque d’un petit “quelque chose”. ✅ Ce qui marche Le concept est intéressant : vous incarnez un nouvel employé dans un centre de recherche mystérieux (L.I.E. : Learn Investigate & Exploit) et utilisez un appareil photo capable de modifier des objets via la perspective. L’ambiance visuelle et sonore est bien gérée pour un jeu indie : décor rétro-futuriste, tension, mystère. Très bon retour utilisateur : la note “Very Positive” (~89 % pour 109 avis) sur Steam indique que beaucoup y trouvent leur compte. ❌ Ce qui manque / pourrait être mieux Le contenu semble assez court ou limité : l’expérience est agréable mais ne semble pas offrir énormément de profondeur ou d’objectifs variés. Il y a sans doute un manque de “wow” ou de mécanique forte supplémentaire qui aurait pu le faire passer de “bien” à “excellent”. On sent qu’il reste du potentiel inexploité. Pour certains joueurs, le rythme ou les puzzles pourraient paraître un peu légers on reste dans un format “court jeu d’ambiance” plutôt que “gros blockbuster”. 📌 Mon verdict Si tu aimes les jeux de puzzle + atmosphère, que tu veux une expérience assez posée et originale Shutter est un bon choix. En revanche, si tu voulais un jeu très long, super riche en rejouabilité ou avec des mécaniques ultra poussées, alors tu risques de ressentir un petit vide ou “quelque chose qui manque”. En résumé : Bien très bien dans sa niche, mais pas parfait pour autant.
Muy bueno, una experiencia sencilla y corta pero bastante impactante
A well made student game. This game has an interesting sci-fi story, "generic" physics manipulation gameplay, and decent puzzles. Graphics: The game looks good, however struggles with stutters, and glitches, likely due to the engine being used. Audio: Basic sci-fi music, but it fits the theme and sounds good, with pretty good voice acting. Overall: A neat ~1 hour puzzle game, fun physics, story, and puzzles.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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