
A first-person psychological horror game in which a trip for easy money turns into a fight for survival deep underground.
Modeled estimate, not a reported figure. How we estimate →
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About
You play as a man from a remote rural area who finds himself in severe financial trouble and clings to one last chance to change his life. After hearing rumors about an old abandoned mine where gold can supposedly still be found, he decides to take the risk and go there, hoping to escape poverty.
But what begins as a dangerous trip for easy money quickly turns into a fight for survival.
Explore a decaying house, an abandoned mining site, and dark tunnels hidden deep underground. Search for key items, notice unsettling details, uncover traces that this place is far from empty, and push deeper into the darkness — where every sound, every shadow, and every wrong step could cost you your life.
Most of the mine is consumed by darkness. Your flashlight will be your only reliable source of light, but even it won’t always save you. Hide, move carefully, manage noise, and decide how far you are willing to go for a chance to make it out alive — and not empty-handed.
Shtolnya is a tense horror experience about greed, fear, the unknown, and the price a person is willing to pay for hope.
First-person psychological horror
Dark atmosphere inspired by the Russian countryside
Exploration of a house, mining site, and underground tunnels
Darkness as a core gameplay element: flashlight, limited visibility, constant tension
Stealth mechanics, hiding, and dangerous encounters
Environmental storytelling
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
очень страшно игру еще не прошел но когда впервые напали я от страха выпрыгнул с окна
Прохождение прикрепляю https://youtu.be/M2zor_BHtsc А оно может понадобиться: основа игры - большой лабиринт в шахте, который без карты очень не прост. Много багов графики (у меня монстр не прорисовывался, часто артифакты были), плохое поведение монстра (тебя часто не видит), баги в целом (в конце лифт сквозь меня прошел). В игре много визуальных артифактов, возможно драйвера видеокарты не вывозили?)) Не думаю, что разработчик так задумывал. Но в целом? не обычно, почувствовал свой критинизм в ориентировании в пространстве. Фонарь конечно говна, но это дает конечно атмосферы. Больше понравилось, чем не понравилось.
blind in a random cave simulator
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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