Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game! my friends and I will mess around on every map, and the best part is how simple it is to play and learn but the skill celing is really high.
not working normaly
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is a badly made and badly optimised PvP arena game with a twist (and not a good one). You play soccer by shooting the ball with a shotgun. This is unrealistic because if you shoot a soccer ball with a shotgun, it deflates. I am no longer allowed to referee at the junior soccer club. So, "Shotgun Shenanigans" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY GOOD GAME I FWIGGING LUV IT
picco
Insane Tech
Pretty good
i love touching balls
Игра 'Shotgun Shenanigans' – это ураганный коктейль из чёрного юмора и абсурдной физики, который вызывает искренний смех почти на каждом раунде. Простота механики – выстрели из дробовика, чтобы оттолкнуть свою тушку так далеко, чтобы тебя не задавило приближающимся экраном – гениальна в своей прямолинейности. Но именно непредсказуемость физики, помноженная на реакцию оппонентов (особенно в компании друзей), превращает игру в хаотичное и невероятно веселое развлечение. Стилистика "бумажной" кукольной анимации, при всей ее нарочитой простоте, добавляет шарма и подчеркивает абсурдность происходящего. Игра идеально подходит для небольших перерывов, вечеринок или просто, чтобы снять стресс после тяжелого дня. Единственный минус – контента не так много, и через какое-то время может появиться ощущение однообразия. Но даже с учетом этого, гарантировать себе несколько часов безудержного хохота 'Shotgun Shenanigans' вполне в состоянии. Однозначно рекомендую!
really needs polishing also volly ball mode isn't fun tested with friends i cant join their server
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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