
ShockRods features all the over the top, in your face vehicle combat that you have come to expect from Stainless Games, the world renowned indie studio that specialises in vehicular mayhem.
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Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]前言[/h1] 这是一款从硬条件来看具备一定爆款潜质爽快战车对战游戏。游戏结合了很多其他出彩游戏的设计,例如各种聚会赛车游戏的战场道具,来自火箭联盟的足球模式等等。游戏本身的打击感和操作流畅度也十分出色。但唯一的问题是本作目前的玩家数量实在过少,可游玩的内容也不够丰富,短期内入手可能只能暂时体验离线多人模式的内容,而且游戏本身售价也比较高昂,至少在目前阶段并不推荐非游戏荒的玩家全价入手。 [h1]游戏体验[/h1] 游戏目前基础模式介绍 1.死战/团队死战 不用说太多的模式,指定时间内杀死指定数量的敌人或者积分最高者获胜 2.夺旗 双方出生点会不断刷出旗子,需要到敌方出生点将旗子放置在自己的车辆上然后返回己方出生点获取旗子,先得到十个旗子为胜方 3.屠杀者模式(个人自我印象流翻译) 整体模式类似个人死斗,限定时间内杀死指定数量敌人即可获胜,唯一的不同是游戏内会随机一名角色变身为“屠杀者”状态,车辆前方会加入一个巨大的类似挡路板装置,此时车辆进入无法使用通常远程攻击的状态,转而变身为只要挡路板撞击到敌人秒杀的设定,而在此模式下的积分获取也必须通过屠杀者姿态获得。这基本是个人感觉游戏最有趣的最爽快的模式,使用屠杀者模式下只要卡位好,轻松就能进入“monsterkill”状态 https://steamcommunity.com/sharedfiles/filedetails/?id=1907306915 4.类似火箭联盟的足球模式 保留了普通模式的开火和冲刺,胜利条件为将场地中间的球带入对方的出生点处的球门得分。这个如果能够联网的话应该是游戏最有趣的的模式之一,但在单人体验下比较一般,ai过蠢,基本没有什么合理的配合,带了球只会无脑前冲,玩家带球也不会适当掩护。总的来说是直接照搬成功游戏的模式,好玩是会比较好玩,但非常依赖多人合作获得快感、 [h1]游戏优点[/h1] +操作流畅度高的一笔,本作采用了车辆可以以正常移动速度横向移动的设定,但整体又在车辆惯性上调控的相当好,不会感觉到油滑。笔者这次评测因为条件原因并没与使用手柄,但即便是键鼠的体验都非常流畅出色。 +武器种类丰富多样。在战场上玩家可以拾取到各种类型的武器,除了常规的霰弹,榴弹,穿透弹之外,还有跳跃炸弹,加特林机枪镭射弹等少见但有趣的武器类型。目前笔者的体验是除了镭射的手感相对比较一般外,其他类型的弹药的打击感都非常优秀 +有趣的战场道具。这一点是来自马里奥赛车等聚会型竞速游戏的设计,在场景内玩家能拾取到相当多花样的一次性道具。这些道具通常都不是杀伤性,但带来的效果都非常有趣,例如能够将其他玩家冻住的冰冻弹,可以让敌人立刻被悬挂在空中的气球。能够设置在路面上的地雷等等。由于本作极快的节奏,这些道具的使用成功率并不高,但一旦成功释放就能带来相当的乐趣。 https://steamcommunity.com/sharedfiles/filedetails/?id=1907306953 (偶尔也会出现这种尴尬的胜利..) +快速的节奏。本作的节奏相当之快,无论是杀戮模式的击杀还是夺旗/足球模式的攻防转换都相当快速,且敌我双方单位都相当脆弱,除了初始机枪外基本都是4枪左右暴毙的血量,整个游戏的节奏有些类似于雷神之锤那种以快为核心的模式,即便各个模式都有8分钟左右的时间,但游玩起来却丝毫不会感觉拖沓,爽快感一流。 [h1]目前存在的问题[/h1] 网络问题 这点对国内玩家而言应该是非常痛苦且无奈的情况。以个人体验而言,本作是直接无法连入多人模式的,选择多人模式就会提示目前处于离线模式下无法登入。而类似本作这种小众作品又注定无法得到加速器的一个专门加速选项。所以能不能玩多人是一个近乎玄学的事件,对于一款主打多人的游戏来说,仅凭这一点就足以让国内玩家望而却步。 https://steamcommunity.com/sharedfiles/filedetails/?id=1907306971 相对苛刻的奖励获取 本作想要对车辆进行改装,或者获取新的车辆,必须要使用奖励货币购买,虽然本身是无内购,全部可以在游戏内通过对战获取解锁,但本作的奖励获取只能通过多人模式获得,单人离线模式下不会给予任何奖励。对于我这种连不上的人来说,等于完全卡死了获取奖励和皮肤,车辆的渠道,十分令人沮丧。 相对较少的可游玩内容 可能是刚刚发售的原因,本作目前的可游玩内容实在算不上多。4种模式,个位数的地图。(而且除了默认地图外其他地图大多都是限定一种模式无法进行多种模式游玩)武器种类虽然算得上丰富,但经过5-6局的对局也基本都能完全使用到。再加上国内玩家的网络问题,入手之后单机模式下又无法获得任何奖励,游玩内容实在算不上丰富,基本上属于1-2小时爽快几把就直接下机的类型。 [h1]总结[/h1] 本作的操作手感流畅扎实,打击感爽快,多杀的刺激更能让你肾上腺素飙升。虽然目前模式不多,武器种类也称不上丰富,但依然具备了极高的可玩性和较为明确的战斗爽快感。但无奈的是这些硬条件越出色,越凸显出目前多人模式难以连接以及游玩人数过少(时至今日商店记录的有效评测仅有6篇),对于一款主打多人的游戏来说几乎是致命的。且本作的定价又略显高昂,宣发似乎也比较佛系,很难让人期待后续能出现爆发式的玩家增长和服务器修复。因此个人虽然很认同本作的品质,但也不得不说现阶段真的很难直接推荐给玩家入手,网络和人数问题对本作的阻碍是相当难以弥补的,个人对此表示十分遗憾。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣
If you experienced any form of '90s PC gaming, more than likely, you know the name of [b]Carmageddon[/b]. In short, it was a brutal, controversial, genre-defining car combat video game. It had the blood splatters, the dystopian vehicles, the bleak locations, the offbeat humor, the industrial music, the addicting gameplay, and more. [b]Stainless Games[/b] was the company behind the madness. After [b]Carmageddon II[/b] in 1998, Stainless dropped off the radar. They made sporadic one-off games, and a brief stint with [b]Magic the Gathering[/b]. Eventually, they regained the Carmageddon brand. They first released a well-received mobile port of the first game. They then released [b]Carmageddon: Reincarnation[/b], the long-awaited sequel (aka revival) in the series. It was followed shortly by [b]Carmageddon: Max Damage[/b], which for the most part, was the same game but more polished and more content (and owners of Reincarnation received Max Damage for free, a plus). Sadly, the writing was on the wall for Stainless. Due to various reasons, they pawned off the Carmageddon series to [b]THQ Nordic[/b], where its days are currently spent in the ground. Stainless moved on, but, not completely. [b]ShockRods[/b] is the studio's newest project. The best description of the game is a cross between car combat and arena shooters. It is like as if someone got bored of simply driving a car, and instead, wanted to control it like a first-person shooter. That seems to be the entire premise of ShockRods, and although the handprint of Stainless remains, that is both good and bad. Since Stainless is known for their car combat, it comes as no surprise for them to revisit the genre. The vehicles resemble off-road dune buggies, to an extent. They are contraptions that is uncertain if it wants to be a vehicle or a mech; however, this all makes sense, given the two genres that Stainless has presented. They don't look completely basic, and the interesting crossbreed is something new at least, but fans looking for the unique machines of Carmageddon will be quite let down. The other genre, first-person shooting, makes a twisted appearance. Unlike most car combat games, the method of moving and aiming is very similar to a shooter. Even though the camera is from behind the vehicle per usual (but it can be adjusted to your liking), the controls for the four-wheeled contraption is more similar to controlling a human, or a fast-paced mech. The movement is quite fluid in its approach, and this is a refreshing change for both genres; however, the downside is that if someone typically dislikes one of the two genres, then they probably won't find this combo attractive. ShockRods basically has to shoot for that gamer whom appreciates both sides of the coin. The actual weapons in the game are more closely related to arena shooters than anything. There are revved-up miniguns, oversized shotguns, high-caliber sniper rifles acting as a “rail gun” of sorts, launchers that possibly resemble grenades, and more. The weapons are varied, and thankfully, each one has a purpose. Some of the weapons will cater to a more cautious player while others are perfect for the haphazard ones, and everything in between. Sometimes, it's a bit challenging to keep an eye on the ammo count as it isn't too prominent, but that seems to be the only major downside to an otherwise stabilized weapon lineup. Although the actual players' cars are detailed to the point as they were intended, the locations are even more-so detailed. They are quite solid, and even though the landscapes are generic such as a rustic factory setting or a bumpy desert setting, they fit like a puzzle piece, and are great arenas for such battles. There are no options to create or edit one's own map, and due to the small number of locations, one might feel tired of the scenery after so long. In addition, due to the game being built on the famed [b]Unreal Engine[/b], a lot of the atmospheric vibes and presentation will be familiar to a player, for better or worse. Even though the mixture is executed well enough, it is laid on a foundation of potential. The key word is “potential” since, as of this writing, it has been nearly a year since the game's final release. From the beginning, ShockRods did not have a large fan base. Various theories circulate due to that, such as the aftermath of the Carmageddon series, the previously-mentioned “both sides of the coin” appeal, the lack of reach due to the company's small indie size, and more. Despite the reasons, this is a crucial point, since ShockRods was developed as an arena-based game, and other humans over multiplayer is essential to experience the full impact of the game. Of course, there are options to play bots offline, and the AI isn't half-bad; however, it can get tiring after awhile. One small saving grace is that the community has a dedicated Discord, and if someone was persistent enough, they could easily find a match. To summarize, ShockRods feels like a refreshing take on two very specific genres. The gameplay elements are implemented on a solid foundation; however, the foundation only allows the game to stay upright, and does not extend beyond that. Overall support and buzz around the release was low-key from the start, and the game's long-term impact suffered as a result. Still, if someone wants a quick occasional session to experience a different vision, ShockRods is worth digging up. [i]7.0/10[/i] [u]Top 3 Pros:[/u] -The movement of the vehicles resembles a first-person shooter, and creates a unique twist on the genres. -The weapons are varied, and each one has a strong yet distinguished characteristic. -Although multiplayer is the preferred option, the offline mode with bots is not a total snore. [u]Top 3 Cons:[/u] -The locations can become stale over a long period of time. -The meshing of the two genres will only cater towards specific fans. -Overall activity for the online community is limited, and has been for an extended period of time.
What is this game?
Rocketleague só que com armas - Isso pode começar a descrição do Shock Rods, mas infelizmente é um daqueles jogos que não possui base de jogadores, preço de entrada realmente é um problema, portanto recomendo pegar em bundle, ou com promoção se você curte a ideia/estilo do jogo. Confira uma oiadinha básica sobre o game: https://www.youtube.com/watch?v=rtuiSWMPaco&t=371s [h1] Confira a análise[/h1] ===[ É Pay to Win (pagou pulou)? ]=== ☐ Sim ☑ Não se aplica ☐ Só se quiser pular estágios ou grind (farm) ===[Grind/Nivel de repetição]=== ☑ Nenhum ☐ Só se voce ligar para rank/placar ☐ Não é necessário para progredir ☐ Algum grind ☐ Grind médio ☐ Muito Grind ☐ Insano ===[Jogabilidade]=== ☐ Tente não viciar - nivel crack ou heroína ☐ Muito boa ☑ Boa ☐ Nada Especial ☐ Marromenos ☐ Ruim ☐ Desencana, pule pro proximo ☐ Que jogabilidade? melhor olhar pro teto ===[Audio]=== ☐ Obra prima ☐ Muito Bom ☑ Bom ☑ Decente ☐ Não tão ruim ☐ Ok ☐ Repetitivo ☐ Ruim ☐ Muito Ruim ===[ Base de Jogadores: ]=== ☐ Criancinhas ☐ Todos ☐ Casuais/Camponas ☑ Medcore Gamers ☐ Gamers Hardcore ☐ Tryhards ===[ Gráficos: ]=== ☐ Batata rodando paint.exe ☐ 8 bit retro mal feito ☐ Muito Ruins ☐ Ruins ☑ Decentes, ok ☐ Bons, acima da média ☐ Lindos ☐ Melhor que a realidade! ===[ Otimização: ]=== ☐ Batman Arkham 1ª Semana ☐ Ark Survival Evolved ☑ Média ☐ Otimizado ☐ Extremamente bem otimizado - Como conseguem? ===[ Preço/Qualidade: ]=== ☐ Preço Integral ☑ Coloca na Lista de Desejos ☐ Marromenos ☐ Refund o mais rapido possivel ☐ Só se te interessar muito ☐ Nem de graça ===[ Requisitos: ]=== ☐ PC da Xuxa ☐ Minimo ☑ Medio ☑ High end ☐ PC da NASA ===[Dificuldade/Curva de Aprendizado]=== ☐ EZ PEASY ☑ Console (Casual) ☑ Exige pensar sobre o que esta fazendo ☐ Facil de pegar o básico/ Dificil de virar mestre (Xadrez) ☐ Dificil (bate e rolalike) ☐ Nivel Dwarf Fortress ===[Ajuda aos iniciantes?]=== ☐ Faça esse curso e assista essa série de videos primeiro! (CK2) ☐ Não, se vira! ☑ Sim - Tutorial decente ===[Duração do jogo/conteúdo ]=== ☐ Bem curto ( 0 - 2 horas) ☑ Curto ( 2 - 10 horas) ☐ Algumas horas ( 8 - 20 horas) ☐ Longo ( 30+ horas) ☑ Sem fim (Depende do Jogador) ===[ História] === ☑ História? Q? ☐ Cliches e chatices, mas ainda melhor que filminho ☐ Ok ☐ Boa ☐ Incrível ===[ Bugs ]=== ☐ "Acesso antecipado, Sobrevivencia, PVP, Construção" ☐ Bugs horrorosos ☑ Alguns bugs ☑ Bugado mas engraçado ☐ Nada, roda perfeito ===[ Inovação ]=== ☐ "QTE + Cinematics + Scripts = Cinematic Experience" ☐ "MOBA + Battle Royale + Card Game" ☑ Baseado no jogo X, mas com Y diferenças ☐ Inovador ☐ Não existem categorias para descrever - Cria um novo estilo de jogo ===[ Comunidade/Nivel de Toxicidade ]=== ☑ Quase Zero / Elder Scrolls Online/Warframe ☐ Alguma toxicidade / Maioria dos jogos online (Street Fighter,Dark Souls, WoW, etc) ☐ Toxicidade média / CS:Go - COD - BF -PUBG e outros FPS ☐ Toxicidade alta / League of Legends/ Overwatch / Dota ☐ Não existem categorias para descrever - nivel maximo de toxicidade ===[Servidores]=== ☑ Sem problemas (ou é singleplayer) ☐ Algum lag/problemas de conexão ☐ Acontecem problemas de conexão pelo menos 1x por sessão ☐ Ping e latencia são um problema ☐ Dexconexões e problemas são comuns ☐ Impossivel jogar online ===[Status/Saúde do jogo]=== ☐ Sempre vários jogadores ☐ Sempre tem jogadores ☐ Um pouco dificil de encontrar pessoas para jogar ☑ Tente achar um grupo ou comunidade que ainda joga ☑ Quase nenhuma alma viva ☑ Morto/RIP em peperoni ☐ Single Player ➥ Veja minhas outras análises! ⤵⤵⤵⤵⤵⤵ ➥Não se esqueça de seguir o meu [url=store.steampowered.com/curator/7655908-Panda-dos-Games/] curador [/url] para análises e dicas! E siga também no [url=youtube.com/channel/UCnIeM3YmUEg0-cBHjCU66qQ] youtube [/url] e também no [url=twitch.tv/pandadosgames] twitch [/url]
Played it for about 30 mins. It's pretty bad. Zero detail put into this game. I'd pay $5, not $25.
Fast paced action, just plain old fun!
This game was my childhood, I love it so much.
Fast action Big guns and well planned maps.
Fun arena shooter, quick matches, just needs more players.
Неплохая игрушка про машинки спасибо интел за халяву
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