
Help the grumpy cactus reach the stars! Find your way all the way up! Upgrade your way up until you reach the best view of the night sky.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Bulgarian, Danish, Finnish, Greek, Japanese +17 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🎮 [u]♥♥♥♥♥♥ Cactus[/u] 🎮 [/h1] Das Spiel von [url=https://store.steampowered.com/search/?developer=David%20M%C3%B6dinger&snr=1_5_9__2000]David Mödinger[/url] erinnert ein wenig an den Klassiker [url=https://de.wikipedia.org/wiki/Doodle_Jump]Doodle Jump[/url] und ist definitiv von diesem inspiriert! [b]Gameplay[/b] Wir steuern einen Kaktus der sich seinen Weg hinauf bahnen muss. Unterwegs können auf Plattformen Goldstücke eingesammelt werden, welche gegen Upgrades eingetauscht werden können. So richtig weit kommt man auch erst, wenn man ein paar Aufwertungen vorgenommen hat, denn zuvor ist sowohl die Sprunghöhe, als auch die Weite begrenzt, sodass es immer wieder zu Abstürzen kommt bei denen man ums Leben kommt. Gesteuert wird mit den Pfeiltasten oder WASD ganz klassisch. Zu Beginn sollte man eine hohe Frustrationstoleranz haben, denn Tode sind häufig. Motivation bieten die Errungenschaften. [b]Grafik & Sound[/b] Grafisch und akustisch ist das Spiel simpel gehalten und "[i]♥♥♥♥♥♥ Cactus[/i]" ist als minimalistisch anzusehen. Es passt zwar alles, aber als Indie-Gelegenheitsspiel hat man nicht all zu viel Energie in die Optik und den Sound investiert. [b]Fazit[/b] Für 1,59 Euro erhält man tatsächlich ein Spiel, welches ein paar Stunden Zeitvertreib bietet, insbesondere wenn man die Errungenschaften möchte. Ansonsten lohnt sich das Spiel im Sale zu kaufen. Ich würde eine neutrale bis positive Bewertung abgeben. Es hält was es verspricht, man muss diese Art von Spiel aber schon mögen. [i]Wenn ihr an weiteren Reviews von mir interessiert seid oder meine Arbeit unterstützen wollt, dann folgt meiner [url=https://steamcommunity.com/groups/GermanReviewGroup]Gruppe[/url] und/oder der [url=http://store.steampowered.com/curator/32139821/]Kuration[/url][/i].
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A truly ♥♥♥♥♥♥ Cactus game. Sometimes bad can have its charm! [h2]You're a cactus, and you jump [/h2] Your goal is to reach a great height. You're a cactus, and via very simple platforms you hop up. Scattered throughout the climb you'll find little clouds, when jumped upon it creates a layer of clouds, providing room for a bit of falling. There are also coins to be found. They can be spent on skills for mobility, survivability, platform width and frequency of coins. [h2]This is a bad game! [/h2] Why the hell do I give a thumbs up then? Well, I kinda enjoyed it. I let a friend play this (yes I'm a bastard), and multiple times he fell down just shy of our goal which killed the cactus! The times we got close brought such excitement! It trivals a good horror! But sometimes I can just enjoy silly games. When I was young we had an Atari 1600 with a '32 in 1'. Those games were horrible, yet I still put some time in each and every one of them. Now I don't enjoy ♥♥♥♥♥♥ Cactus out of nostalgic reasons, I just had a good time with this. Try this one if you happen to own it, but for the love of God don't purchase this. [table] [tr] [td] [i]More reviews at [url=https://store.steampowered.com/curator/39546715/]Omnivore Gamer[/url], games that are easy to control (for handicapped gamers). [/i][/td] [/tr] [/table]
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I love this game more than anything in the world, it is a part of my very being.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
S****y Cactus is a joke game/Unity Asset flip of a basic platformer with a "grumpy" cactus theme. Yeah, it's as garbage as the premise sounds. I think this trash only exists to prove that game developers can give a name to a game that Valve thinks is perfectly fine, but that Valve will punish reviewers for if they review it and mention the name. I mean, like, WTF. Anyway this got dumped into DailyIndieGame bundles as part of a cash grab, so while it's fine to have a joke, trying to gouge money from it isn't so fine, so screw this. Also in case there's any confusion, this joke game has no merits as a serious game and can't be recommended to anyone.
There just isn't enough variety here for it to be worth your time, even with it being free. It's essentially a Doodle Jump clone but lacks enemies and items. The platforms not being one-way seems odd (you can't jump through the bottom of them) and contributes to the next point: it feels fairly clunky. The jumping often has be lined up too precisely, and upgrading the speed and jump makes it feel worse. I like the art - the cactus is quite cute. This feels like a solid start to a project but needs more work to be fun/satisfying in addition to more content.
Very cactus friendly Game.
[h1]Before I played ♥♥♥♥♥♥ Cactus, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
This could have been a fun little game. It works well, except for the rather finicky jumping, has minimal but crisp graphics and acceptable audio, even offers a way to upgrade your cactus further. It's on par with free to play early day mobile offers. But this [i]isn't[/i] a mobile game, it's offered on Steam for over $2, and that's just far too expensive. After doing some research I found out several things: [list] [*] you can get the [url=https://github.com/ketzu/♥♥♥♥♥♥♥♥♥♥♥♥]full source code on Github[/url], posted by the author [*] or you can download the full version for free from the [url=http://cactus.♥♥♥♥♥♥♥♥♥♥.com/download/]official website[/url] [*] there's even [url=https://medium.com/@ketzu/the-♥♥♥♥♥♥-cactus-journey-49f4f191051b]a blog post on Medium[/url] detailing development of this game [*] that blog post also tells us why the game is on Steam in the first place: because the author wanted it to be [*] it does [i]not[/i] tell us however how he got to the conclusion it should cost as much as it does [*] it [i]does[/i] tell us the author lost money from releasing on Steam [/list] Gee, I wonder why.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.