
Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 87% | — | $5M |
| $49.99 | 2.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
创世之旅,灵魂永生不灭,不断轮回,方能多次踏上不同得求道之路,择不同之世理,寻求创世创生之法则。
★3/5 セールで買いました 他の方のレビューのとおり、なかなか辛いゲームです ・戦闘後3歩でエンカウント ・戦闘後の増援頻度が高い ・主人公の有用なスキル捨てたら、もう戻せない(次の週で取り戻し? ・後半のボスは、特性知らないと負け確(攻略見ました ・セーブ後に毎回アニメーション終わり待ち
good many pounds
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 14.4K | 97% | $12.99 | |
| $5M | 9.8K | 97% | $14.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $5M | 9.5K | 72% | $19.99 | |
| $5M | 13.7K | 88% | $29.99 | |
| $5M | 23K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 12.9K | 92% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.6M | 64K | 94% | $59.99 | |
| $471.3K | 359 | 99% | $39.99 | |
| $826 | 2 | 100% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing. Simply amazing. I'll be here for the next 3000 hrs.
pokemon but its fun fun fun and bust your balls
fav game!
Для меня загадка, почему именно эта игра Atlus так зафорсилась, получила статус легенды и в итоге даже ремейк. У студии есть более продуманные проекты, с хорошим балансом и гейм дизайном.(Digital devil saga например). Это как раз то где игра хромает. Проходил ее одной скучной, но эффективной комбинацией с Daisoujou. Битвы перестали быть сложными после определённого момента, но игра харасила до конца тоннами бэктрекинга, пазлами и бесполезными сундуками. Это не хадкор и не сложность, а именно харасящий бдсм гейм дизайн. И не в хорошем смысле. К концу прохождения был ментально истощен и замучан этим всем. Но история, музыка и сама идея крутые и все равно вывозят. Очень неоднозначная игра, но поиграть для общего развития всё же можно
gg
IM THE BUG INSIDE YOU
Gran obra de arte me encanta
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.