
Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 2.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 87% | — | $5M |
| $49.99 | 2.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В МОЕМ РЮКЗАКЕ ЕСТЬ ВСЕ!!!!!!!!
Foi um dos primeiros RPGs realmente difíceis que joguei na época do PS2 e, junto com Final Fantasy, foi um dos responsáveis por me fazer gostar tanto de RPG. Nocturne é aquele tipo de jogo que fica pegando na sua mão. Se você não aprende a usar as mecânicas que ele te apresenta, principalmente fraquezas, buffs e o Press Turn, o jogo simplesmente te destrói, e depois que você entende como o jogo funciona, aquela dificuldade que parecia absurda começa a fazer sentido. Você passa a pensar melhor nas suas equipes, nas habilidades e até nos demônios que vai levar. É um RPG que me marcou muito desde o PS2 e continua sendo um dos meus favoritos da franquia. Difícil, injusto às vezes, mas extremamente recompensador.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 14.4K | 97% | $12.99 | |
| $5M | 9.8K | 97% | $14.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $5M | 9.5K | 72% | $19.99 | |
| $5M | 13.7K | 88% | $29.99 | |
| $5M | 23K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 12.9K | 92% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.6M | 64K | 94% | $59.99 | |
| $471.3K | 359 | 99% | $39.99 | |
| $826 | 2 | 100% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have to restart my playthrough because 4 hours in I noticed that content was pulled out of the game and put back in through a free DLC that was not installed by default. before realizing this I was already brushing off major technical issues, and backstepping with this port. Sega/Atlus need to get their ♥♥♥♥ togoether when it comes to their DLC practices. It's always intrusive, and it always effects the base products quality.
6/10 Good I need to play more of this due to me only beating the first boss, but yeah its good i just need to play more.
This may not just be among the best of mainline MegaTen, it may not just be one of the best games Atlus has ever made, but it may genuinely be one of the best games of all time. Sure it, has flaws: The story and the characters themselves being chief among them, but they're really small potatoes in the grand scheme of things. That being said I do feel that maybe I do need to focus on the small stuff I have issues with rather than praising the game as a whole (Cause I already think it's great in terms of gameplay design, music, dungeons, art style and even the ideas it wants to convey through the story) The story and characters then, they're fine enough, I've never really thought of this game having the most memorable or incredible party members like SMT IV does. They're not necessarily terribly written, but they're mostly there as vessels (both literally and figuratively) of the ideas they are trying to convey, and they do a mostly fine job with that. I think the big issue that comes in for a lot of people is their characterization. Hikawa is portrayed as this guy who is supposedly obsessed with bringing his supposedly ideal world of stillness to life, driven by his desire of this one perfect world (ironic cause according to him, emotions are weakness and are not allowed in his ideal world) but he never feels like a threat, not directly to the player anyways, until the very end at least. Isamu is just whiny, selfish and a massive hypocrite who says he wants a world where everyone has to be alone and fend for themselves but he never would've actually reached the point where he's at at the end of the story if he hadn't gotten help from other people bailing him out of ♥♥♥♥♥♥ situations (be it directly or indirectly) and literally gaining his power from a literal network of information. Chiaki is kind of annoying and... not necessarily ♥♥♥♥♥♥, but she is kind of a pain in the neck. Claiming that she wants a world where the strong rule over everything and deem the weak not strong to survive, thus they eliminate them; but she would've been amongst the first people to get killed in that new world had someone stronger than her not taken pity/seen opportunity within her. Now, not to sound like a snarky, artsy film student with his head stuck so far up his own ass that he can tongue kiss himself, but I feel the Reason reps' hypocrisy is intentional. Mainline SMT has always been all about how humans are complex creatures that shouldn't just blindly follow ideals as the be-all, end-all of their lives; ideological principles can be good as a guide through life, but dedicating the entirety of your life to it can be detrimental, same if you believe in nothing. And I feel that's the point the story is trying to convey, that even if humans are supposedly guided by one, unique principle (not necessarily good or bad), they will inevitably do things that go against it (whether they realize it or not) and making that one principle the center piece of their lives will eventually destroy them and strip them away of who they once were. And the plot itself, while proposing interesting ideological ideas, does feel a little disjointed and all over the place. But I think I like it that way? You jump around from dungeon to dungeon, at first looking for Hikawa and then chasing down the different Reason reps across the world, and while it can feel a bit jarring and like it's jerking you around, I think that it all comes together pretty well by the end once you see the grander picture of what it was all about. Overall, it's not a perfect game, no game really is. But I think the small stuff that I have personal issues with or didn't like are not overall deal breakers. They're annoying sure, but this is still one of my favorite games of all time and the reason I fell in love with this wonderful series in the first place.
decently hard , pretty fun , would recommend using a guide to know where you're going.
Mi objeto no dio y me follaron 10/10
A gaming equivalent to C?#k and ball torture, 10/10 would recommend!
The Dark SOul of Persona
别用索尼系手柄,百分百死机
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.