
ShibaInu is a virtual reality (VR) Katana simulator. This game mainly focuses on proper Katana handling, physics interactions and cutting mechanics. Precise and controlled cuts are performed on Tatamis (traditional Japanese floor mat) rolled into a cylindrical shape.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
早期アクセスのためボリュームは少なめですが、やり応えは十分です。 ゲーム内容は至ってシンプルで、巻藁を刀(太刀、脇差)でひたすら斬ります。 自動出現する巻藁を自由に斬る"禅モード"では、 実際の居合道で行う各種の技を疑似的に試し斬りしてみたり、 ひたすら無我夢中に斬りまくったりできます。 巻藁を斬る場所、斬る順序を指定される"waveモード"では、 タイムアタックに取り組むことができ、他プレイヤーとランキングを競うことができます。 このゲームの真骨頂といえるモードです。 斬撃の判定もなかなか良くできており、 しっかりと刃筋を立て、十分な距離を素早く斬らなければ、 刀は巻藁を斬り落とすことが出来ません。 片手持ちや二刀流も可能ですが、難易度は上がります。 命中の判定に少々おかしい部分もあったり、 タイムアタックの記録更新が反映されなかったりと、 まだまだ不具合もあるようですが、 今後の完成版に期待したいと思います。
Played this game for a couple of minutes, not much to do nor is there any narrative. I keep having issues when trying to slice the Tatamis mats. I feel this game could use a tutorial explaining how to use, and take care of a Katana.
i tried for w while but as much as i wanted it to it wouldnt link with my quest it would open then the oculus link would just sit there on the home screen and not even give me a prompt
НЕ РАБОТАЛА АРТИФАКТЫ ТОШНИТ В ШЛЕМЕ
katana goes trough the pole but doesn't cut it. currently terrible experience.
Surprisingly addictive. But hit detection glitches at high speeds and my sword passes through targets often enough to get annoying. I'm on quest 2 and this game would benefit from a native 90hz or 120hz version.
Great exercising game. Feels very realistic.
Great game, I recommend using a katana one handed because two handed doesn't register as much. but otherwise, it's a great game with a lot of potential
This review is based on V0.4.6 and was played on an Oculus Quest 2 at 120 Hertz on a PC with a 1660 and AMD Ryzen 5 Updated review Updated as of 23/10(October)/2024 I just want to say that this game has really lost it's touch The dev has not updated the game in nearly 2 years, the big promise of huge updates was therefore never delivered, and the game hasn't even been priced down or put on sale since This game is no longer worth it at all if you are looking for a cheaper VR Experience I would recommend SuperHotVR, VRChat(Which is even free), A Fisherman's Tale or Budget Cuts over this game for new VR Players. Both due to these games being far more new player friendly, both on Steam and on Oculus, as well as being actually polished and finished games(As far as VRChat can be finished of course) To add on to this, the dev has gone on Radio Silence with no warning or reason, leading me to believe this project was abandoned or something else. Therefore, unless you have the extra cash, and really REALLY REAAAALLY want a Tamashigiri(Tatami Matt Cutting) game, this is the only one you can get for VR, and even then I recommend not getting it. It's sad to say that a game that showed so much promise is just dead in every sense of the word, and not worth it anymore in the slightest
A l'heure actuelle, le suivi est à chier, le sabre saisi apparait à différents endroits, n'est pas stable. Le suivi est perdu dès que le mouvement est un peu rapide. Testé avec un Quest 2.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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