
Tiger Orchid is a streamer who has found herself trapped in the new release 'She Could Fly: Documentary Escape Game'. Play along with Tiger as she enters a flat covered in comic book art. Who lives here? What's up with the creepy knitted birds? How do you get out? Will someone fix the toaster?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I think this game was a really interesting experience, I've never seen a game that has a documentary in it. Despite it having a fair amount of flaws, I did enjoy it overall and had a nice time. It's not bad for its price but if you're on the fence about it, I'd wait until there's a little bit of a sale, since it's a fairly short game & there's not a lot of replayability. The art & music in this game are both really good, which I'd expect nothing less from a game inspired by a comic book. You don't need to read the comic in order to play the game, but you do get to read a few pages from it through ought the game, and I liked that a lot. The storytelling was really unique, a lot of it is told through notes that people send to you. I really liked reading the notes and realizing what was happening as the story progressed. The game does have its flaws, though. I really wasn't a fan of the narrator. At first I didn't mind her, but a lot of the humor wasn't all that funny and some of the jokes felt like they were getting dragged on for ages. It didn't happen with every puzzle but occasionally she was being just a bit too obvious about what to do next in the puzzle. I think that if there wasn't a narrator and your "inner monologue" was just text it would have added a lot to the mood & vibe of the game. The documentary clips were nice and I was aware the game would have them in it but I felt like the clips were much longer than the actual gameplay part. Everytime you solved a piece of the puzzle you'd get a handful of clips to watch & I definitely didn't spend nearly as much time on the puzzles as I did watching clips. Normally I wouldn't have minded it but my chat was complaining about it a lot. There's an option to watch it at faster speeds, which I ended up doing, but the music or something in the clips would make the audio sound a little bit distorted when watching at faster speeds. I do wish there were either more puzzles, or they would just be harder, but I still had an overall good time playing the game.
When I first saw the title of this game I found myself scratching my head. Documentary Escape Game? What a clumsy mouthful! Surely there is a better description that is not so abstract. And yet, after playing it, I realize that there is literally no other way to describe this. I am not sure if there has actually been a Documentary Escape Game before, but that is exactly what this is. A kind of escape room game where you make it further in the narrative by watching documentary videos. They invented a new genre of video game, and for that I am impressed. Overall, I enjoyed my time with this. Before now, I did not know a great deal about Obsessive Compulsive Disorder, so it was very eye-opening for me as a complete outsider. Folks who suffer from OCD or who care for an affected loved one might have a different perspective, but I found this effective as a sort of OCD 101 course. The way that the gameplay and the narrative complement one another is my favorite part. I see a lot of people in the reviews absolutely blasting the narrator for being annoying or a bad fit for the game, but I think that they are missing the point. The game sets up these eyeless monsters as examples of the intrusive and debilitating thoughts that keep OCD sufferers trapped in their comfort zones, but from what I have learned, that is not a fully authentic representation of the OCD experience. It is more insidious and deeply rooted than that. And that is why we have the narrator. At first, she is a bubbly, positive and compassionate voice, but as the narrative continues, she slowly changes. You may not pick up on it if you are streaming this game on Twitch and balancing your attention between playing and managing your chat and whatnot. This is not a game you should stream and talk over. You need to listen to what is being said. The narrator, who seems to be nothing but good-intentioned and helpful if a bit overly chatty, shifts to being the voice of the main character's intrusive thoughts by the end of the story. She is the one encouraging you to break up with your significant other, to cancel your plans, to give up on your dreams, and to stay home where you cannot hurt anyone. Heck, early on, she even hints at this change by suggesting that maybe the protagonist isn't being too hard on herself, and maybe she really is a bad person. I found this slow shift to be very clever, and it showed how intrusive thoughts can be sneaky. They don't always come in the form of scary monsters trapping you in. Sometimes it is the thoughts that seem to be on your side, the ones that you think are protecting you, that are actually the ones holding you back. So, I would just recommend keeping an open mind, and try not to be too hard on the narrator. They are doing something really cool with her, and this game itself is doing something really cool with the medium of video games that I have never seen before. Is it a good narrative adventure / walking simulator? It is pretty good. But that is just part of what this game is doing. I am glad that I played it.
You gotta buy this game! It's educational, it's entertaining, the art and music are phenomenal (thank you, spelling correct), and it has GOOGLY EYES!! What's there not to love?
A truly refreshing and innovative game. It really stands out as an original experience and stimulates deeper reflection, showcasing how games can be powerful vehicles for encouraging understanding and empathy
She Could Fly is a good educational game! I learned a lot about OCD and it made me rethink what i was taught! I recommend everyone lay this as it is very educational and very in depth. 10/10
An immersive and informative game experience that really touches on the experiences of OCD. The artwork spread across the apartment were great and see to find and I feel I've learnt more about the reality of OCD as well as the stigmas around it. I feel this experience can encourage those with OCD to feel seen and understand how to get support while those without can be more emphatic and better understand how to navigate the behaviours noticed with loved ones with OCD.
Absolutely superb game by Wowbagger. A very thought provoking, and tastefully done interactive game to express awareness and acceptance of OCD and anxiety. Love the puzzle games, and the videos were educational. Game received via Keymailer.
Cute educational puzzle game about what it's like to live with OCD. The puzzles and story were alright. I don't have OCD, so I cant speak for how accurate it is, but it has some nice videos between the puzzles to educate you. The biggest fault of the game is the annoying controls. Click to move to pre-marked locations and hold click to look around. Whoever decided to go with that should be shot.
She Could Fly is a unique game that combines escape room puzzles with a documentary about OCD. In the game, you collect comic book pages and solves puzzles. Once you have collected the comic book page, you can watch the videos. The videos are educational, and I did learn a lot about OCD. Also, at any point if you get stuck, you can sit on the beanbag to get a hint, which I appreciated. She Could Fly is an interesting game that I would recommend.
an eye opener! I love how OCD is potrayed in a way that is easy to understand through interactive gameplay and through the voices of real people also, initially there was a feeling of dread because I read there were gonna be looping scenes and most games that have these annoyed me because it felt like a chore going through the same thing until I get it right but this one truly did not. It's not draggy, and the gameplay is about 1.5 hrs which I think is just nice.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Forest and Girls | $340.5 | 55 | 82% | $0.99 |
| Girls and Dragons | $340.5 | 55 | 76% | $0.99 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Work And Girls | $346.9 | 56 | 86% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $0.49 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.6K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461.1K | 94% | $19.99 |